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Additional Starts for Live Another Life
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Version7.0.2.36
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About this mod
A selection of additional starts for Live Another Live.
- Requirements
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Nexus requirements
Mod name Notes Alternate Perspective - Alternate Start Only required if using this instead of Live Another Life. Alternate Start - Live Another Life - SSE Only required to access the start options using the Statue of Mara. Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets This author has not specified whether they have used assets from other authors or not
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
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Translations
- Portuguese
- Mandarin
- French
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Translations available on the Nexus
Language Name Portuguese Author:Maatsuki Additional Starts for Live Another Life (PTBR) French Author:Hwarf Departs supplementaires pour Vivre une autre vie -DSD- (French) Mandarin Author:Ayndpa and JiZiYu Additional Starts for Live Another Life-Chinese translation Mandarin Author:Infinitesquirrel Additional Starts for Live Another Life- Chinese Translation Simplified Mandarin Author:MMX452 ZHUZHAOSHENG Additional Starts for Live Another Life Chinese Transfer Mandarin Author:chenxi liu CHINESE-Additional Starts for Live Another Life - Changelogs
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Version 7.0.2.36
- Fixed issues with all versions of Blue Water Cave backdoor lever not working. This was preventing a spell added to my Spell Pack mod (https://www.nexusmods.com/skyrimspecialedition/mods/67924) from working as intended.
- Added additional digit to Blue Water Cave version 1, to bring it inline with the other versions of Blue Water Cave.
- Changed Blue Water Cave Version 3 to be flagged as an ESLified ESP. This may or may not affect current saves, though I cannot be certain that there will be no effect.
- Fixed minor issues with Vampire Shipwreck option.
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Version 7.0.2.35
- Fixed “Cave Explorer” start not completing.
- Enabled Blacksmith tutorial for voice type “MaleBrute” to be selected in the MCM. This will enable the start option to be the apprentice to Glover Mallory, though for some reason he doesn’t always go to a wait marker.
- Fixed missing blacksmithing tutorial markers for custom voiced Blacksmith.
- Fixed Zargo having blackface.
- Fixed Zargo voice type not set.
- Fixed custom blacksmith tutorial blacksmith not moving to wait markers.
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Version 7.0.2.34
- Fixed “Travelling Merchant” start option not starting.
- Fixed Family Life starts not being available in Alternate Perspective (https://www.nexusmods.com/skyrimspecialedition/mods/50307).
- Fixed missing dialogues from “Far Reach Farm” addon.
- Fixed “Far Reach Farm” missing from “I live with my family” start options.
- Fixed Falkreath start door missing.
- Fixed “A Death in the Family” returning the player back to the prison cell.
- Added Chef outfit to “I went through a strange door after trying on a costume at a fancy dress shop” start option.
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Version 7.0.2.33
- Fixed issue with “Survivor of a Vampire Attack” not starting. This was due to a script property incorrectly filled, possibly due to the removal of the requirement for “MMX452_AS7_AgentVoice.esp” in version 7.0.2.28.
- Updated more start scripts inline within new update variable start option storage.
- Changed the RS Children patch to be flagged as an ESL.
- Removed ITMs from “The Red Pearl” optional file. (To remain compatible with all versions of Skyrim Special Edition, including those prior to the anniversary update, this cannot be flagged as an ESL.)
- Fixed missing voiced dialogue for Hermaeus Mora, I didn’t realise that the voice file was missing since the upgrade to version 7.
- Fixed “Priestess of Dibella” not starting. Also double-checked other start options to make sure they don’t have the same issue.
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Version 7.0.2.32
- Fixed issue with Magical Costume Shop not starting when selecting the Miner outfit. This was due to a property not being filled in. Also fixed other minor issues with this start option.
- Fixed Miner starts placing the player at non friendly location.
- Added additional costumes to the Magical Costume Shop start.
- Removed being able to skip past “The Way of the Voice” in the MCM for the start option “I am the Dragonborn” as there are some problems with this start option that I have yet to solve. So, skipping past “The Way of the Voice” is not recommended if you have set it prior to updating.
- Updated all quest scripts to fix possible start options not running the begin start option to be compatible with both Alternate Start - Live Another Life - SSE (https://www.nexusmods.com/skyrimspecialedition/mods/272), and Alternate Perspective (https://www.nexusmods.com/skyrimspecialedition/mods/50307).
- Fixed discovered errors with some of the start scripts.
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Version 7.0.2.31
- Fixed dialogue option missing for “A Conveyer of Spells” was listed as “…”, when it should be “I have heard of a Battlemage that is selling spells in Winterhold”.
- Remembered to update the versioning global variables.
- Updated the MCM translation text files.
- Fixed issue with the start option “I was travelling with a Khajiit Caravan, and was captured by the Falmer” start duplicated when talking to the Statue of Mara.
- Added an option to override racial and gender requirements for some of the start options. This option will not override the random selection for racial and gender requirements.
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Version 7.0.2.30
- Recompiled script for “Life of an Alchemist” start option.
- Added new start option “A Conveyer of Spells”. Requires “Spell Pack” (https://www.nexusmods.com/skyrimspecialedition/mods/67924) for this option to be available.
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Version 7.0.2.29
- Fixed missing scripts for the start option “The Magical Costume Shop”.
- Fixed missing script for starting as a Miner.
- Fixed intermittent issue with some settings in the MCM will not set.
- Fixed errors brought about by the removal of the file “MMX452_AS7_AgentVoice.esp” as a hard requirement.
- Fixed Skyrim Sewers patch still requiring the file “MMX452_AS7_AgentVoice.esp”.
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Version 7.0.2.28
- Removed hard requirement for “MMX452_AS7_AgentVoice.esp” though it is still included in the FOMOD for backwards compatibility and can be installed optionally. This was originally created for ease in adding start options for other mods that I create in future. This idea has now been abandoned, and removeable of the external Agent Voice file was done to allow an extra light master slot to be available, as it seemed pointless to have this necessity.
- Added images to FOMOD for Olfina Gray-Mane and the Agent of Mara.
- Fixed discovered issue with Relationship Dialogue Overhaul Patch.
- Added “Relationship Dialogue Overhaul Patch” to the patches installed list of the MCM.
- Added Objective marker to “A Time and a Place” start option. This will probably only show up when using this start option on a new game.
- Removed unnecessary translations patch, as this now added as a requirement due to choosing between localized and non-localized versions from the files section.
- Added a starting page to the FOMOD to set default values that were throwing an error when using Vortex. As I use MOD Organiser, I am unsure if this error is fixed.
- Added a fix to the update script so that if Aleisha Fairweather is not disabled, she will be disabled. This is to prevent Tolfdir from thinking that she is trespassing. If using the start option “Joining the College of Winterhold” she should be added to the college to prevent this from happening, the update script determines the state and changes her faction as necessary.
- Updated the MCM to include the information about the character presets added in version 7.0.2.26.
- Created a third version of Blue Water Cave. This new version acts as a mine and incorporates elements from versions 1 and 2. The exterior has been changed to incorporate the changes to this being a mine. You can still choose which version of Blue Water Cave you wish to use.
- Changed the hair colour of the Old Priest in Riften Temple of Mara.
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Version 7.0.2.27
- Added missing textures and meshes for Kevin, the house seller near Riverwood. This fixes the black face bug.
- Added Vigilant dialogue for the added disease so that the player can be cured. Any custom voiced Vigilant will need to have the dialogues “Stendarr's Light purify you of your ills.” file: “MMX452_AS7_AS7_VigilantCur_000014F9_1” and “You're bloated with disease. The Vigilant of Stendarr can help you, as long as you promise to never assist the Daedra.” file: “MMX452_AS7_Favors__000014FB_1” so that they speak the necessary lines of dialogue.
- Fixed issue with MCM script for overriding the disabling of “The Last Dragonborn” start option not selectable.
- Fixed issue with “The Last Dragonborn” start option bypassing giving the player the last word of the “Unrelenting Force” shout if selecting “Diplomatic Immunity” or “A Party to Attend” in the MCM.
- Added the ability to buy the house “Riverwood Overlook” when not using the start options for “Jon Battle-Born” or “Olfina Gray-Mane”.
- Updated the Wedding quest for Jon and Olfina with the update script hopefully fixing the no-show of the priest and either Jon or Olfina depending on which start option is used.
- Moved the Courier table for the start option “A Courier in Whiterun”. Also added a strong box for the letter to be placed in. This is to make it more compatible with Open Cities.
- Fixed issue with Blacksmith outfit unable to be unequipped.
- Added missing random options for the starts “A Ritual Gone Wrong” and “Time and a Place”.
- Added start option to be a miner looking for ore.
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Version 7.0.2.26
- Added an option to the MCM to reenable “The Last Dragonborn” start option if Legacy of the Dragonborn (https://www.nexusmods.com/skyrimspecialedition/mods/11802) is installed.
- Updated all start scripts to include an armor fill failsafe in case armor and clothing are not being filled.
- Fixed “The Red Pearl” map marker not having its’ name filled in.
