Reduced the bone colossus level to 10, reduced speed to 75, added a constant effect fear spell that should stop civilians from getting attacked because they'll be too busy running away, and added reduced damage 50% perk - it'll still take down the companions a couple times, but it's definitely much easier now and won't toss them in the air anymore, at least not in my testing. Just gotta keep your distance and shoot at it.
Fixed the flesh golem not attacking by changing its combat style. Let me know if you're having issues with either the Flesh Golem or Flesh Abomination not attacking
Version Beta.5.1
Removed the respawn flag from the whiterun bone colossus
Version Beta.5
Expanded leveled predator lists with more monsters - outside ones only - interior leveled NPCs are the same
Fixed Mimic chests spawning 2 mimics
Replaced statically placed wolves and sabrecats with leveled predators
Changed the Whiterun giant yet again
Changed packages on some creatures that weren't always (or ever) attacking - let me know if you notice any more of that
Slightly edited a few stats and some AI data here and there
Updated as many of the assets as possible - hence the larger download as Mihail has been replacing his textures with 4K ones
HDT-SMP compatible Bone Colossus meshes included as well - delete the patch if you have it
Other things I forgot about...
Version Beta.4
4/18/22 - Updated the HDT-SMP patch with the REAL FIX from Mihail - replaces the 4 Bone Colossus Skeleton meshes
Added Mihail's Crows, Shadow Atronachs, War Revenants and Skeletal Vampires
Added a Goblin merchant in the Frozen Hearth that sells summoning spells for many of the creatures in the mod
Added new summon spells for bonelings, ghouls, goblins, howlers, wendigos and zombies that are randomized with stronger versions at higher levels (ghouls are all the same)
Added a few things here and there to the leveled predator lists
Also, added a summon blue flame atronach spell tome that was already a spell from one of Mihail's mods but didn't have a tome - forgot to test this one so let me know if it works
Reduced the hell hound stats a bit
Moved (or possibly removed) the zombies in Dragonsreach basement further away to prevent pissing off the guards in there - I think I also reduced the zombie aggro radius as well (I don't keep notes and I often work while drinking...)
Version Beta.3a
Switched the mesh that the armor addon pointed to for the Wraiths from "mihailwraith.nif" to "mihailwraith2.nif" which is the mesh for the Gloom Wraith. They are very similar and they still use different weapons.
Version Beta.3
Added OpusGlass Grahls
Added Mihail Liches
Added Mihail Minotaurs
Removed the magic FX from Pyramidhead that were causing slowdown near him
Added an invisible outfit to pyramidhead to prevent the "I'm naked" animation with EVG
Added the monster faction to some enemies that didn't have it but should have
Version Beta.2D
Moved the goblin camp on the road near Dragon Bridge to a more remote location
Added OrcFriendFaction and OrcGuardFaction to orc-related goblins
Removed Dragon Faction from bonemasters and bonelings
Switched all bat spawns to random Mihail enemy spawns like I did with the ghoul spawns
Reduced Pyramid Head's leveling from 55-100 down to 25-75
Reduced his health bonus from 1600 to 800
Reduced the damage from his weapon from 63 to 42 but increased the critical hit damage to 12
Moved the wraith in Whiterun Hall of the Dead to just outside the door so he's not stuck in the room with no way to attack
Moved the wraith in Dimhollow Crypt to the far other side of the cell where there's no enemies (until you spawn a gargoyle...)
Tried to add new creatures, but having issues with mergeplugins all of a sudden - hopefully for the next update
Everything below was from 2a, 2b, or 2c - it listed my newest changes under these for some reason - guessing cause I used an upper case D?
Fixed AAATestJeremyBig... being on the Hell Hound leveled list - for some reason I can't add the green one to the list, so I added the skinned hound instead
Fixed typo with Cursed Wedding Ring...
Removed weapon dropped by the Nemesis npc as it may cause crashes when viewed in the menu
Reworked how Mimics spawn in the game - Wrote two new scripts that will offer two ways for them to spawn (automatically or on activation) - Currently, when activated it will spawn two of them for me. Hope it's not issue for everyone. - I was testing in a cell that already had one loaded so...
