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FriendWithAnOffSwitch

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About this mod

Monster Mod is ripping it's way into Special Edition!

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🔹            2025 Update | VR Support | AE | New Monsters                                                                                                                                                                                                                                                                                                              



M O N S T E R   M O D   2 0 2 5


Introduction 


Welcome to Monster Mod here on the Special Edition Nexus. 

This Mod is for the Monster Hunters. The Lore Lovers. The Collectors. 



FOR THE MONSTER MOD AE - SEE STICKY

PLEASE REMEMBER TO ENDORSE :)
 


Description 



Skyrim is a dark and dangerous land, full of terrors lurking in the land, seas, and skies.
Did Skyrim’s creature variety ever feel… lacking?

🔹 Monster Mod brings new creatures to Skyrim, fully integrated into leveled lists to create a more diverse and challenging experience.

🔹 As you level, even deadlier creatures will emerge so you can keep hunting!

🔹 New creature drops, including weapons and alchemy ingredients, to add more depth to your game.

Monster Mod enhances Skyrim’s ecosystem, broken into three major categories:


🔹 Diversity

Monster Mod adds countless new variations to the Monsters of Skyrim to combat the feeling or repetition the vanilla game had. It does this by adding new variations to standard creatures.

🔹 Re-Birth of Lore Creatures

This mod aims to bring back many of the creatures from previous Elder Scrolls titles and the lore.
This is now fixed with this mod by adding classics such as Scamps, Guar, Daedroths and Daedra Spiders and their variants.

🔹 Creation

Adding in more unique and interesting creatures to Skyrim still while keeping the feel of the base game. This is where the creation of entirely new monsters comes in. The new Monsters do not feel out of place and while they are technically lore breaking they still fit and don't break immersion. You'll feel like they were meant to be there from the start.

The new monsters will also provide items, weapons and alchemic ingredients, giving more reason to hunt these beasts down!


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Installation


Simple. Download and Install with NMM, or Download Manually, Drag and drop into you Data Folder. 
Requires a fresh save, or wait in a 'safe' cell for 5 days. 


Compatibility 


This mod has no scripts, no cell edits, no animations, no package edits, it is compatible with pretty much everything. I am working on a Patch for Skytest Realistic A&P, but the mod still runs fine with it (fully tested)


Updating

Download the new version and overwrite, wait indoors for 4 days for the level lists to reset. 



The Hunters Hall 
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Contributors 2013 - Present 
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Lifestorock 
Mr_Siika
MDogger
digital lion
Muppet Puppet
newermind43
CD Projekt RED
GSC Gameworld
Star-X
Urwy
Vicn f
4thUnknown

Special thanks to Ironman5000, who re-loaded this mod and kept it alive. Original Mod By Ironman5000
This would not have been possible if not for Dogtown1, so go check out his Monster Mod on DB! 

As some of you may know, this was a mod back in 2013 on the Skyrim Nexus.
It was a re-loaded version of the 'Monster Mod' by Dogtown1. Ironman5000 was responsible for this.
Over time many open resources were added and lots of people contributed to the mod.

This mod is not to be confused with the original 'Monster Mod v13'. That is still being worked on by the developer.
I have re-loaded, reworked and recreated this mod, similar to ironman5000's work.