A simple mod that adds one more Master spell to the Destruction arsenal. The Grand Fireball. Acts just like a normal Fireball but with 62.5% more damage, 33% more Area of Effect, 20% faster, applies more fear and costs 300% more mana :D Only for the strongest of Archmages that can manage it's high cost without effort!
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Author notes
Just poke me if and we'll talk it out.
File credits
This author has not credited anyone else in this file
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Changelogs
Version 1.1
the Grand Fireball is now properly sold by Faralda (aka, created a custom leveled list with the Grand fireball inside and added it to Faralda)
fixed the Grand Fireball costing much more mana than it should
increased the damage of the Grand Fireball from 60 to 65
changed the description that said it costs 250% more mana to the correct value of 300% more mana
removed the Grand Fireball from the regular leveled list so it doesn't conflict with other modded leveled lists (can only be bought from Faralda)
Version 1.01
changed the description of the spell to correctly state the area of effect of the spell
Version 1.00
made the mod
I'm continuing my work on this mod here:
Grand Arsenal Hope you check it out as it contains the Grand Fireball and more! Will be working on that one in the foreseeable future.
What does it do?
Adds a Grand Fireball spell to the Master Destruction arsenal. Added to Faralda (Destruction Master vendor at the college of Winterhold). Can be purchased once you have Destruction at 100 and have completed the Destruction Mastery quest.
Spell stats
Listed both the Fireball and Grand Fireball for comparison:
Grand Fireball: 65 Damage, 352 mana cost, 20 AoE, 16 collision AoE, 3000 missile speed Master spell.
Compatibility?
Installed it with 54 other plugins mid-save and it worked just fine. Had Ordinator and Apocalypse Magic and it applied all of the perks from the Ordinator Destruction skill trees and didn't seemed to conflict with Apocalypse at all.
How to add the spell through the console?
Can be added by typing in "player.additem ##000D64 1" inside the console. The ## number is listed under the mod index:
For me the Mod Index is "12" so the command would be "player.additem 12000D64 1" I am not sure if the Mod Index is universal so there you have it.
Wanna throw some support my way or want to motivate me to do more?