- Fixed “Blue Water Cave Version 2” map marker Data not filled in.
- Added two new character presets into the FOMOD.
- Added the ability to start as either Jon Battle-Born or Olfina Gray-Mane.
- Added new cave area near Riften.
- Added a new start option to be the only survivor of a ritual to a Daedric Prince.
- Added missing start value for “Dumped in the Sewers” start. This was to facilitate using the Rusty Weapons and Armor in other start options that are not sewers.
- Added Rusty Iron Shield, Rusty Iron Battleaxe, Rusty Iron Greatsword and Rusty Iron Warhammer. These weapons will be available to some of the start options.
- Added translation strings for Czech language. Please note that all language translations are work-in-progress. Please let me know of any inconsistencies or translation omissions.
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Version 7.0.2.25
- Added an additional random starting location for “A Devout of Talos” start option.
- Added a new start location for “Left for Dead” start option.
- Added translation strings for Japanese, Polish and Russian.
- Fixed Riverside Inn services faction labelled as Whitewatch Inn Services.
- Fixed Nightgate Room cell listed as Nightingale Room cell.
- Fixed minor issues with Undrumm Nogaak Inn factions and locations.
- Added a new start option starting at the Temple of Dibella in Markarth by request.
- Fixed start options for “I am at a Shrine to Dibella near Dawnstar”, and “I am a Pilgram travelling to a shrine to Dibella” being available for male characters when they shouldn’t be.
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Version 7.0.2.24
- Updated MCM script, to fix possible languages not altering the settings.
- Updated some quests to fix a translation problem with total counts being set as 452 instead of the current value. This has been fixed by adding globals to store the value instead.
- Fixed some start dialogue options displaying the ID instead of dialogue options.
- Added Italian to the localization strings.
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Version 7.0.2.23
- Fixed some MCM properties not being set when starting a new game.
- Added chickens to Far Reach Farm.
- Fixed a form version error in Family Life. If “I Live with my Family” does not show up, you will probably have to start a new game to get it to show up as the form error seems to be retained when loading a save that was created when the form error was in existence. When checking with SSEEdit, I discovered that the form ID was set to 255 instead of 44. I don’t know how this happened, but it could be the cause for the start option “I Live with my Family” not showing up.
- Removed additional door and door hole from “MMX452 New Family Life.esp” that should not be there if “MMX452 Cliffside Inn.esp” is not installed.
- Created translations for French, German and Spanish. If there is anything wrong with my translations regarding context, spelling errors or the incorrect words used. Please let me know and I will fix this in future updates. These localized strings are a work-in-progress so any help with translations would be much appreciated.
- Added Rusty Iron Mace as a one of the random weapons chosen for the start option “Dumped in the Sewers”.
- Removed “Update_English.STRINGS” from being included in the FOMOD. This was causing an issue with Horse Armor dialogue.
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Version 7.0.2.22
- Update made to the json file to prevent possible crashes, and crashes to desktop, when using Version 4 of Alternate Perspective (https://www.nexusmods.com/skyrimspecialedition/mods/50307).
- Fixed issue with added Inn Patron start options not starting properly.
- Added Far Reach Farm to Family life. This is an optional building in its’ own ESL flagged ESP.
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Version 7.0.2.21
- Resolved missing translation strings for version 1 of “Blue Water Cave”.
- If “Hide Live Another Life Default Options” (https://www.nexusmods.com/skyrimspecialedition/mods/129804) is installed, will now still display the start options “Patron of a local inn” and “Left for Dead”.
- Fixed missing scripts from archive for Camp at Volskygge start option in Family Life.
- Fixed Family Life working for all races when the family is the wrong race. The only races that should work for Family Life are Breton, Imperial, Khajiit, Nord, Redguard and Wood elf. I will eventually add support for the other races as well.
- Fixed faction name and friend for Volskygge Camp Faction.
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Version 7.0.2.20
- Added a camp near Volskygge to Family Life starting locations. This was added by request from the comments.
- Fixed Ship Attack module not placing friends and enemies correctly.
- Fixed issue with “A Merchant at Sea” not starting due to no enemies being placed.
- Fixed issue with “A Merchant at Sea” guard armor not showing up when “Beyond Skyrim: Bruma” is installed.
- Fixed Ship Attack options not always giving the player any armor or clothes.
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Version 7.0.2.19
- Fixed armor and weapon recipes that were missing the Rusty version for repairing these items.
- Added Rusty Iron Waraxe. The dumped in the sewers will pick either the Rusty Iron Sword or Rusty Iron Waraxe when placing the weapons.
- Fixed issue with Family Life not giving the player any clothes.
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Version 7.0.2.18
- Delocalized “MMX452_AS7_AgentVoice.esp” to fix the string error picked up by WyreBash according to message posts.
- Added an additional location for left for dead start option.
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Version 7.0.2.17
- Fixed FOMOD not installing strings folder. The strings for translations in the archive were not working so they had to be loose files. Though they were included in the FOMOD, they were not being installed.
- Updated all of the patches so that they also have translation strings.
- The only available translation strings are currently all English.
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Version 7.0.2.16
- Fixed missing strings from archive.
- Added an additional location for left for dead start option.
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Version 7.0.2.15
- Fixed Oblivion Quest Expansion possibly showing the wrong highlight text in the MCM.
- Fixed Alicia in Cliffside Inn not having JobRentRoomFaction.
- Updated versioning for the following Inn add-ons: Cliffside Inn, Nightgate Inn, Riverside Inn, Windmill Inn and Witch Keeper’s Inn.
- Fixed issue with “Vampire Hunter New style” setting not changing in the MCM.
- Updated “Vision of the Prophet” magic effect to display different message more appropriate for this one time only spell.
- Updated MCM supported mods page to include those that are supported for the non-lore friendly start “I am from beyond Nirn“ for the starting quest “Where am I?”
- Updated the MCM translation file to include the new listings added to the MCM supported mods page.
- Added a quest to remove “Vision of the Prophet”. Running this quest will remove all variants of this spell from the player. To do this, type “setstage MMX452_AS7_ProphetSpell 5” into the console command to run the quest. This should remove the effect of animals, giants and bandits being friendly to the player. This quest can also be called using the MCM.
- Updated main mod to include index strings. Note that the patches are still using main English text inside the mod and there are currently no other languages supported. I may update each of the other mods to also have these translation strings.
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Version 7.0.2.14
- Recreated LOD information for Cold Harbour World and Open Sea.
- Fixed “Fall from the Sky” occasionally not giving the player any clothes.
- Fixed issue with “Owner of Whitewatch Inn” not working.
- Fixed one of the floor pelts in Whitewatch Inn raised from the floor.
- Fixed issue with Zenria not staying near the counter in Whitewatch Inn, by giving her a working package.
- Fixed issue with the translation file and the MCM script to correct information displayed regarding start options.
- In Whitewatch Inn, fixed Zenria not renting room.
- Given Zenria a new textured outfit.
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Version 7.0.2.13
- Fixed issue with Vampire Hunter start option not issuing the player with any Armor.
- Updated the fill Armor script so that a fail-safe fives the player armour.
- Repositioned Nav Mesh heights in Cold Harbour World.
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Version 7.0.2.12
- Fixed missing guard dialogue from Family Life add-on. The voice files were missing from the archive.
- Fixing missing dialogue from the Jails add-on.
- Remembered to update the version number of the main mod file.
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Version 7.0.2.11
- Updates made to “Blue Water Cave Version 2” to attempt to fix issues some people were having with the player not being moved to starting location when “Vampire of Blue Water Cave” is selected.
- Fixed issue with Fleeing from Morrowind start option not giving the player any clothes.
- Fixed issue with Hiding from the Sun not moving the player from the Abandoned Prison.
- Fixed random option having one of the start quests being empty.
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Version 7.0.2.10
- Fixed issue with “HSSolitude - The Winking Skeever Patch.esp” being listed in the FOMOD instead of the correct file for the patch which is “HSSolitude - The Winking Skeever Patch for AS7”.
- Fixed problem with Blue Water Cave version 1 and 2 start options disappearing on reloading a save that is still in the abandoned prison.
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Version 7.0.2.9
- Added easy support for multiple languages in the MCM. Using “MMX452 New Additional Starts_English.txt” as a guide, you can create different language versions for the MCM without doing any major hard coding. I’m not sure how to do this for dialogue options.
- Made changes to “The Last Dragonborn” so that you can skip further ahead in the main questline. Using the MCM, you can change how far through the main questline that you wish to start from. At present you can only skip to “The Way of the Voice”, “A Blade in the Dark” and “Diplomatic Immunity”. “A Party to Attend” will progress “Diplomatic Immunity” further into the quest.
- Added a new start where you are an initiate to Talos in the temple in Windhelm. This is only available for the Nord race.
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Version 7.0.2.8
- Fixed issue with “Crossing the Border” start marker placing the player in the wrong location.
- Fixed issue with “Crossing the Border” not completing. This was due to incomplete script when the upgrade to version 7 was done.
