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Mihail - OpusGlass - Vicn - Dogtown1 - Ayrasci

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ayrasci

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About this mod

Add a bit of monstrous variety to your next playthrough - It was a graveyard smash!

Requirements
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Translations
  • Russian
Changelogs



 
 
Features:
 
  • This is not your normal Mihail creature pack... 
  • Combines many amazing creature assets from Mihail, OpusGlass, Vicn and Dogtown1
  • Randomizes and adds a ton of new creepy enemies to the leveled predator lists
  • Includes all the statically placed creatures from Mihail and OpusGlass mentioned below
  • Adds a Goblin merchant with summon spells for many of the new creatures in the Frozen Hearth 
  • DOES NOT increase the number of leveled predator spawn points (Try this: Increased Enemy Spawns SSE No Scripts)

Creatures Included in this Add-On: 

Please take a little time and go visit these pages and endorse them if you like their work!!

(Recommended: Uninstall the original mods if you have them, or if it's a newer version of a Mihail mod with new assets, keep it installed and let his files overwrite mine but disable the plugin.)


War Revenants
Shadow Atronachs
Skeletal Vampires
Crows
Liches
Minotaurs
Grahls
Mimics
Undead Werewolves
Wraiths
Bogmorts - Mud Monsters of Morthal Swamp

Daedric Beasts - Wendigos and Howlers SE
Hyms
Ruinachs
Zombie Dogs and Skinned Hounds
Zombies
Ghouls
Goblins
Enemy Bats - (Try Smaller Mihail Bats if too big - replaces the bat skeleton mesh only)
Foglings
Bone Colossus
Rotten Maidens
Barghests and Hell Hounds
Guardian Spectres
Soul Trees
Flesh Golems
Beholders
Mourning Souls
Samaria
Cursed Child's Doll
Pyramid Head
Pyramid Head Polymorph Spell
Nemesis 


Creatures Added to Predator Leveled Lists:

  • Zombies
  • Zombie Dogs
  • Bats
  • Bonelings
  • Foglings
  • Hell Hounds
  • Skinned Hounds
  • Bonemasters
  • Flesh Golems and Abominations
  • Goblins
  • Ghouls
  • Durzog
  • Howlers
  • Wendigos
  • Bone Masters
  • Bone Colossus
  • Undead Werewolves
  • Who am I forgetting?
  • Plus: 16 new creatures based on the wolf, troll, spider, or chaurus body type with assets from Vicn's Creature Pack and the original SkyMoMod v13 by dogtown1 

Changes from the original mods:
 
  • Randomized Mihail's Bats and Ghouls spawn point to now randomly spawn: bats, ghouls, bonelings, zombie dogs and hell hounds 
  • Reworked the leveling for many of the tougher creatures to be a BIT easier for low level players
  • Moved some overlapping and inconveniently placed enemies (let me know if you find any more)
  • Removed respawn from the some of the unique named enemies 
  • Added a new faction so that enemies added by the mod won't fight with each other

Known Issues:

  • There is a possible issue where arrows may take on a blue magic effect. This should be fixed in the latest version, let me know. Temporary fix if using Beta.4 still from ElderFunkinstine: I found a SOLUTION. After some googling I found some old bug reports from "Ultimate Deadly Encounters and Spawns" on the 5th page as "arrow bug" I didn't 100% understand it but it says the blue magic effect on arrows is from the Addon Nodes in the mod esp. So I opened up SSEEdit fond the MonsterMash.esp expanded to Addon Node. You'll have 9 MPSFire/FlameBlue records in there. I changed all of their record flags to ignore close SSEEdit booted up Skyrim and the effect wasn't there anymore. Hopes this helps someone else."
  • The wraiths in the Abandoned House in Markarth may kill the Vigilant skipping the first part of the quest. It will still be completable though. The vigilant in one of my tests also got stuck after fighting the 2nd wraith, and I had to kill him to continue the quest. However, he has to die either way, so I'm not removing them just yet. One user mentioned they crashed once when entering the house, but that was not an issue for me. I have had reports of crashing from the wraiths in the past, which I thought was fixed. Let me know if you have any crashing issues in there.

Compatibility:

This should work with the official Mihail mods, but you'll get double the enemies for any creatures added by both mods.

This should be compatible with everything that doesn't alter the vanilla leveled predator NPCs directly - most NPC edits from the original mods have been removed

For people who use the Beta.4 version with HDT-SMP, there is a REQUIRED patch on the downloads page to prevent crashing with the Bone Colossus enemies

In brief testing, this will work alongside SkyTEST, as in, it won't crash the game. Further testing needed to find out if full SkyTEST functionality is still available. Wild World should be ok as it edits different records.


Updating:

After updating, it may take awhile before the random spawning creatures start properly spawning. Essentially, I think the game just needs to reset any cells that have been recently loaded. Waiting for a couple days and/or fast traveling across the map a few times should speed things along.

If you experience any update-related problems, please let me know!

Background:

This mod was born from my Project Halloween mod in an attempt to make a fun, all-in-one spooky creature overhaul, but this is mostly the handiwork of the wonderful modders Mihail, OpusGlass, Vicn and DogTown1!

My Other Mods:

Dracula's Castle
Monster Mash
Dark Lord's Fortress
Project Halloween