Say a proper farewell to your spouse and children before leaving on your next adventure. Let them know of your intentions, and they may confer a blessing--or a portent of doom--upon you.
Requirements
This mod does not have any known dependencies other than the base game.
You can send me a PM if you have any questions concerning this section. Barring any misfortune, I promise not to vanish forever without a word to anyone. :)
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The home of the PC version of Fare Thee Well is on NexusMods.com.
StoneSpiralGaming was given permission to upload a port of Fare Thee Well for use by XBox users on Bethesda.net.
It has also been included (with the author's permission) in three different XBox "bundles". For a list of these bundles and their authors, please see the lower section of the mod's Description page.
12/05/23: Be sure to read the Important Notice at the lower part of the Permissions sector.
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If you would care to see this mod anywhere else, please message me for permission. However, any Steam requests will be refused outright.
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If for some reason you wish to use any of the spliced/re-purposed audio in the mod, please contact me.
You are NOT permitted to sell this mod for profit. You CANNOT use this file in any mods/files that are being sold.
You may not convert this mod for other games without my permission.
Feel free to make any patches or translations you like--provided they require Fare Thee Well as a master file. If you wish to opt into the Donation Points program for your patches or translations, contact me. Please let me know if you make any patches or translations so that I can link back to you.
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IMPORTANT NOTICE: In light of the new Verified Creator Program (otherwise known as Paid Mods) enacted by Bethesda/Microsoft on December 5, 2023, I feel it is necessary reiterate to that UNDER NO CIRCUMSTANCES are my mods to be used for monetary gain.
They are NOT to be included in any ports or bundles that are opted in to such a system. If you received permission from me in prior times to port or bundle any of my mods, then ensure that the said ports or bundles which include them remain free. If you want any mod bundles or ports which include my work to be opted into that system, you MUST remove my mods from those bundles and take down those ports. Respect these conditions, and I will allow what has been bundled or ported to remain. If you disrespect these conditions, then you may consider your permission to have anything to do with my mods revoked. Got it? Good.
Depending on how things work out, I MIGHT choose to allow updates made to the PC versions to be uploaded to the XBox. Perhaps.
File credits
This author has not credited anyone else in this file
As of version 1.3, you no longer take a regeneration hit for both stamina and magicka when cursed. You still receive damage, though. (It wouldn't be much a curse otherwise, now would it?)
If updating while afflicted by a curse, you might still have to wait for it to wear off in order for the changes to take effect.
Spouse curses do 16 points damage to both Stamina and Magicka, and children do 8 points damage to the same.
I also fixed the magic damage effect, because it actually wasn't working properly. Strange, that.
What brought about the change with regeneration? My burnout-induced fog lifted for a moment, and clarity set in: Skyrim does NOT handle attribute regeneration like I thought it did, so I completely removed the regeneration hit for both magicka and stamina when cursed. Though cursed, your stamina and magicka will now regenerate. Rest easy in the knowledge that you can once again sprint freely across the rugged landscape!
Version 1.2
Full voice support added for Ulfric Stormcloak and Serana.
Added new silent dialogue that should apply to any spouse, provided that...
1. They are part of the PlayerMarriedFaction.
2. They have not already been voiced by Fare Thee Well.
Miscellaneous edits. Mostly added some debug messages so as to not confuse anyone exploring the esp's inner workings.
Children before: 15% damage. Children now: 7% damage.
Are you about to leave on yet another adventure? Why not say a proper farewell to your spouse and children? Let them know of your intentions, and they may confer a blessing--or a portent of doom--upon you.
Fully voiced and utilizing carefully spliced and re-purposed dialogue, Fare Thee Well covers 29 voice types (or 31 if using the latest version), with 5 different conversations possible for each voice type. Everything is based on new records, so there are no conflicts with other dialogue or perk mods.
Each blessing (and curse) lasts for 5 in-game days. You cannot receive a new blessing until the previous one has expired. However, it is possible to have 2 blessings (or curses) active at the same time by receiving one from your spouse and another from an adopted child.
To learn the exact status of Fare Thee Well or any of my other mods, please check my Nexus forum profile page. -------------------------------------------------------------------------------------------------------------------
The list of features:
A testimonial courtesy of Modswell - starts around 2:37:
------------------------------------------------------------------------------------------------------------------- In essentials, spouses can:
Urge Care - Your beloved has urged you to take care of yourself. To comfort them, you put far more effort into your healing spells and crafted potions.
Express Devotion - Your beloved's devotion makes you feel able to take on almost any threat. Your magical wards are more effective, and you derive greater benefit from wearing armor.
Entreat Divines - Your beloved has entreated the higher powers to watch over your safety. Death seems less able to catch up with you.
Instill with Confidence - Your spouse has great confidence in your abilities. Your effectiveness with elemental spells and weapons of all types is greatly improved.
Confess Fear - Your beloved is clearly less than convinced that you will return home alive. You cannot help but be affected by their fear.
Urge Caution - Your child's skill at hide-and-seek appears to have rubbed off on you. Your caution does you credit as others have a harder time detecting your presence.
Boast about Strength - Your child has great confidence in your abilities. You feel very refreshed and could take on the whole world with just your bare hands.