- Updated Tower of Dynxx so that K’mal and Kazair do not start as disabled. This could be the problem of them not being at Solitude after completing “Prisoner of the Falmer” start.
- Updated Kazair’s package so that he follows K’mal.
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Version 7.0.2.7
- Updated “The Way of the Prophet” starting spell so that it includes a description of the magic effect.
- Changed the Agent/Statue dialogue for some of the Priest/Priestess start options.
- Updated the MCM settings, so that the setting for “Show Only Installed” is saved when saving the MCM settings.
- Was not happy with the voice for “Which Blacksmith are you the assistant to?” for the mara statue. This has been changed to “Which path be true?”. This only applies to the “Statue of Mara” and not the “Agent of Mara”.
- Changed the Oblivion Quest Expansion final boss room, so that the door that closes does not trap the player behind it.
- Moved trigger in the penultimate room of the Oblivion Quest Expansion, so the door closes after the player has fully in the room. This door does not lock itself.
- Fixed issue with “Assault of the Forsworn” start not giving the player any clothes.
- Included patch for Winterhold Sedimentary Overhaul - WSO (https://www.nexusmods.com/skyrimspecialedition/mods/96930) when installing the “Pirate Ship” additional start option. This patch is automatically installed when Winterhold Sedimentary Overhaul - WSO is detected.
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Version 7.0.2.6
- Added missing family members from lock lists in Family Life starts.
- Added and additional parent to Imperial race.
- Added voice files for additional parent.
- Fixed Skyrim Sewers not being detected when the patch is installed for the purpose of the dumped in the sewers start option.
- Fixed issue with find equipment not working for all the sewers that aren’t in Riften.
- Fixed issue with Markers not being populated for Sewers other than Riften.
- Remove “Trapped in a Box” image from the random images displayed in the MCM.
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Version 7.0.2.5
- Fixed incomplete “Escape from the Alik'r” quest.
- Fixed issue with the player not being issued any clothes for the quest “Escape from the Alik'r”.
- Fixed Alik’r warrior used in “Escape from the Alik'r” being empty.
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Version 7.0.2.4
- Fixed issue with "A Prisoner in Oblivion" Quest Add-on final boss being killed before entering the room resulting in the exit portal disappearing.
- Fixed issue with wrong scripts in archive for Blue Water Cave Version 2.
- Fixed problem with journal entry in "A Prisoner in Oblivion" Quest.
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Version 7.0.2.3
- Added missing dialogue voices for unused shared dialogue.
- Minor changes to "A Death in the Family" to hopefully fix Funeral scene hanging.
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Version 7.0.2.2
- Removed “I am the Dragonborn” start option if Legacy of the Dragonborn (https://www.nexusmods.com/skyrimspecialedition/mods/11802) is installed, as there may be conflicts with how Legacy of the Dragonborn detects when the player is the Dragonborn.
- Added support for Alternate Perspective Version 4 (https://www.nexusmods.com/skyrimspecialedition/mods/50307).
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Version 7.0.2.1
- Fixed issue with “A Daughter of Cold Harbor” start option being displayed as “The Vampire of Blue Water Cave” in version 2 of Blue Water Cave.
- Fixed issue with “The Sybil of Dibella” start option not starting “The Heart of Dibella” properly, and the player not having any clothes.
- Reinstated “A Daughter of Cold Harbor” start . Will need to be activated in the MCM.
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Version 7.0.2.0
- Fixed Whitewatch Inn text in the MCM being displayed as Riverside Inn, this mistake was discovered when updating the MCM to include patch versions.
- Updated MCM and patches so that the patch versions are displayed in the MCM. Some of the patches will remain unchanged, as there is no need to include a separate version numbering for each patch.
- Added new start option “Soul Trapped”. This was requested for the lite version, but I have added it to the main version first.
- Updated random routine to include additional start options that have been added in the last few updates.
- Added missing descriptions to the MCM for the optional patches. This was left out by mistake.
- Fixed some empty variables in the update quest.
- Fixed “I live with my Family” start options where the player character is not wearing any clothes.
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Version 7.0.1.11
- Fixed issue with Red Pearl Fishing Patch. The Player falling through the floor when fishing, which exited the fishing minigame.
- Fixed issue with Alvor and Lod Blacksmiths not starting.
- Fixed missing voice files for use during “The Blacksmith’s Assistant” start option. This includes the voices for the “Statue of Mara”, if using Alternate Start - Live Another Life - SSE (https://www.nexusmods.com/skyrimspecialedition/mods/272) , and the “Apparition of Mara”, if using Alternate Perspective (https://www.nexusmods.com/skyrimspecialedition/mods/50307).
- Remembered to update the version number.
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Version 7.0.1.10
- Fixed Dawnstar guard dialogue not flagged goodbye.
- Finally fixed the Whiterun guard start option.
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Version 7.0.1.9
- Fixed Whiterun guard start option, not the Western Watchtower one, not starting properly. The outfit was correct, but the player remained in the Abandoned Prison. This was because the guard start marker was missing.
- Fixed possible issue with Raven Rock guard start being stuck in Solstheim.
- Added a new Vigilant of Stendarr that can be found in The Retching Netch in Raven Rock.
- Fixed issue with “Courier based in Whiterun” start option selecting letters for NPCs that are not yet available, for example Lydia before being assigned as the player's housecarl.
- Fixed “Courier in Whiterun” table map marker not being displayed.
- Added fishing patch to the FOMOD for “The Red Pearl” pirate ship optional patch. This only installs if the anniversary edition is installed.
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Version 7.0.1.8
- Fixed trapped in Solstheim. All start options that begin the player in Solstheim will now allow travel between Skyrim and Solstheim. If you have already been placed in Solstheim, the update script will fix things so that you can leave for Skyrim.
- Remembered to update the version number.
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Version 7.0.1.7
- Fixed issue with Vigilants Tamara and Malek being twice in the radiant quest “Hunting a Vampire”, as both quest giver and being one of the other two Vigilants that you can return the quest to.
- Added new start option “I received a letter from a Priestess of Dibella.” This starts the quest “The Sybil of Dibella”. Once you have read the letter, you begin the quest “The Heart of Dibella” without having to break into the temple. This is also compatible with The Heart of Dibella - Quest Expansion (https://www.nexusmods.com/skyrimspecialedition/mods/94863).
- Fixed “Character Presets” heading still being displayed in the MCM when no character presets are installed, even when “Show only installed mods” is selected.
- Fixed finding equipment objectives not updating during “Dumped in Sewer” start option.
- Fixed issue of not being able to go back through the sewer grate in RiftenJail02.
- Fixed “Dumped in the Sewers” not completing.
- Fixed the letter delivery to Paarthurnax occurring before the player has completed the Quest “The Throat of the World”, and not happening after this quest has been completed.
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Version 7.0.1.6
- Fixed duplicate of Inn Patron showing up in start options.
- Fixed issue with “MMX452_LAL_Random.esp” being outside allowed range for an ESL flagged ESP.
- Fixed issue with Bruma inn patron options not working correctly if the optional Bruma patch is not installed.
- Fixed issue with guard start location not being displayed correctly. Was displaying [..] instead of the actual location.
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Version 7.0.1.5
- Fixed issue with FOMOD installer not installing “MMX452_LAL_Random.esp”.
- Added a new start option “I am lost”.
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Version 7.0.1.4
- Updated MCM so that headings are only displayed when the mods below are installed or “Show Only Installed” is toggled off.
- Changed “MMX452_LAL_Random.esp” to be flagged as and ESL.
- Reintroduced character presets, these are separate files flagged as ESLs.
- Reintroduced character replacement start options. The specified Preset file is not required for these options to be available.
- Fixed “Travelling Merchant” start option not starting.
- Fixed issue with my version of “Surprise me” not working and missing dialogue.
- Fixed issue with random choices on other start options not working.
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Version 7.0.1.3
- Fixed issue with a script error property in a disabled trigger.
- Reintroduced random option patch for Alternate Start - Live Another Life - SSE (https://www.nexusmods.com/skyrimspecialedition/mods/272) so that surprise me will select random options from my mod as well as those in the original Alternate Start - Live Another Life - SSE.
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Version 7.0.1.2
- Fixed issue with a message box being displayed when the second sibling is select during the start option “I live with my family”. I didn’t realise that I left the message box in place after testing.
- Added additional random wood elf father to family life.
- Fixed the MCM for setting the number of siblings being in the wrong section and is a toggle instead of a slider.
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Version 7.0.1.1
- Fixed issue with mara statue text everywhere in game.
- Moved some of the patch options into Additional start options.
- Made changes to MS01 to allow the option for saving Margaret start.
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Version 7.0.1.0
- Updated Dragonborn start option to enable map markers to Riverwood, Dragon’s Reach and Whiterun as though discovered areas through normal game play.
- Fixed issue with missing “MMX452_AS7_AgentVoice.esp” file from the FOMOD.
- Confirmed that installation of the update installs all of the files that should be in the FOMOD.
