About this mod
Overhauls the Race skill bonuses to be more like TES IV: Oblivion and adds some race abilities and powers that were in TES IV: Oblivion, but are absent from Skyrim. Made this for myself and I'm uploading it here in case anyone else is interested in this kind of thing.
- Permissions and credits
- Changelogs
- Changes the starting skill bonuses for each race
- Adds or adjusts race powers and abilities and imo makes them more viable
- Changes the loading screens describing the stats of each race
- IF you choose to download the no health regen version it will also disable health regen
Here is the list of new skill bonuses, and added Abilities and Powers.
Note: I have kept some Skyrim powers in like Histskin to make each race feel like they all get fair stats
Skill Bonuses
+10 Lockpicking
+10 Sneak
+5 Pickpocket
+5 One-Handed
+5 Alchemy
+5 Illusion
+5 Enchanting
Abilities
- Waterbreathing
- 75% Resistance to Disease
- 100% Resistance to Poison
Powers
- Histskin (Regenerate Health extremely fast for 60 seconds)
Bretons
Skill Bonuses
+10 Restoration
+10 Conjuration
+10 Enchanting
+5 Alchemy
+5 Alteration
+5 Illusion
Abilities
- 50% Resistance to Magic
- +50 extra Magicka
Powers
- Dragonskin (Absorb 50% of incoming magic attacks for 60 seconds)
Dark Elves
Skill Bonuses
+10 Destruction
+10 One-Handed
+5 Light Armor
+5 Archery
+5 Enchanting
+5 Illusion
+5 Sneak
Abilities
- 75% Resistance to Fire
Powers
- Ancestor Guardian (Summon an Ancestor Guardian to aid you for 60 seconds)
High Elves
Skill Bonuses
+10 Alteration
+10 Destruction
+10 Enchanting
+5 Alchemy
+5 Conjuration
+5 Illusion
Abilities
- +100 extra Magicka
- 25% Weakness to Fire, Frost, and Shock
- 75% Resistance to Disease
Powers
- Highborn (Regenerate Magicka much faster for 60 seconds)
Imperials
Skill Bonuses
+10 Speech
+10 Heavy Armor
+10 Restoration
+5 One-Handed
+5 Enchanting
+5 Block
Abilities
- Imperial Luck (Imperials find extra coins in loot chests and other places)
Powers
- Voice of the Emperor (Pacify on area for 60 seconds)
- Star of the West (Absorb 100 Stamina on Target)
Khajiit
Skill Bonuses
+10 Sneak
+10 Pickpocket
+5 Lockpicking
+5 Alchemy
+5 One-Handed
+5 Archery
+5 Light Armor
Abilities
- +12 Claw Damage (Unarmed Damage)
Powers
- Night Eye (Lights up the dark for 60 seconds. As a lesser power it can be used multiple times a day)
- Eye of Fear (Makes enemies up to level 25 flee from you for 60 seconds)
Nords
Skill Bonuses
+10 Two-Handed
+10 One-Handed
+10 Heavy Armor
+5 Smithing
+5 Block
+5 Restoration
Abilities
50% Resistance to Frost
Powers
- Woad (Shields the player from 30% of incoming damage for 60 seconds)
- Nordic Frost (Fires a powerful Frost spell at a Target dealing 50 damage to Health and Stamina)
Orcs
Skill Bonuses
+10 Heavy Armor
+10 Two-Handed
+10 One-Handed
+10 Smithing
+5 Block
Abilities
- 25% Resistance to Magic
Powers
- Berserk (You take half damage and do double damage for 60 seconds)
Redguards
Skill Bonuses
+10 One-Handed
+10 Block
+5 Two-Handed
+5 Heavy Armor
+5 Light Armor
+5 Speech
+5 Smithing
Abilities
- 75% Resistance to Poison
- 75% Resistance to Disease
Powers
- Adrenaline Rush (Greatly boosts Stamina regeneration for 60 seconds and attack speed for 15 seconds)
Wood Elves
Skill Bonuses
+10 Archery
+10 Sneak
+10 Alchemy
+5 Pickpocket
+5 Alteration
+5 Light Armor
Abilities
- 75% Resistance to Disease
Powers
- Beast Tongue (Make an animal an ally for 60 seconds)
Argonians
Skill Bonuses
+10 Lockpicking
+5 Alteration
+5 Light Armor
+5 Pickpocket
+5 Restoration
+5 Sneak
Abilities
- 50% Resistance to Disease
- Waterbreathing
Powers
- Histskin (Regenerate Health extremely fast for 60 seconds)
Bretons
Skill Bonuses
+10 Conjuration
+5 Alchemy
+5 Alteration
+5 Illusion
+5 Restoration
+5 Speech
Abilities
- 25% Resistance to Magic
Powers
- Dragonskin (Absorb 50% of incoming magic attacks for 60 seconds)
Dark Elves
Skill Bonuses
+10 Destruction
+5 Alchemy
+5 Alteration
+5 Illusion
+5 Light Armor
+5 Sneak
Abilities
- 50% Resistance to Fire
Powers
- Ancestor's Wrath (Opponents getting too close take 8 points of fire damage per second for 60 seconds)
High Elves
Skill Bonuses
+10 Illusion
+5 Alteration
+5 Conjuration
+5 Destruction
+5 Enchanting
+5 Restoration
Abilities
- +50 extra Magicka
Powers
- Highborn (Regenerate Magicka much faster for 60 seconds)
Imperials
Skill Bonuses
+10 Restoration
+5 Block
+5 Destruction
+5 Enchanting
+5 Heavy Armor
+5 One-Handed
Abilities
- Imperial Luck (Imperials find extra coins in loot chests and other places)
Powers
- Voice of the Emperor (Calms people in the area for 60 seconds)
Khajiit
Skill Bonuses
+10 Sneak
+5 Alchemy
+5 Archery
+5 Lockpicking
+5 Pickpocket
+5 One-Handed
Abilities
- +12 Claw Damage (Unarmed Damage)
Powers
- Night Eye (Lights up the dark for 60 seconds. As a lesser power it can be used multiple times a day)
Nords
Skill Bonuses
+10 Two-Handed
+5 Block
+5 Light Armor
+5 One-Handed
+5 Smithing
+5 Speech
Abilities
- 50% Resistance to Frost
Powers
- Battle Cry (Targets flee for 30 seconds, once per day)
Orcs
Skill Bonuses
+10 Heavy Armor
+5 Block
+5 Enchanting
+5 One-Handed
+5 Smithing
+5 Two-Handed
Abilities
- N/A
Powers
- Berserk (You take half damage and do double damage for 60 seconds)
Redguards
Skill Bonuses
+10 One-Handed
+5 Alteration
+5 Archery
+5 Block
+5 Destruction
+5 Smithing
Abilities
- 50% Resistance to Poison
Powers
- Adrenaline Rush (Stamina regenerates 10x faster for 60 seconds, once per day)
Wood Elves
Skill Bonuses
+10 Archery
+5 Alchemy
+5 Light Armor
+5 Lockpicking
+5 Pickpocket
+5 Sneak
Abilities
- 50% Resistance to Disease
- 50% Resistance to Poison
Powers
- Beast Tongue (Make an animal an ally for 60 seconds)