About this mod
ALL IN ONE: Overhauls most existing Artifacts, makes their effects disenchantable and usable on your gear!
ALL of the Artifacts done (I think!) let me know if I missed something!
- Requirements
- Permissions and credits
-
Translations
- Mandarin
- Changelogs
Reworked Volendrung
Features
- Overhauls existing Artifacts and Unique items
- Buffs underwhelming Artifacts and Unique items
- Disenchantable Class + DaedricArtifacts
- Disenchantable Dark Brotherhood + Shrouded Armor + Jester Armor sets
- Disenchantable Thieves + Improved Thieves + Guild Master Armor sets
- Disenchantable Skyrim + Dragonborn masks
- Artifact effects can be used on your gear
- Vanilla balance retained
- Compatible with everything except mods that do the same things!
Artifacts
Spoiler: ShowArchmage Robes (DE)
Enchant: All spells cost 15% less and are 15% more effective.
Enchant (hooded): +50 Magicka and 25% mana regeneration.
Disenchant Base: All spells cost 6% less and are 6% more effective.
Auriel's Bow
Enchant: 20 Sun damage (x3 to undead) [Restoration].
Disenchant Base: 30 Sun damage to undead [Restoration].
Blade of Woe
Enchant: Causes 30 points of poison damage instantly.
Disenchant Base: Causes 12 points of poison damage instantly.
Chillrend
Enchant: Deals 5-30 points of Frost damage (leveled) [Destruction].
Enchant: 25% chance to Freeze on hit [Conjuration].
Disenchant Base: Deals 10 points of Frost damage and has a 10% chance to Freeze on hit [Alteration].
Dawnbreaker
Enchant: 20 Fire (Undead explode and turn) [Destruction].
Disenchant Base: 10 Fire (Undead explode and turn) [Destruction].
Ebony Blade
Enchant: Vanilla Ebony Blade [Destruction].
Ebony Mail
Enchant: You are able to move more quietly, and opponents that get too close take 16 points poison damage per second.
Disenchant Base: Opponents that get too close take 8 points poison damage per second.
Gauldur Amulet
Enchant: +30 to Health, Stamina and Magicka along with 20% of Health, Stamina and Magicka regeneration.
Disenchant Base: +15 to Health, Stamina and Magicka along with 7% Health, Stamina and Magicka regeneration.
Mace of Molag Bal
Enchant: Absorb 25 points of stamina [Destruction].
Enchant: If target dies within 6 seconds, fills a soul gem [Conjuration].
Disenchant Base: Absorb 10 points of stamina [Destruction].
Disenchant Base: If target dies within 3 seconds, fills a soul gem [Conjuration].
Masque of Clavicus Vile
Enchant: Prices are 25% better and half of that value is added to speech. Shouts recover 20% faster.
Disenchant
Base: Prices are 10% better and half of that value is added to speech.
Mehrunes Razor
Enchant: Has 3% chance to kill the target instantly.
Disenchant Base: Has 1% chance to kill the target instantly. (drains charges)
Necromancer's Amulet
Enchant: Conjuration skills cost 30% less and last 30% longer. Increases Magicka by 120 points and decreases Health and Stamina by 40 points.
Disenchant Base: Conjuration skills cost 15% less and last 15% longer. Decreases Health by 40 points.
Nettlebane
Enchant: Causes 6 points of poison damage per second. Lasts 10 seconds.
Disenchant Base: Causes 2 points of poison damage per second. Lasts 10 seconds.
Oghma Infinium
Enchant: The regular three options + a fourth one "Path of Creation".
Base choices increased to 6 skill levels and the Path of Creation adds 12 skill levels to Alchemy, Enchanting and Smithing if chosen.
Pugilist Gloves
Enchant: Unarmed strikes do 20 additional damage and have a 20% chance to crit for 50% more damage.
Disenchant Base: Unarmed strikes do 5 additional damage and have a 5% chance to crit for 50% more damage.
Sanguine Rose
Enchant: Summons a Dremora permanently.
Savior's Hide
Enchant: Increases Magic Resistance by 20%. Increases Poison Resistance by 100%.
Disenchant Base: Increases Magic Resistance by 10%. Increases Poison Resistance by 50%.
Shield of Ysgramor
Enchant: Increases your health by 75 points and 20% of that as Magic resistance.
Disenchant Base: Increases your health by 20 points and 20% of that as Magic resistance.
Skeleton Key
Cost: 10000
Skull of Corruption
Enchant: 25 points damage, increases to 62 if powered with dreams collected from sleeping people.
Staff of Magnus
Enchant: Absorbs 25/25 Health/Magicka per second [Destruction].
Perk (while equipped): Destruction spells and Enchants have double the effect.
Volendrung
Enchant: Absorb 50 points of Stamina. Slams emit a powerful shockwave that staggers and deals 50 points of shock damage to health and magicka. [Destruction]
Disenchant Base: Stagger enemies on standing and forward power attacks.
MasksSpoiler: ShowHevnoraak (Brutal)
Enchantment: Increases all weapon damage by 40%. Increases armor rating by 10%. Decreases movement speed by 10%.
Class: Heavy Armor
Krosis (Sorrow)
Enchantment: Opponents within 20 feet are drained for 8 points of Life and Stamina damage per second.
Class: Light Armor
Morokei (Glorious)
Enchantment: Increases Fire Resistance by 35%. Increases Frost Resistance by 35%. Increases shock resistance by 35%.
Class: Light Armor
Nahkriin (Vengeance)
Enchantment: Reflect 100% of melee damage taken. 25% chance on hit to release an icicle explosion that deals 60 points of Frost damage to nearby enemies.
Class: Heavy Armor
Otar
Enchantment: Fire, Frost, and Shock resistance is improved 30%.
Class: Heavy Armor
Rahgot (Anger)
Enchantment: Your weapon damage increases to 80% as your life decreases to 25%.
Class: Heavy Armor
Vokun (Shadow)
Enchantment: Illusion spells cost 20% less to cast. Sneaking is 20% better. Lockpicking and pickpocketing is 20% easier.
Class: Light Armor
Volsung (Horror)
Enchantment: Illusion spells affect 25% higher level ranges. Can swim underwater without drowning.
Class: Light Armor
Wooden Mask (Not disenchantable)
Enchantment: The wooden mask hums with an unfamiliar energy. Gain 10% more experience.
Class: Light Armor
Konahrik (Warlord)
Enchantment: When below 25% health, every hit has a 25% chance to heal the wearer and damage nearby enemies, or a 5% chance to summon a powerful Dragon Priest defender.
Class: Heavy Armor
Dragonborn MasksSpoiler: ShowMiraak (Allegience-Guide)
Enchantment: Increases Poison Resistance by 100%. Increases Disease resistance by 100%. Poisons deal 25% more damage.
Class: Heavy Armor or Light Armor
Ahzidal (Embittered Destroyer)
Enchantment: 50% Resist Fire; Fire spells do 25% more damage.
Class: Heavy Armor
Dukaan (Dishonor)
Enchantment: 50% Resist Frost; Frost spells do 25% more damage.
Class: Heavy Armor
Zahkriisos (Sword-Blood)
Enchantment: 50% Resist Shock; Shock spells do 25% more damage.
Class: Heavy Armor
Installation:
1) Go to files and press "Mod Manager Download" on the main file.
2) Install and Enable the mod with your preferred mod manager (MO2, Vortex).
3) Play the game!
4) Optional: Bashing (recommended when using multiple mods):
- If you are not using Wrye Bash then this does not concern you.
- If you are using Wrye Bash then make sure you know how to use SSEdit to clean the conflicts manually, otherwise the mod wont work.
- If you still want to bash your mods but don't know how to use SSEdit, then use Mator Smash instead. Just run the program after you have all of your mods installed and everything should work just fine.