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Version 7.0.0.9
- Fixed issue with start options showing up when starting a new game. This has been an ongoing problem that I think is now fixed.
- Remembered to update version number.
- Removed request autosave message box on new game. The save feature was removed but not the message box.
- Fixed agent dialogue missing.
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Version 7.0.0.8
- Fixed issue with “Victim of the Hunt” not completing.
- Fixed issue with “Victim of the Hunt” and “It's Saturalia Time” not completing “A Second Chance” or “A New Life”. As it was not calling the routine that completes the quests. The start “A New Life” is only available if using Alternate Perspective (https://www.nexusmods.com/skyrimspecialedition/mods/50307), whereas “A Second Chance” is part of Alternate Start - Live Another Life - SSE (https://www.nexusmods.com/skyrimspecialedition/mods/272).
- Fixed one of the sibling properties not set in the quest “A Death in the Family”.
- Added option to the MCM to change the number of siblings the player has when selecting “I live with my family” start option. You must have two siblings to start the quest “A Death in the Family”, as it requires both sibling aliases to be filled. If less than two siblings, “Family Life” will be selected when choosing Falkreath.
- Added Khajiit race to Family Life, enables when selecting “Enabled Khajiit race to be a guard” in the MCM.
- Added Wood Elf race to Family Life.
- Fixed issue with “The Life of the Alchemist” not starting.
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Version 7.0.0.7
- Fixed “I am a Fisherman” start option not actually moving the player.
- Fixed “I am a Fisherman” always defaulting to Windhelm when working correctly.
- Fixed fishing catch formlist so that vanilla caught fish are counted when catching fish.
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Version 7.0.0.6
- Added a script quest to make adding external reference quests easier.
- Added a failsafe to the routine for Blue Water Cave in case SKSE is not being used.
- Fixed error in the script preventing Blue Water Cave start from executing.
- Updated both versions of Blue Water Cave to call the Begin Quest script so everything runs smoothly depending on whether using Alternate Start - Live Another Life - SSE (https://www.nexusmods.com/skyrimspecialedition/mods/272) or Alternate Perspective (https://www.nexusmods.com/skyrimspecialedition/mods/50307).
- Fixed Blue Water Cave Version 2 not flagged as an ESL.
- Removed an Autoload Door from Witch Keeper’s Inn that was causing game freeze issues near Kynesgrove.
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Version 7.0.0.5
- Fixed issue with a trigger box in “MMX452 Undrumm Nogaak Inn.esp”.
- Changed “MMX452 Cliffside Inn.esp” to be flagged as an ESL.
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Version 7.0.0.4
- Fixed missing installation options in the FOMOD.
- Moved the Escape from Jail option in the FOMOD to be included with optional addons rather than its’ own section.
- Added the missing start option “Chasing a Legend” when the pirate ship addon is installed.
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Version 7.0.0.3
- Added missing start options to random start.
- Fixed issue with “A Devout of Talos” not starting. (I am a Priest/Priestess of Talos and attack by the Thalmor). I have also added an additional random location for the attack for this start option.
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Version 7.0.0.2
- Fixed issue with all the ship attack start options not working. Equipment was being allocated, but the player remained in the starting cell.
- Updated “Journey to Solitude” and “Ambush at Sea” so that the journal entry does not display information about clearing out a fort.
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Version 7.0.0.1
- Fixed issue with Cave Explorer starting when not using this start option.
- Fixed issue with Survivor of the Vampire attack dialogue not working correctly when Stendarr’s Maze is installed.
- Fixed issue with some start options not working. Apparently, the wrong version of the main mod was in the 7-zip file.
- Fixed issue with all the ship attack start options not working. Equipment was being allocated, but the player remained in the starting cell.
- Updated “Journey to Solitude” and “Ambush at Sea” so that the journal entry does not display information about clearing out a fort.
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Version 7.0.0.0
- See documentation for full changes made.
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Version 6.2.4
- Fixed issue with “Victim of the Hunt” start option leaving the player in the starting cell.
- Fixed issues with “Way of the Prophet” start option leaving the player in the starting cell and completing straight away.
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Version 6.2.3
- Changed how the delivery letters form list is filled in the hopes of fixing the issue of some NPCs not having any clothes.
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Version 6.2.2
- Fixed issue with Vampire Hunter start not always completing.
- Added a prefix to my added start options to make it easier to see which ones have added by this mod.
- Fixed issue with Valerica not recognising the player as a mixed blood vampire when using the start option “Daughter of Cold Harbor”.
- Updated the check for inns being disabled routine.
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Version 6.2.1
- Added a new vampire start option where the player is the hunted vampire pursued by three hunters.
- Fixed player character not being issued any clothes during the quest “A Ritual Sacrifice”.
- Updated the quest end script so that when using “Alternate Start - Live Another Life - SSE” (https://www.nexusmods.com/skyrimspecialedition/mods/272), the quest “A Second Chance” completes.
- Fixed issue with additional inns being disabled on starting a game.
- Fixed issue with update script not running in version 6.2.0.
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Version 6.2.0
- Fixed issue with start options not being available. This was due to an error in the Alternate Starts patch which was overwriting the conditions on some of the start options.
- Resolved issue with one of the quests using the incorrect form ID, which was not using this mod’s prefix ID when adding the quest.
- Updated version handling to the newer method of handling versioning. This update is seamless and will update the version regardless of which version you are updating from.
- Added an option to confirm status of marriage if playing as Nazeem or Ahlam in the settings manager, as well checking the status during the update checker.
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Version 6.0.2
- Fixed issue with Courier start and Dawn of Skyrim (https://www.nexusmods.com/skyrimspecialedition/mods/9074).
- Added support for Open Cities (https://www.nexusmods.com/skyrimspecialedition/mods/87707) and Courier Start option.
- Added an additional option to the ship attack start options.
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Version 6.0.1
- Removed knocked down from “Dumped in the Sewers”.
- Fixed Kira not having a voice type.
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Version 6.0.0
- Changed the way the dialogue options are handled when using “Alternate Start - Live Another Life - SSE” (https://www.nexusmods.com/skyrimspecialedition/mods/272) so that the options do not disappear when loading a save. Although the patch is no longer required, it will remain in the FOMOD to maintain save compatibility and is optional to install.
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Version 5.4.8
- Update to courier start to make compatibility with “Dawn of Skyrim”. The courier table will be moved when installed.
- Fixed issue with I am the Dragonborn start option missing property. This was preventing the Alik’r from showing up in Whiterun.
- Fixed issue when accosted by the guards in Whiterun when also selecting I am the Dragonborn.
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Version 5.4.7
- Fixed the show messages option in the MCM being ignored when turned off.
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Version 5.4.6
- Fixed random guard option selecting a start option that should not be available for the race the player has selected.
- Fixed discovered issue with update scripting hanging when “Alternate Start - Live Another Life - SSE” (https://www.nexusmods.com/skyrimspecialedition/mods/272) is not installed.
- Removed update messages if not in The Abandoned Prison. The checks will still run when loading a save, but will no longer be displayed.
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Version 5.4.5
- Fixed issue with money made not respawning for Cliffside Inn as this issue did not get fixed in the previous update.
- Fixed wrong door disabled in the quest Owner of Cliffside inn.
- Added the missing MapMarkers folder into the FOMOD. This is required for the fishing patch for The Red Pearl.
- Reupload: Corrects FOMOD to the correct version and fixes Skyrim Sewers 4 not being detected in the FOMOD.
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Version 5.4.4
- Fixed the name of The Red Pearl as the letter ‘e’ was missing from the word ‘the’, and added missing meshes and textures for some of the NPCs.
- Added a fishing spot marker for the fishing patch for The Red Pearl that will show up if CoMAP - Common Marker Addon Project (https://www.nexusmods.com/skyrimspecialedition/mods/56123) is installed.
- Added start options for the mods Skyrim Sewers 4 (https://www.nexusmods.com/skyrimspecialedition/mods/9320) and Skyrim Underground SSE (https://www.nexusmods.com/skyrimspecialedition/mods/131). For the start options to function, the patch for each of these must be installed from the FOMOD. Starting in the Riften Sewers does not require Skyrim Sewers 4 as this location is in the vanilla game, and will be chosen from the random options if Skyrim Sewers 4 and the patch are not installed.
- Removed LOD Settings page from FOMOD as it is now no longer required.
- Fixed issue with some start options not giving the player any armour.
- Fixed missing navmesh in Undrumm Nogaak Chamber.
- Fixed issue with the door leading to the player’s room inside Cliffside Inn.
- Fixed issue with start option “The Owner of Undrumm Nogaak Inn” not starting when the option “Sara is an adult” is selected in the MCM.
- Fixed discovered issue in the MCM where changing the guard options for Orcs and Khajiit were not being selected correctly.
- Added option for Argonians to be able to be guards, by selecting the option in the MCM.
- Changed the door to “Undrumm Nogaak Chamber” from requiring key to expert and have added a key for it.
- Fixed relationships for Sara between Brian and Brenda being the wrong way round.
