Adds various missing normal maps used by trees from Modders Resources. TexGen throws errors for models using a normal map, which it can not find. This adds those missing normals to let DynDOLOD do its magic.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This mod only enhances the already beautiful work done by the following authors. So credits go to them for the original work.
Ga-Knomboe Boy for GKB Green Trees
elinen, Ztree, Vurt, SparrowPrince and Ga-Knomboe Boy for Hoddminir Plants and Trees
Mentha for More Colorful Trees
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Changelogs
Version 0.1
Initial release, covers only a few models for now
When models like trees have wrongly assigned/missing normals, DynDOLOD throws an error on in TexGen, when trying to generate textures for these files. That not only means a missing normal for the DynDOLOD creation but overall worse visuals for the model in question, as light can not properly be rendered on these models. To fix that I created normal maps for these models using the diffuse texture. I might take it further in the future and create new normal maps from scratch for even better visuals. Also, some texture naming was streamlined and some models were fixed from using no textures at all for certain parts (see images).
As of yet this mod only covers a few models I had errors myself when generating textures for DynDOLOD. As I find more of these errors the mod will get expanded. If you want to help send me your TexGen log files when they contain a line like this:
<Error: Can not find file textures\landscape\trees\gkbpalmbark22_n.dds used by Meshes\landscape\trees\beachpalm6.nif Gray Fox Flora Overhaul.esp GKBT_beachpalm6 [TREE:4A00265A]>
I plan on manually checking different modders resources for more of such errors but for now, my time is limited so any reports on such issues would help immensely.
Installation: Install with Mod Manager or manually. Overwrite when asked.
Compatibility: Compatible with any mod, since it just overwrites some meshes and adds new textures. This fix will work for any mod using the specific models I fixed. As of yet, these mods are: