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Replaces the meshes and textures used for the Blackreach map. This only works if you have another mod that adds a map to Blackreach. It was designed for Atlas Map Markers SE - Updated with MCM by Kronixx and kryptopyr.
Since these are loose files, they should take priority over those in the Atlas BSA. If in doubt, explicitly load After Atlas.
I can't guarantee that the terrain inside Blackreach is more or less accurate than the terrain included in Atlas. However, I think it improves the following:
No more green blocks near the top
Smoother terrain in some areas
Removed ceiling
If you care how this was done, read on. I removed as many ceiling and cliff objects as I could in the CK, only removing those that were over other objects. Then I generated the terrain LOD with xLODGen and the object LOD with DynDOLOD. I got the settings for both from the SkyrimSE STEP guide. I only included the meshes/textures generated by DynDOLOD and not the ESP. I was able to generate terrain LOD using xLODGen using this version of the tool.