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Version 5.4.3
- Fixed Blacksmith’s Assistant to Alvor and Adrienne transposed when using Alternative Perspective.
- Removed the Tamriel LOD meshes and textures from the FOMOD. This is to keep compatibility with other mods as I will no longer support this option.
- Fixed some of my other mods not being detected for adding start options. This included “Dwemer Travel Machine”, “Fishing Home”, “Find Fishing Spot”, “Peeranna’s Smithery”, “Spell Home”, “Spell Pack”, “Stendarr's Maze”, “Summon Chest” and “The Sword in The Stone”.
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Version 5.4.2
- Fixed discovered issue of not entering Whiterun Dungeons. This is caused by the start option of being in a cell in Whiterun with a member of the Alik’r.
- Added a ladder to the ship the player starts on, so that there is a way to get back onto the ship.
- Fixed starting option for the player being Ahlam or Nazeem, as they were not being put into the factions that allow them to be married to the player if choosing either of the start options.
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Version 5.4.1
- Fixed issue with the start option “I was to investigate a cave near Helgen when a dragon flew by” not starting.
- Fixed “Cave Explorer” start not giving the player any clothing.
- Fixed issue with “Cave Explorer” start not setting up correctly.
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Version 5.4.0
- Fixed issue with Courier start letter delivery not completing.
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Version 5.3.9
- A few minor bug fixes, mainly script properties not filled.
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Version 5.3.8
- Fixed some guard options not giving the player any armour, mainly Dragon Bridge, Raven Rock, Solitude and Winterhold.
- Fixed issue with the Player’s room in Far Reach Farm being in the wrong faction. Also renamed the cellar to the correct name as it was originally “Farm Reach Farm Cellar” instead of “Far Reach Farm Cellar”.
- Fixed Fall Glow Basement not being given a location and added the NoResetZone so that it will act as safe storage.
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Version 5.3.7
- Added the “Sword in the Stone” start option to the dialogues in “Alternate Start - Live Another Life - SSE” (https://www.nexusmods.com/skyrimspecialedition/mods/272) as I recently discovered that it was missing. (Requires my mod “Sword in the Stone“ (https://www.nexusmods.com/skyrimspecialedition/mods/55817).)
- Updated surprise me to include The Last Dragonborn start option.
- Updated the maintenance script so that the version updates to the latest version as the mod was saying it was still version 5.3.5.
- Fixed Problem with the “Crossing the Border” start. Will now default to Dark Water Crossing if Beyond Skyrim: Bruma is installed.
- Fixed problem with Surprise Me not working.
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Version 5.3.6
- Added missing script from one of the start options.
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Version 5.3.5
- Added a start to be a captain of a pirate ship looking into the legendary treasure of Velehk Sain, the Pirate King of the Abecean.
- Updated the random selection to include previously added start options that were excluded.
- Fixed the start option “I awoke in a cell”, for “A Ritual Sacrifice”, not starting when using Alternate Perspective (https://www.nexusmods.com/skyrimspecialedition/mods/50307).
- Added prefixes, and shortened some of the options, to the start options list in Alternate Perspective (https://www.nexusmods.com/skyrimspecialedition/mods/50307) to distinguish the start options added by this mod.
- Fixed witch markers disappearing when the witch leader is defeated in the quest “A Ritual Sacrifice”.
- Added marker to show the location of the portal is in the quest “A Ritual Sacrifice”.
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Version 5.3.4
- Fixed HS Solitude patch requiring Live Another Life, so that you can use either “Alternate Start - Live Another Life - SSE” (https://www.nexusmods.com/skyrimspecialedition/mods/272) or Alternate Perspective (https://www.nexusmods.com/skyrimspecialedition/mods/50307).
- Fixed some flaws with the random selection script.
- Added a new start to be captured by a group of witches.
- Added a fix on load game when playing as Nazeem, Ahlam or Aerin and NPCs not recognising you by your name correctly.
- Fixed the start option “I have heard of a Telvanni wizard wanting an escort to High Rock.” being displayed when the mod Xelzaz - Custom Fully Voiced Argonian Telvanni Follower (https://www.nexusmods.com/skyrimspecialedition/mods/62893) is not installed, the dialogue option was missing a condition. Also fixed the spelling errors in the dialogue.
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Version 5.3.3
- The optional patch for HS Solitude - The Winking Skeever (https://www.nexusmods.com/skyrimspecialedition/mods/82417) is no longer required to fix the door issue in the Winking Skeever. It is still recommended as it moves the bard start marker. (This patch is now included in the FOMOD.)
- Fixed Breton corpses visible in Far Reach Farm when they shouldn’t be.
- Added a new start that begins the quest “Innocence Lost”. This skips to being inside the shack for the dark brotherhood quest. With additional dialogue option for this particular start.
- Added a start where you are in a cell with a member of the Alik’r and you must escape the cell with him.
- Added an new ship attack start, where you start as a pirate.
- Fixed Random options selecting start options for mods that have not been installed.
- Fixed error in the ship attack selection when using Alternate Perspective (https://www.nexusmods.com/skyrimspecialedition/mods/50307). I discovered this error when adding the Pirate start to the list of ship attack starting options.
- Added a fix that should stop enemies from being friendly, by making sure that the “Way of the Prophet” spells are dispelled when starting this update.
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Version 5.3.2
- Fixed errors in the Alternate Start Patch.
- Fixed errors in the main mod. This was a left over when converting to support Alternative Perspective.
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Version 5.3.1
- Added letter deliveries for the Courier start to the Vigilants of Stendarr added by my mod “Vigilant of Stendarr Followers” (https://www.nexusmods.com/skyrimspecialedition/mods/55757).
- Added “Vigilant of Stendarr Followers” mod to list of supported mods in the MCM.
- Updated the Alternate Start patch to fix the missing statue dialogue options when loading a previously saved game.
- Updated random option to include Vampire Refuge start.
- Added Vampire Refuge start to Alternative Perspective.
- Fixed Vampire Refuge start option not working when loading a saved game.
- Added a start option to begin near Fort Neugard when Sword in the Stone (https://www.nexusmods.com/skyrimspecialedition/mods/55817) is installed.
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Version 5.2.8
- Added option to take refuge in one of the locations added by Vampire Refuge mod if installed.
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Version 5.2.7
- Updated the story manager that calls the Letter Delivery quest so that it will not start if the selected actor is disabled or dead.
- Added support for custom voiced followers to receive letters. It is up to the mod authors of these followers to implement this. (The voice file is “MMX452_Alt_LetterDelivery_00002BB9_1” and the text for the response is “Thank you. Take this for your troubles.” Each follower needs to be added to the list “MMX452_AlternateStart_DeliveryList”. If the custom voiced actor is in Whiterun, you can also add the NPC to the list “MMX452_AlternateStart_DeliveryListWhiterun”.)
- Fixed quest “Threat from the Past” triggering when disabled. This was an oversight from another quest that was not detecting that it was disabled in the MCM. The script that was causing this has been amended to prevent this from happening in future.
- Added an option in the MCM to disable the additional event start locations that have been added, preventing the story manager from calling them when disabled.
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Version 5.2.6
- Fixed issue with Courier start delivery of letter to Sam, but he isn’t there. Have updated the script so that if the quest he is part of hasn’t started, you will not get a letter to deliver to him.
- Internal version number has been updated to the current version. (Forgot to do this on the last few updates.)
- Minor update to MCM descriptions.
- Added an option to change the time before the next letter is available for delivery. By default, this value is 4 hours, and can be increased to 72 hours. (This will reset the interval when changed.)
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Version 5.2.5
- Fixed “A Fine Discovery” start being available even if “Summon Chest” mod is not installed.
- Reactivated Dragonborn start for when the mod “Completionist” is installed. It will still not be available if “Legacy of the Dragonborn” is installed.
- Removed an unnecessary check in the update script.
- Added a random option to the inn owner branch.
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Version 5.2.4
- If “Legacy of the Dragonborn” or “Completionist” are installed, the Dragonborn start will not be available.
- Added detection of “Legacy of the Dragonborn” or “Completionist” to the supported mods list.
- Increased the levels of the sailors so that they should last longer against the bandits.
- Fixed “A Time in Need” not starting when selecting the Dragonborn start.
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Version 5.2.3
- Fixed alarm from Blue Water Cave persistent in other dungeons. Not sure why this was happening as it should only effect Blue Water Cave and should not be constant. Have updated the script so that it should only play when the pillar is loaded and should only play once. This fix probably won’t get rid of the sound if it’s already there but should stop it from happening on save before activating the pillar puzzle.
- Updated MCM to save additional settings that I forgot to add to the JSON file.
- Added an option to the MCM to turn of the notification message regarding updating. Make sure that the only loose script file is “MMX452_AS_Imperious_08001B8A.pex” as any other scripts are now obsolete and are included in the BSA archive.
- Updated the update script to prevent the update message from constantly running.
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Version 5.2.2
- Added an option to disable Zargo’s workshop in the MCM. This feature was requested due to a possible conflict with Markarth Outskirts (https://www.nexusmods.com/skyrimspecialedition/mods/70213).
