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File credits
Original shader by: SparrowPrince Original mod by: Arlekin (LINK) Original port by Rusey (LINK) Mod is under stewardship by: Step Modifications
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v2.1.1 Fixed the ESP still having half old records.
v2.1: Created a new ESM/ESL file that is used for disabling all references. The ESP now places new references of these objects in the exact position of the disabled vanilla references. The method recommended for disabling references for DynDOLOD has been followed. This prevents these assets from flickering while also informing DynDOLOD these assets are meant to be disabled.
Ensure the new ESM/ESL is loaded after USSEP's ESM. LOOT should do this for you.
Version 2.1
Created a new ESM/ESL file that is used for disabling all references. The ESP now places new references of these objects in the exact position of the disabled vanilla references. The method recommended for disabling references for DynDOLOD has been followed. This prevents these assets from flickering while also informing DynDOLOD these assets are meant to be disabled.
Ensure the new ESM/ESL is loaded after USSEP's ESM. LOOT should do this for you.
Version 2.0
MAJOR UPDATE CHANGES
General =================================================== We're calling this update a major one because the mod has now expanded beyond simply replacing the shader. With this update all "named" locations were reviewed, and many non-ashy objects were converted to ash covered ones, which turned out to be a lot! So basically this also aligns Better Dynamic Ash SE to what v2 of Better Dynamic Snow SE provided...users are getting a lot more ashy objects all across Solstheim! The gritty details are below:
- Added ash material to 19 vanilla ash objects that were missing it, but were labeled as "ash" or only used in "ashy" areas. - Added new ash versions of 82 objects. These are used to replace objects that didn't have an "ash" version in vanilla. - Corrected the shader angle on 19 objects. This reduces the "stretching" effect with with texture replacers. - Creation Kit added new object bounds to 4 vanilla objects, during save, that were missing them. - Manually replaced 365 references across Solstheim with ashy versions of the objects. - Updated the ash material on 12 vanilla ash objects to a better fitting material. - Updated the "AshMaterial*" variants to apply the ash texture slightly better. - Forwarded any USSEP fixes found.
Better Dynamic Ash SE (BDA) uses the shader created by SparrowPrince for Better Dynamic Snow. It's been updated to apply the installed ash texture as a material to objects that appear in Solstheim (Dragonborn DLC); thus, giving the user ash covered objects.
Features
31 "bug fixes" to vanilla ash objects
Updated the "AshMaterial*" variants to apply the ash texture slightly better
Replaced 365 object references across Solstheim with ash covered versions
Adds new ash versions of 82 objects. These are objects that didn't have an "ash" version in vanilla.
Corrected the shader angle on 19 objects. This reduces the "stretching" effect with with texture replacers.
Compatibility
The follow mods are compatible with Better Dynamic Ash SE: