About this mod
Overhauls an existing Forsworn/Hagraven tribal style camp adding all the missing crafting stations and adds my own smart sorting containers. Bring your band here to play in the sandbox while you craft and auto-store your precious ingredients. Currently includes sorters for your ores and ingots, gems, bones, and pelts with a smart container system.
- Permissions and credits
- Mirrors
- Donations
Where ancient lore and modern living meet...
Perfect for anyone "alternate-starting" a new character up North and want access to a free tribal home, though you can use it any
time. make use of this enhanced lore-friendly camp featuring extra crafting stations and smart sorting containers early in their game. Live in Forsworn/Hagraven tribal style and enjoy the high sweeping vistas – after expelling the usual enemy there. The native enemies will probably respawn if you're gone long enough - but that's probably a good thing since it's a wild location.
This is not really meant to be a long term home unless you're a serious camper and want to eat, live, sort, and craft under the stars on clear nights. Even if you're playing a “rags to riches” type story, this spot should make a nice starting point for new or lower level characters starting closer to this location. And of course perfect for any "tribal" styled character.
Location & Weather
At the foot of the Sundered Towers east of Markarth. It's high up but not snowy, which means the “Frost Fall” chill factor is low here. May get chilly at night though.
Vanilla Enhancements
- Vanilla is left alone as much as possible and merely enhanced with extra lore-friendly decoration, enhanced realistic lighting, extra crafting stations, grass editing, and my scripted sorting containers. I also swapped out any normally respawning containers (1 chest) with copies that won't respawn. Otherwise these are exactly the same. All containers in the camp and up in the tent by the altar are all safe to store in.
- Navmesh has been cleaned and optimized as there are many floating vertices in the vanilla game at this location.
- I stopped adding right where the first candle is inside the tower at the top of the stairs by adding an actual light source there. Nothing else inside the towers is modded by me.
Other Features
- Map Marker (find location to enable)
- Multiple storage and crafting locations for some of these
- 10 different Scripted Reporting & Sorting Containers
They all report your current inventory except where otherwise noted. There are also three different “wizard” crafting stations you can use, each with their own sorters for ingredients and soul gems. Also, all these containers will simply open without the message window if you do not have at least 1 of that item or type of item in your inventory.
- ores
- ingots
- gems
- hides
- bones
- produce (2)
- uncooked meat (2)
- cooked and baked food*
- potion ingredients (3)*
- souls gems (3)
Souls you fill yourself in-game are not counted as “filled” by the sorter (meaning the Creation Kit), but will still be counted as “unfilled” by the script. (I'm still looking into a workaround – but until SKSE 64-bit is available this probably won't get updated.)
EDIT: Default grasses look fine.
I use Skyrim Flora Overhaul and (used) Unbelievable Grass (now defunct) – which uses the “LReachGrass01NoGrass” texture for grass.
Origins/Plans
This mod is something I wanted for a dunmer wizard character that started out at the College of Winter Hold. It was great, challenging and fun, but I was slowly beginning to miss all the other crafting stations that aren't up around that way. And of course have a way to sort my gear in a way that suits my taste, and not just make another cookie-cutter house mod. So here is the end result of all that.
Also I may still do some updates to this like some more in-depth and detailed grass editing. And maybe add some others features like domestic animals and some new sorting container types.