- Added Markarth Outskirts (https://www.nexusmods.com/skyrimspecialedition/mods/70213) to the list of detected mods in the MCM.
- Fixed missing variables not filled in on some start options.
- Updated Letter deliveries for the Courier start, so that you will not be asked to deliver a letter to Zargo if his workshop is disabled.
- Fixed missing words in the “Supported Mods” list descriptions in the MCM.
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Version 5.2.1
- Fixed “I am a Fisherman” start option showing up even if Anniversary Edition is not installed.
- Updated a few script fixes to do with version control.
- Minor changes to the navmesh for Blue Water Cave.
- Added an additional room past the locked door in Blue Water Temple.
- Fixed missing textures for the keys in Blue Water Temple.
- If using the “I am a Courier” start, letter deliveries have been added for Agmaer, Beleval, Celann, Durak, Florentius, Gunmar, Ingjard and Sorine Jurard if playing the Dawnguard questline; Dexion, if the quest “Chasing Echoes” is completed; Valerica once the Dawnguard DLC questline is completed; Paarthurnax, when the quest “The Throat of the World” is completed; Maven Blackbriar; Sapphire; Neloth; and Zargo.
- Fixed issue with updating message continuously appearing.
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Version 5.2.0
- Removed some voice files that I didn’t realise were being put into the BSA archive. These were personal files for voicing some of the innkeepers in Live Another Life. I recommend using Alternate Start Voiced (https://www.nexusmods.com/skyrimspecialedition/mods/66541) as an alternative, if you require this to be voiced.
- Delivering letters will now gradually increase Speechcraft.
- If the quest DA14Start is running and DA14 has not started, there is a possibility that you may be asked to deliver a letter to Sam Guevenne.
- When the Dawnguard quest Bloodline is concluded, you will be able to deliver a letter to Serana.
- Added Farengar Secret-Fire to letter delivery lists for the Courier start.
- Added a start option to skip through the main quest to “The Way of the Voice”. It would be best to wait for the messages to play through before entering High Hrothgar.
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Version 5.1.4
- Reordered installation options in the FOMOD in the hope of preventing installation errors.
- Reorganised the FOMOD so that the racial presets have their own option.
- As requested, the racial presets added by this mod have been moved into a separate ESL flagged file and can be optionally installed. The patches for New Life Festival Gifts and Imperious – Races of Skyrim remain included and are now under the new section that will only be available if you select the option for the racial presets.
- Minor versioning update to three scripts that detect current version.
- Added a start to be an Imperial Soldier on a ship bound for Solitude that is attacked by Stormcloak Rebels.
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Version 5.1.3
- Added a patch to the FOMOD for “New Life Festival Giver” mod to fix issue with Courier Nord preset not showing up.
- Fixed issue with dialogues appearing during Courier start. This was a left over from testing and should not show up.
- Updated the random choice to include the missing starts added since version 5.1.0.
- Added a start to be a servant of Hermaeus Mora. Changes have been made to DA04 and DLC2MQ05 so that you can't ask Hermaeus Mora “Who are you?”.
- Fixed courier start letters can be delivered to anyone.
- Added ability to deliver courier letters to David, a potential follower.
- Fixed subsequent letter deliveries not occurring.
- Added courier start to Alternative Perspectives.
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Version 5.1.2
- Fixed missing voice files from the archive.
- Added a shipwreck start near Solsteim.
- Fixed minor issue with “New Life Festival Gift” mod not being detected.
- Added a start option to start near one of the spell tomes added by my Summon Chest mod. It is random which location will be picked and at present cannot be selected.
- Added a start to be a courier. You will still encounter the regular courier, but you will gain a radiant quest to deliver letters around Skyrim.
- Added a Nord preset, so that you can look like the courier, but you do not replace him.
- Confirmed script properties remain filled when installing the patches.
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Version 5.1.1
- Added missing guard start option to Alternative Perspectives.
- Added a Helgen guard start option to Alternative Perspectives. Unfortunately, the Helgen guard option is not available for Live Another Life, as it relies on how Alternative Perspectives changes MQ101.
- Fixed issue with the FOMOD not displaying the patch options. The patch for Live Another Life is now required as this fixes an issue with reloading a save game not retaining the start options.
- Amended the guard dialogue from the Mara statue.
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Version 5.1.0
- Fixed missing “I am Zargo” start option from Alternative Perspectives.
- Enabled safe storage when using “Life in the Hall of the Vigilant” Start and Alternative Perspectives.
- Added new start options for High Elf Race, starting on a ship attacked by Stormcloaks; Nord Race, starting on a ship attacked by the Imperial Legion; all races, starting on a ship attacked by bandits.
- Moved start option “Survivor of a Vampire Attack” to be included with the other travelling on a ship attacked by…. Start options.
- Fixed spelling mistakes in the quest “Survivor of a Vampire Attack”.
- Fixed minor issue when time of day is set in the quest “Survivor of a Vampire Attack”.
- Added a spell that will summon a Knapsack. The contents of this knapsack are linked to the chest that is part of the start “A Spell gone wrong”. This is so that anyone can have access to this portable storage.
- Fixed chest spell so that ownership remains with the player when the chest is spawned inside a shop.
- Minor update to some quests for ease of updating future options without a major overhaul.
- Fixed issue with MCM not being able to disable the questline “A Threat from the Past”.
- Added an option in the MCM to change the length of time the spell “Vision of the Prophet” lasts in the quest “The Way of the Prophet”.
- Fixed “The Way of the Prophet” from finishing too early. It should point you to Helgen before completing the quest.
- Fixed issue with “Rumors of War” quest from “Live Another Life” not starting.
- Fixed not all the MCM options were being retained on starting a new game.
- Added an additional dialogue option for Eltrys when selecting the start option “I have saved a person from being killed in Markarth”.
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Version 5.0.0
- Fixed back up start of the quest “A Letter from a Friend”.
- Updated Black Hand quests so that they cannot be wood elves.
- Removed hard requirement for “Alternate Start - Live Another Life - SSE”.
- Added option to disable all quests relating to the quest “A Threat from the past”.
- Added support for “Alternate Perspective - Alternate Start”.
- Added a patch that preserves the random options and inn patrons added by this mod when using “Alternate Start - Live Another Life - SSE”.
- Added a settings controller to access the mod options. Not all of the options are currently available.
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Version 4.0.2
- Fixed issue with names in the mod “Lucien Follower” not synching to Alternate Starts.
- Fixed issue with supported mods not updating correctly when starting a new game.
- Fixed issue with “A Letter from a Friend” not updating and player receiving multiple versions of the letter.
- Added A different variant of the letter in “A Letter from a Friend” if the follower “Inigo” is installed.
- The quest “A Threat from the Past” is delayed, and will be started in a future update when the final lead up quest is completed.
- Added a new Black Hand encounter, where they can be fighting a group of wood elves.
- Fixed version number remaining at 0.0.0 when starting a new game.
- Cold Harbour and Tamriel have been separated into their own options under the LOD Settings in the FOMOD, making it easier to not install them. The Tamriel one is still a work-in-progress, and may cause problems when used.
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Version 4.0.1
- Added priest start in the temple in Raven Rock.
- Set the trap door in the quest “Escape from the Thalmor” to be locked.
- Updated the quest “A Threat from the Past” and related quests so that more happens before this quest begins.
- Given a random percent change to Black Hand Encounters so that they do not occur so often.
- Fixed issue with a mannequin in Blue Water Cave.
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Version 4.0.0
- Added “I am a Priest/Priestess” dialogue option. This allows the player to choose an option for being a devout follower of a selection of Divines or Daedra. Currently these are Akatosh, Azura, Dibella, Kynareth, Mara, Meridia, Stendarr and Talos. There are different scenarios depending on which is selected. These start options are “Priestess of Dibella”, “Temple of the Eight Divines”, “The Righteous Path”, “Path of a Pilgrim”, “Life in the Hall of the Vigilant” and “A Devout of Talos”.
- Updated the random start options to include the start options that were added in versions 3.3.0, 3.3.1, 3.3.2 and 3.3.3.
- Updated the MCM to include an option to stop the Dawnguard questline from auto starting when choosing the start option “I am a Daughter of Cold Harbour.”
- Moved the start options in the MCM to a separate page.
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Version 3.3.4
- Fixed issue with knockdown and getup in the quest “Survivor of the Vampire attack”, when Stendarr’s Maze is not installed, was not working properly, and was causing an issue with first person and third person views.
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Version 3.3.3
- Added a new start for the fishing home mod (if installed).
- Updated Bruma start options.
- Added a new start option for the Vampire Hunter if the optional Bruma patch is installed, this enables extra starting locations for the pursuit of the vampire in Cyrodiil but is only available when using the patch.
- Changed keywords on the added inns for compatibility with other mods when they are disabled in the MCM.
- Added LocPlayerHouse Keyword to Wintersand Manor location, so when starting as Nazeem, you get the Well Rested Bonus when sleeping.
