About this mod
Changes to Altmer race. Lorewise friendly. Esl included.
- Permissions and credits
- Changelogs
- Donations
Male:
Health: 100
Magicka: 120 + Highborn
Stamina: 90
Carry Weight: 250
Health Regen: 0.6%
Magicka Regen: 3.0%
Stamina Regen: 4.9%
Speed: 95
Unarmed: 8
Personality: Default exp towards Speech skill.
Female:
Health: 80
Magicka: 120 + Highborn
Stamina: 80
Carry Weight: 250
Health Regen: 0.6%
Magicka Regen: 3.0%
Stamina Regen: 5.0%
Speed: 100
Unarmed: 8
Personality: Default exp towards Speech skill.
Abilities/Skills (M/F) :
- Highborn now grants 75 magicka ( was 50 )
- 50% disease resistance
- +5 Destruction
- +5 Enchanting
- +5 Alchemy
- Elemental Weakness - High Elves are 15% weaker to Fire, Frost and Shock spells
- -5 Illusion
- -5 Restoration
My other mods:
- Realistic Racials
- Realistic Argonian Racials
- Realistic Khajiit Racials
- Realistic Orc Racials
- Realistic Nord Racials
- Realistic Imperial Racials
- Realistic Redguard Racials
- Realistic Dark Elf Racials
- Realistic Wood Elf Racials
- Realistic Breton Racials
Magic - Spells:
Main file: Realistic High Elf Racials
Changes:
- Highborn now grants 75 magicka ( was 50 )
- 50% disease resistance
- +5 Destruction ( effects only new start {changed from +5 to +10, starting with 25 Destruction} )
- +5 Enchanting ( effects only new start {changed from +5 to +10, starting with 25 Enchanting} )
- +5 Alchemy ( effects only new start )
- Elemental Weakness - High Elves are 10% weaker to Fire, Frost and Shock spells.
- -5 Illusion ( effects only new start { changed from +10 to +5, starting with 20 Illusion } )
- -5 Restoration ( effects only new start )
Main file: Realistic High Elf Racials - Without +5 Enchanting
Changes:
- Highborn now grants 75 magicka ( was 50 )
- 50% disease resistance
- +5 Destruction ( effects only new start { changed from +5 to +10, starting with 25 Destruction } )
- +5 Alchemy ( effects only new start )
- Elemental Weakness - High Elves are 10% weaker to Fire, Frost and Shock spells.
- -5 Illusion ( effects only new start { changed from +10 to +5, starting with 20 Illusion } )
- -5 Restoration ( effects only new start )