Altered the priority level of some of the creature sounds to prevent being too loud, heard from too far away and/or not stopping - Haven't had a chance to test this
Trying out more randomness for some Mihail monsters - All previous Ghoul spawns will now spawn a variety of lower level Mihail creatures (Bats, Ghouls, Hell Hounds, and Zombie Dogs so far I think)
Added variation to the 3 different Ghoul NPCs that were already present in the mod - Changed their sizes and leveling slightly
Version Beta.2
Added Mihail's Mimics
Manually removed all remaining identical to master records from interior cells
Removed all edits to named NPCs - Mostly characters that became Hyms or characters with added summon spells - Wiill be added back in another way in a future update
Removed edits to vanilla animals/creatures
Added four new variants of monsters based on wolves, trolls, chaurus, and spider
Moved 8 or so goblin camps
Replaced the goblin campfires to help with warmth mod compatibility
Changed the goblins package list so they will hopefully stay put (the wild non-orc related ones anyway)
Added clothing keyword to goblin skin to prevent t them doing the I'm naked animation with conditional animation mods like EVG's
Version Beta.1
Changed the plugin name to MonsterMash.esp - May cause issues with bashed patches
Updated the assets for the Foglings and Bone Colossus
Manually cleaned all the identical to master records remaining in the exterior worldspaces - Will go through interiors for the next update
Recorded all instances of deleted navmesh in exterior cells - Not that many - Will try to fix
Added Undead Werewolves and Wraiths
Removed the beholder in Darklight Tower - there's wraiths in that location though, so hope they are not also a problem
Hid all the map markers that were added as visible at the beginning of a game
Improved the lighting in the Mihail added beholder and spectre cells
Removed all edits to merchant containers - Will add a custom spell vendor in a future update
Features:
This is not your normal Mihail creature pack...
Combines many amazing creature assets from Mihail, OpusGlass, Vicn and Dogtown1
Randomizes and adds a ton of new creepy enemies to the leveled predator lists
Includes all the statically placed creatures from Mihail and OpusGlass mentioned below
Adds a Goblin merchant with summon spells for many of the new creatures in the Frozen Hearth
Please take a little time and go visit these pages and endorse them if you like their work!!
(Recommended: Uninstall the original mods if you have them, or if it's a newer version of a Mihail mod with new assets, keep it installed and let his files overwrite mine but disable the plugin.)
Plus: 16 new creatures based on the wolf, troll, spider, or chaurus body type with assets from Vicn's Creature Pack and the original SkyMoMod v13 by dogtown1
Changes from the original mods:
Randomized Mihail's Bats and Ghouls spawn point to now randomly spawn: bats, ghouls, bonelings, zombie dogs and hell hounds
Reworked the leveling for many of the tougher creatures to be a BIT easier for low level players
Moved some overlapping and inconveniently placed enemies (let me know if you find any more)
Removed respawn from the some of the unique named enemies
Added a new faction so that enemies added by the mod won't fight with each other
Known Issues:
There is a possible issue where arrows may take on a blue magic effect. This should be fixed in the latest version, let me know. Temporary fix if using Beta.4 still from ElderFunkinstine: I found a SOLUTION. After some googling I found some old bug reports from "Ultimate Deadly Encounters and Spawns" on the 5th page as "arrow bug" I didn't 100% understand it but it says the blue magic effect on arrows is from the Addon Nodes in the mod esp. So I opened up SSEEdit fond the MonsterMash.esp expanded to Addon Node. You'll have 9 MPSFire/FlameBlue records in there. I changed all of their record flags to ignore close SSEEdit booted up Skyrim and the effect wasn't there anymore. Hopes this helps someone else."
The wraiths in the Abandoned House in Markarth may kill the Vigilant skipping the first part of the quest. It will still be completable though. The vigilant in one of my tests also got stuck after fighting the 2nd wraith, and I had to kill him to continue the quest. However, he has to die either way, so I'm not removing them just yet. One user mentioned they crashed once when entering the house, but that was not an issue for me. I have had reports of crashing from the wraiths in the past, which I thought was fixed. Let me know if you have any crashing issues in there.
Compatibility:
This should work with the official Mihail mods, but you'll get double the enemies for any creatures added by both mods.
This should be compatible with everything that doesn't alter the vanilla leveled predator NPCs directly - most NPC edits from the original mods have been removed
For people who use the Beta.4 version with HDT-SMP, there is a REQUIRED patch on the downloads page to prevent crashing with the Bone Colossus enemies
In brief testing, this will work alongside SkyTEST, as in, it won't crash the game. Further testing needed to find out if full SkyTEST functionality is still available. Wild World should be ok as it edits different records.
Updating:
After updating, it may take awhile before the random spawning creatures start properly spawning. Essentially, I think the game just needs to reset any cells that have been recently loaded. Waiting for a couple days and/or fast traveling across the map a few times should speed things along.
If you experience any update-related problems, please let me know!
Background:
This mod was born from my Project Halloween mod in an attempt to make a fun, all-in-one spooky creature overhaul, but this is mostly the handiwork of the wonderful modders Mihail, OpusGlass, Vicn and DogTown1!