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devon752

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devon752

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About this mod

A simple mod that adds one more Master spell to the Destruction arsenal. The Grand Fireball.
Acts just like a normal Fireball but with 62.5% more damage, 33% more Area of Effect, 20% faster, applies more fear and costs 300% more mana :D
Only for the strongest of Archmages that can manage it's high cost without effort!

Permissions and credits
Changelogs
I'm continuing my work on this mod here:

Grand Arsenal

Hope you check it out as it contains the Grand Fireball and more!
Will be working on that one in the foreseeable future. 



What does it do?

Adds a Grand Fireball spell to the Master Destruction arsenal.
Added to Faralda (Destruction Master vendor at the college of Winterhold). Can be purchased once you have Destruction at 100 and have completed the Destruction Mastery quest.



Spell stats

Listed both the Fireball and Grand Fireball for comparison:

Fireball (vanilla): 40 Damage, 117 mana cost, 15 AoE, 10 collision AoE, 2500 missile speed
Adept spell.

Grand Fireball: 65 Damage, 352 mana cost, 20 AoE, 16 collision AoE, 3000 missile speed
Master spell.



Compatibility?

Installed it with 54 other plugins mid-save and it worked just fine.
Had Ordinator and Apocalypse Magic and it applied all of the perks from the Ordinator Destruction skill trees and didn't seemed to conflict with Apocalypse at all.



How to add the spell through the console?

Can be added by typing in "player.additem ##000D64 1" inside the console.
The ## number is listed under the mod index:



For me the Mod Index is "12" so the command would be "player.additem 12000D64 1"
I am not sure if the Mod Index is universal so there you have it.



Wanna throw some support my way or want to motivate me to do more?