Enthuse about Treasure - Gold! Gems! Relics! You are ready to tackle the toughest of locks and haul home as much treasure as you can safely carry.
Instill with Youthful Enthusiasm - Your child's enthusiasm is very inspiring! You feel more energized and eager to learn as much as possible.
Bestow Guilty Conscience - Leaving your child behind leaves a void in your heart. Try as you might to justify your reasons, you cannot win against your guilty conscience.
Extra Details: Entreat Divines Dialogue I took into account some of the unique NPCs and made special responses for them. Erandur specifically calls upon Mara, Aela calls upon Hircine, Eola on Namira, a couple members of the Skaal (Edla and Morwen) call upon the All Maker--you get the idea.
Some of the NPCs I did this for actually cannot be married in the vanilla game, but I have heard of people marrying them through either other mods or console commands, so I decided to just forge ahead and create the dialogue.
Extra Details: Additional Children Farewells Once you receive a blessing from one of your children, the farewell dialogue will vanish. Have more than one child? Do not be dismayed! A new dialogue option will become available so that you may say farewell to any other children in your care. This option will remain available for as long as the blessing/curse lasts. It has three variants as to the response of the child, but does not result in any special effect being given to the player.
Extra Details: Blessings Each blessing gives a small boost (it varies per blessing) to Health, Magicka and/or Stamina. Ultimately, these boosts are what will appear in the Active Effects panel bearing the description of each blessing.
The main effects of the blessings are primarily based off of the vanilla perk trees. As stated earlier, everything is new records, so these blessings will not interfere with any perk tree overhauls or (if you play without any overhauls) stop you from using the vanilla perk trees.
Extra Details: Curses Curses might be a tad overwhelming if you are a very low level character, especially if you are unfortunate enough to be demoralized by both your spouse and child at the same time. You have been warned.
Extra Details: Bonus Breakdown Please see this article for more of a breakdown on received bonuses.
Extra Details: Dialogue Requirements For the dialogue options to appear, you must:
1. (For spouse dialogue) be married.
2. (For child dialogue) have adopted a child.
3. Your spouse and children must also have the appropriate voice types and not currently be acting as followers.
For any newlyweds out there, wait until your spouse leaves the Temple of Mara. The dialogue usually appears once they set off for home.
If the dialogue still proves stubborn, save your game and then reload it.
Mod Requirements: You only require the Hearthfire and Dragonborn DLCs to run Fare Thee Well (versions 1.0 and 1.1, respectively. Anything beyond those versions requires the Dawnguard expansion).
If running the mod for the first time, I would recommend starting a new game. However, I have had mixed results with this during various test phases, so feel free to try it out on older saves if you are feeling daring. Results may vary, though.
SE/AE players: You might require Scrambled Bugs in order for the effects of the perks (the blessings and curses) to function properly.
I would also highly recommend using Fuz Ro D-oh if using version 1.2 and beyond. Version 1.2 features new silent dialogue that will play for any spouse provided that they are in the PlayerMarriedFaction and not already voiced by Fare Thee Well.
For a full list of voice types that are voiced, please see the top post in the comments section.
Warning: Due to the way that Fare Thee Well's scripts work (directly through dialogue segments), the mod is NOT a viable candidate for the ESL treatment.
Future Plans: There was an extremely robust update being constructed that included support for additional voice types, an intricate forgiveness system to help with curse removal, the ability to read bedtime stories to children, and the opportunity of being given tasks to do by your spouse, but due to some stressful events in the realm of the real, as well as an unfortunate lack of feedback and apparent interest from others, I made the difficult choice to set the update aside after working on it for well over six months.
Lollia - living embodiment of organized chaos--and also the mod author.
Artsy Stuff:
The artwork (appearing only in the screenshots) is from The Sims Medieval. Although I have been told in the past that I draw amazingly active and rather expressive stick figures, the fact remains that the world is not yet ready.
Sincere Thanks to:
Dylbill - for patiently hearing me out and doing his absolute best to help me troubleshoot. I learned a great deal from the experience.
FelesNoctis and various members of the xEdit Discord server - for letting me pick their brains and for not groaning "What did she manage to get herself into now?" every time I return.
------------------------------------------------------------------------------------------------------------------- Before Anyone Asks - YET AGAIN - AI/Machine Learning/Synth audio related:
Spoiler:
Show
Do you know about the latest AI for voice technology?
Yes.
Are you going to use it in your mods? No.
Why not? Various reasons.
But WHY!? Trying to explain something over the internet always tends to be a pointless endeavor, but I will leave you with a fitting quote by Rachel Field: "The sight of the cage is only frightening to the bird that has once been caught."
I will throw money at you. That's very generous, but even if I ever get the stones to accept some form of donation, any money earned would go to either maintaining or replacing my ancient computer. Its age is in the double-digits, and it is very dear to me.
I will generate the audio you need and send it to you. No, you most certainly will not. I happen to love working with audio, splicing or otherwise. You doing that would remove the only thing I actually enjoy in my mods' creation process. Thanks, but no thanks.
But spliced dialogue has limitations. I prefer to call them challenges.