- Added a patch for Wintersand Manor and Cutting Room floor so that safe storage should be available in Wintersand Manor, if either of these is installed and the appropriate patch is installed. Though you cannot install both patches.
- Fixed issue with the FOMOD not detecting RS Children installed.
- Moved all the patches into one section of the FOMOD instead of separate ones for the patches RS Children and Owner of Nightgate Inn.
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Version 3.3.2
- Rotated Windmill Inn interior door, as it was pointed out that the interior door was the wrong way round.
- Disabled additional lighting inside Windmill Inn, making it slightly darker.
- Update to “Survivors of the Vampire Attack!” start. If Stendarr’s Maze is installed will use a different version of this start. Added get up and knocked out to original version.
- Updated the dialogue option for starting as Zargo to state that he is a blacksmith in Markarth.
- Updated Zargo start so that it uses a different method of equipping the character’s clothes.
- Moved the Solitude Family Life House to be compatible with the mod Enhanced Solitude.
- Added a new start that leads to joining the Bards College in Solitude.
- Added a spell tome for the Spell “Summon Chest” and adds to levelled lists when not using the start “A spell gone wrong”.
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Version 3.3.1
- Changed the bar encounter so you can refuse to have a drink. The encounter will reset after some time has passed.
- Added a start the places the character in a random hold capital and changes the day to the 22nd of Evening Star.
- Added starts for the following external mods; Dwemer Travel Machine, Peeranna’s Smithery and Spell Home.
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Version 3.3.0
- Updated follower David to have the favour dialogue option.
- Added a start to begin at Arkngthamz in search of the Aetherium Forge.
- Added a start as a Prisoner of the Thalmor in the dungeons beneath the Thalmor Embassy.
- Added two additional random homes for the “Family Life” start.
- Changed inn server hours for Sara in Undrumm Nogaak Inn.
- Added an option to the MCM enabling the ability to change the inn server Sara, in Undrumm Nogaak Inn, from a child to an adult.
- Fixed Isran’s dialogue when selecting “I was at the Hall of the Vigilant when it was attacked by vampires” as an alternate start, as the Dawnguard quest was not continuing when returning to Isran.
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Version 3.2.2iii
- An updated patch for imperious due to a conflict between imperious and the quest "A Death in the Family" as the quest was not automatically continuing.
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Version 3.2.2ii
- Forgot to patch Breton race.
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Version 3.2.2i
- Uploaded a compatibility patch for Imperious, so that the additional character pre-sets added do not conflict with Imperious.
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Version 3.2.2
- Fixed issue with Inn Patron starts not working properly.
- Move the priority of the update quest, so that the dialogue options are updated sooner.
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Version 3.2.1s
- Small update file containing a fix for the inn patron dialogue options.
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Version 3.2.1
- Fixed issue with the werewolf start not finishing. Will detect werewolf start in progress and complete the quest on the correct conclusion stage of the main quest.
- Uses a FMOD to install the RS Children patch for the additional children this mod adds.
- Includes optional LOD data for Cold Harbour and Tamriel world spaces. You do not need to install these.
- Updated possibility for a Redguard character to use the created Dawnstar house. Currently there are no siblings for a Redguard.
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Version 3.2.0
- Removed hard requirement for Anniversary Edition using xEdit.
- Fixing discovered issue with the MCM. The Threat from the Past level could not be set properly.
- Added a new Family Life Start. At present only Nord Race has more than one random starting location. More will be added at a later stage. The follow up quest for this is still a work in progress. If you discover any problems let me know.
- Fixed issue with a random encounter with "The Black Hand" and NPC David, there was no combat happening.
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Version 3.1.2a
- Test version to see if compatibility exists for Special Edition and Anniversary Edition. Feedback on testing this required.
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Version 3.1.1f
- Uploaded a zip file containing a script fix regarding equipment being put into incorrect alias (eg. Dagger being called a Bow). This will not fix an in progress game, only on a new game where this script is called.
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Version 3.1.1
- Fixed Zargo start being available to all races and genders.
- Fixed discovered issue with fish form list not being populated when updating to version 3.0. This would prevent the fishing start from concluding.
- Removed quest item flag from armour and weapons in the Vampire Hunter start.
- Changed the priority of the dialogue used for adding the starts so that it is lower than Live Another Life. This should fix the options not showing up when starting a new game.
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Version 3.1.0
- Added option to play as Zargo. A Breton Blacksmith in Markarth.
- Added Zargo's preset to Breton race list.
- Added Zargo to the list of names used for the quest "A Threat from the Past"
- Fixed Vampire Hunter start equipment staying as quest items. (The Vampire Hunter fix will be needed if updating from an existing game).
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Version 3.0.1
- Fixed issue with MCM not loading the settings when starting a new game. The settings were being saved into the wrong location.
- Fishing starts can be selected rather than being totally random.
- Added additional starting locations to the fishing start.
- When owning an inn, there should now be the dialogue to obtain revenue from the owned inn.
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Version 3.0.0
- Now requires anniversary update.
- Added a new starting option - more details in the description.
- Added Undrumm Nogaak Inn and Riverside Inn as able to collect gold when player is the owner of these inns.
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Version 2.1.6
- Fixed Kynesgrove missing from the guard dialogue options.
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Version 2.1.5
- Fixed issue with female Thalmor turning up too early in the game.
- Added Kynesgrove to the guard starts.
- MCM save settings are now handled with this mod
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Version 2.1.4
- Moved the marker in the Bee and Barb so the second stranger should walk to where he is supposed to.
- Added additional cities to the guard start. You now can be a guard in each of the hold capitals.
- If playing as a dark elf, you can be a guard in Raven Rock.
- Khajiit and Orc races are no longer able to use the city guard start.
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Version 2.1.3
- Fixed missing script "mmx452_bluewatercave_mineore.pex"
- Added Falkreath, Shor's Stone and Riften to the guard location starts.
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Version 2.1.2
- Fixed floor gap issue in the Bee and Barb. This should not have happened.
- Added start "Life as a Guard"
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Version 2.1.1
- Fixed issue with Nazeem and Ahlam not being owners of Chillfurrow Farm.
- Added Locklist for Chillfurrow Farm.
- Fixed a potential issue with the player starting a Aerin by adding the player to the corresponding LockList.
- Requires SKSE to fix these issues
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Version 2.1.0
- Enabled Werewolf start. This can be turned on and off using the MCM. This is the same as the vampire start.
- Added start for being taken captive a long time ago.
- Trapped in a box can now be triggered if not using that as a start.
- Added more player names to the MCM. At present this is only used in the quest "A threat from the past".
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Version 2.0.3
- Added a follow up quest to Aerin start.
- Can now change the difficulty of the persuasion attempt for the Alik'r Accusation quest
- Fixed a further mention of Aerin by Mjoll when starting as Aerin. (This was in the blessings of Mara quest.)
- Fixed an issue with Goblins creation club content not being detected, as the goblins near the border of the Alik'r start were not being set as dead when using this start.
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Version 2.0.2
- Fixed issue with Inn Patron starts not working.
- Moved inn patron starts into the main patron inn start choices.
- Fixed issue with Mjoll talking about Aerin when you start as Aerin.
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Version 2.0.1
- Fixed an issue with The Secret of Witchkeeper's Inn Quest not opening door. If the door does not open, a lever will now appear to open the door.
- Added an additional random start for the fishing start.
- Player can now start as Alham or Aerin, depending on race and gender.
- Made changes to Nazeem start. You need to travel to the market to complete the quest.
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Version 2.0
- Added follow up quests to "Trapped in a Box" and "Escape from the Alik'r" starts.
- Fixed Zargo Blacksmith Tutorial Dialogue. A new game is not required for this fix.
- Fixed Khajiit caravaners following player on rescue if Prisoner of the Falmer start is not used.
- Fixed Nazeem dialogue showing up even if Nazeem start is not used.
- Fixed scanning for fishing installed each time a game is loaded. It should only happen once.
- Changed the duration of the Vison of the Prophet start spell will no longer last three days.
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Version 1.2.0
- Fixed position of map marker for Windmill Inn.
- Added inn patrons to inns that didn't have any.
- Added two more random locations for the fishing start,
- Added a new start, where you start at the Helgen Keep cave exit.
- Fixed a discovered error where Riverside Inn was not being disabled when inns are enabled if "The Gray Cowl of Nocturnal - Alternative Start" mod is installed.
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Version 1.1.2
- Fixed issue with Windmill Inn exterior door not disabling when inns are disabled.
- Moved alternate starts from sub branch into the main start list.
- Added an option in the MCM to change the Missed the Ambush start. By default this now occurs at Darkwater Crossing. To change it back to being the Skyrim Cryodiil border, change the setting in the MCM.
- Removed the lever from the Abandoned Prison. This was a left over from when I was having problems with the mod and did not realise that it was still enabled.
- Removed underscore from added cell names for save game compatibility.
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Version 1.1.1
- Fixed missing script from Vampire Hunter Quest.
