About this mod
A mod compilation of my tree in cities overhaul mods which features regional trees in the major cities while not degrading your performance.
- Requirements
- Permissions and credits
- Changelogs
All the mods here have this in common:
- Trees of different sizes and types
- No added plants and other small performance eaters, no buildings, no clutter. No trees that are not regional (like aspen trees in Whiteurn or Pine trees in Markarth)
- does not clogg up views. While a foresty city is wonderful to walk on, it also takes something(s) from it.
- all the tree placements follow composition rules - trees are not used as a filler
- Truly performance tree overhaul. This is very lightweight on any system, it takes nothing from your fps
- Uses any installed tree mod and textures (tree mesh overhaul are all compatible, tree resize plugins are all compatible by default)
- Does not interfere with navmeshes
- esl flagged - does not count for load order limit
Whiterun trees - fomod installer
- vanilla
- JK Skyrim
- JK Whiterun
- Capital Windhelm
- Fortified Whiterun - Fortified + Dawn DC - Fortified + JK Whiterun - Fortified + JK Skyrim - Fortified + Spaghetti
- Dawns of Skyrim DC
- Spaghetti AIO
Patches for
- modded player home Breezehome - a universal patch for altered Breezehome exteriors
Markarth Side - Flora and performance overhaul - fomod installer
Ever had a reason to revisit Markarth ? Is Markarth the only reason to have fast travel enabled ?
Markarth becomes a window for a pleasant respite. Without cluttering the place and without hurting performance. Alive, green and wild, in a way that is faithfull to vanilla with its short vegetation.

This mod changes the city of Markarth (inside the walls only and it does not change interiors)
- replacement for all the dead trees within the city with a green counterpart, in the same place with the same size more or less; results depend on your tree replacement mod
- hides most ugly corners between rock formations and dirt with ivy and moss within the city
- adds clutches of trees, building a composition from and based on said replacements and base additions area - non intrusive changes
- adds another wooden stair to the other side of the water in the mines for easier navigation in and out - because its always a certain dive
- adds stairs leading up from the mines with an archway - connecting the pathways, which support a waterfall, instead of a mound of dirt
- adds a big banner at the keeps entrance
- removes free wine bottles from vistas and some superfluous flora within the city. Game designers left tthem there to leave things to our imagination most likely
resort city - optional
- adds points of interest to the city - waterfall, pools and hydrotherapy dwemer umbrella hot tubs
- npcs bathing with schedules
I liked the general outlook from the mod Paradise City and this was partially inspired by it when doing the base replacement for the dead trees
Check out my new mod Markarth has windows - CS Light Placer to make the city feel more alive
Compatibility - Check the sticky post for updated list
MORE IN THE STICKY POST
- Paradise City - patch available
- Jk Skyrim - patch available
- Mira - patych available
- Dawn of Skyrim - compatible
- Sky City - patch available
- Vlindrell mods and stoop - compatible
- Open cities - needs a sseedit patch
- Justice - probably compatible
- Markarth Mossy AF - patch available
- Markarth interiors, exteriors, fixes, mesh fixes, retextures and ai packages are compatible
- load order - load this mod below other Markarth mods
Recommended
Dwemer Pipework Reworked
Mrf Markarth
Markarth Mossy AF
Markarth Fixed AF
Markarth City of Stone
Clouds over Markarth
Rainbows over waterfalls
Windhelm Trees - fomod installer
Minimalistic addon with snowy trees in Windhelm
Versions
- Vanilla
- JK´s Skyrim
- Capital Windhelm (was made for this)
Riften Trees
Can be used as an addon for city overhauls. By default it is compatible with Dawn of Skyrim. There is a JK Skyrim version.
It probably plays well even with other city addons.
Riften trees can be a bit scarce. The city had a few spots empty, spots that would look better with some shade from the trees. (Every empty spot is not filled with a tree now.)
For that to happen the trees that were already there were scaled up in size, and this will not obstruct the view.
Less than double additional trees were added. With different sizes and placements for variety just enough to spring more life into the city. p.e. trees behind the buildings were barely non-existent or visible and now they play a part in the background view, while encircling the city mountainside without becoming overbearing.
Solitude Trees
Adds pine trees only.
This mod concerns itself with keeping a "busy" city feel to Solitude without drowning it with trees. Here the trees serve not to block views, or just to add plain aesthetics, they serve to add depth to a city that has many different perspectives.
For this reason, the city background, the mountain side which by default is bare rock with a couple of snowy trees, has been given more snowy pine trees. Bringing in the city closer to the view while also making it cosier and imposing.
Did not add anything to the courtyards for maximum compatibility. No navmesh obstacles (npcs walking to tree trunks).
Different versions for different mods are available, intended to be used as addons. Image section is vanilla city comparison
- Vanilla
- JK Skyrim
- Dawn of Skyrim
- Redbag Solitude
before and after images added to the image section
Trees in Settlements
Dragon Bridge
Ivarstead
Rorikstead
Great cities minor cities version available
Credits
Ga Knomboe Boy for Gkb green trees
lazyskeever for Windows Resource Pack
dizietemblesssma for Player and npc undressing - example scripts for modders
Scripts edited from M3rvin´s Automatic Light script switch which were taken from the page Light Switch by Cipscis
darthvarder11 for the fantastic Enhanced Mighty Talos
Leanwolf for letting me use the mesh from Better Shaped Talos Statues