- Added Nazeem character preset
- Added Nazeem alternate start
- Added Fisherman start. Picks a random location for the player to start in near a fishing spot.
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Version 1.1
- Fixed issues with scripts not running as they should.
- Blacksmith Apprentice start has a separate branch for each of the Blacksmiths instead of being in the main list.
- Enabled the start for "The Vampire of Blue Water Cave"
- Added an MCM so the new inns can be disabled.
- Added detection for "The Gray Cowl of Nocturnal - Alternative Start" mod which will disable Riverside Inn if installed. (Requires SKSE).
- Two guards have been added to the "Travelling Merchant" start.
- The Blacksmith starts will now show the location of each Blacksmith in relation to which town or city they are in.
- The new Inn patron starts now show the location of where the inns are.
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This adds mod several new alternate starts for Live Another Life. As well as six new Inns, and a new Blacksmith.
The New Inns
The Alternate Starts
Incompatibility
Any mod that makes changes to the following:
* There is a patch in the FOMOD for Imperious - Races of Skyrim and New Life Festival Gifts or not install these racial presets.
# Added condition into the quest for the two of the ship attacks that will start the Civil War questlines depending on which faction side you are on.
There maybe issues with the Daughter of Cold Harbour start if using a custom race.
It has been pointed out that the Mod "Children of Lilith" is not compatible with the "Daughter of Cold Harbour" start
MCM Save Settings below version 1.0.4 is not compatible, as the save settings are now handled inside this mod. This requires PapyrusUtil SE - Modders Scripting Utility Functions.
The mod Pronouns can affect the following dialogue options for the starts:
Have done some testing, and Pronouns overrides the game's detection of gender.
This will affect anyone else's alternate starts for Alternate Start - Live Another Life - SSE that rely on gender detection.
From version 5.0.0
Supports for both Alternate Start - Live Another Life - SSE and Alternate Perspective - Alternate Start.
Though a new game it not required, I recommend a new game if upgrading from an older version.
Not all of the start options are available in Alternate Perspective - Alternate Start as they require aspects of the storyline in Alternate Start - Live Another Life - SSE.
The creation of the settings manager, that appears when using Alternate Perspective - Alternate Start adds the start options from this mod, and they will be added once he has been spoken to, and he disappears.
From Version 7.0.0.0
All previous patches made will need to be redone, as this is a major update and is not backwards compatible.
Temporary removal of "I am a Daughter of Cold Harbour" start option as there are some issues that I have been unable to fix, but hope to have it back working at a later date.
Removal of replacing Aerin, Ahlam, Nazeem and Zargo start options.
Voice Files
Some of the voice files have been created using xVASynth v3 - SKVA Synth (https://www.nexusmods.com/skyrimspecialedition/mods/44184), and some have been created by splicing dialogue. There may be some missing voice files that I may have overlooked. If you do encounter any, please let me know.
The New Inns
- Cliffside Inn
- Undrumm Nogaak Inn
- Riverside Inn
- Whitewatch Inn
- Windmill Inn
- Witch Keeper's Inn
- If starting as a Redguard woman, there is a chance that you could be approached by Alik'r warriors.
- Encounter a Black Hand patrol. This will occur if the player is a Wood elf.
- If the NPC David is not your follower, there is a chance you can encounter him fighting members of the Black Hand.
- If starting as Aerin, you may get the quest to find Mjoll's missing ring.
- A Letter from a Friend. This quest is only available if not using the start Trapped in a Box. (This is quest is in version 4.0.1) #
- Meet two strangers in the Bee and Barb, who want you to join them for a drink. (In version 4.0.1. If completing A Letter from a Friend the two strangers will be named). #
- A threat from the past. This in the final quest in the Trapped in a Box storyline, where you face off against Tyenian Laemiane inside Blue Water Cave. (Back story for this is added in version 4.0.1.) #
- A Family Fate. If using one of the family starts, this quest will occur sometime after you leave your family home.
The Alternate Starts
- An Aspiring Bard
Start at the Winking Skeever in Solitude, embark on your journey to become a bard. - An Abandoned Shack
Fast starts the Dark Brotherhood questline to "Innocence Lost". - A Spell gone wrong?
Trapped in a strange room after a spell has gone wrong. - Attack at Sea
You are a new recruit for the Stormcloaks on route to Windhelm. (Only available for the Nord Race) - Bandit Attack
Be a Merchant travelling to Helgen from Falkreath when attacked by Bandits. - The Blacksmith's Assistant
Be the Blacksmith assistant to Adrianne Avenicci, Alvor, Lod or Zargo. - Cave Explorer
Start at the cave leading to Helgen Keep. - Chasing a Legend
Start as the Captain of a Pirate Ship anchored near Winterhold - Crossing the Border
I missed the ambush at the border. Changeable between Skyrim/Cyrodiil border and Dark Water Crossing by MCM. - A Daughter of Cold Harbour
Starts in Blue Water Cave, with the Vampire Lord transformation. - A Death in the Family
Be a member of a family in Falkreath. - I am a Courier
Enables the player to deliver letters to random NPCs in Skyrim. - A Devout of Talos
Survive a Thalmor attack at a shrine to Talos. (May also trigger An Elf with a Grudge if Spell Home is installed.) - Dragon attack!
I was drinking when Ulfric was brought to Helgen. - Dwemer Travel Machine
Meet a Snow elf near Haldir's Cairn to begin the quest from my Dwemer Travel Machine mod, which is required for this start to show up. - Escape from the Alik'r
I was wrongfully accused by the Alik'r, only if playing as a Redguard female. - Escape from Helgen
I was at Helgen when the Dragon attacked. - Escape from the Thalmor
Can you escape the dungeon beneath the Thalmor Embassy. - Family Life
Begin at a random starting house with your family. (At present only the Nord Race has more than one starting location. This will be addressed in later updates).
(The follow up quest for this start is a work in progress. This release was done earlier than intended due to urgent errors discovered during testing). - Flee from Morrowind
Only available for the Dark elf race. This start option begins the player near the southern border with Morrowind. - I am a Fisherman.
Places the player in a random location near a fishing spot.
(Skyrim Anniversary Edition is required for this to be available, but it is not required for this mod to work). - I am Aerin.
Your character takes the place of Aerin, and you are friendly with Mjoll. - I am Ahlam.
Your character takes the place of Ahlam, and you are married to Nazeem. - I am Jon Battle-Born.
Your character takes the place of Jon Battle-Born. - I am Nazeem.
Your character takes the place of Nazeem, and you are married to Ahlam. - I am Olfina Gray-Mane.
Your character takes the place of Olfina Gray-Mane. - I am Zargo, a Blacksmith in Markarth.
Your character takes the place of Zargo, a blacksmith in Markarth. (Automatically completes the Blacksmithing Tutorial). - I am the only Survivor of a Ritual to a Daedric Prince.
You are directed towards one of the daedric artifact quests. - It's Saturalia Time
Start at a random hold capital on the twenty-third of Last Seed. - Journey to Solitude
Start as an Imperial Soldier on a ship bound for Solitude. - The Last Dragonborn
Skips through the main storyline starting the player on the quest "The Way of the Voice" outside High Hrothgar.
(There may be issues with the mod At Your Own Pace when using this start option.) - Life in the Hall of the Vigilant
Start as a Devout of Stendarr inside the Hall of the Vigilant. - Life of a Miner
Start at outside a random mine in Skyrim to begin mining for ore. - Life of a Guard
Start as a guard in Darkwater Crossing, Dawnstar, Dragon Bridge, Falkreath, Ivarstead, Kynesgrove, Markarth, Morthal, Raven Rock (if playing as a Dunmer, Dark elf), Riften, Rorikstead, Shor's Stone, Solitude, Stonehills, Whiterun, Windhelm or Winterhold. (More guard starting locations will be added in future). - Life of the Alchemist
Start at the Alchemist's Shack. - The Life of the Necromancer
I am a Necromancer travelling to Helgen after fleeing from Cyrodiil. - A Little bit of Piracy
Start as a member of a pirate crew. - The Owner of an Inn
Be the owner of one of the newly added inns. - Path of a Pilgrim
Start at a random location and make your pilgrimage to your selected deity. The current options are Azura, if a dark elf; Meridia or Akatosh. - Patron of an Inn
Be the patron of one of the new inns or the Drunken Huntsman. - Peeranna's Smithery
Start on a random road in Skyrim when approached by the courier with a letter from Peeranna. This start requires Peeranna's Smithery for it to be available. - Priestess of Dibella
Start at a shrine to Dibella. (Only available for Female Characters.) - Prisoner of the Falmer
Taken captive by the Falmer along with a group of Khajiit caravaners. Can you all escape? - A Prisoner in Oblivion
Start in a strange cell and find a means of escape. - A Prisoner in Whiterun
Start in the prison in Whiterun and escape with the Alik'r warrior that is in the cell with you. - The Righteous Path
Depending on your choice depends whether you follow an Initiate of Kynareth or Mara. - A Ritual Sacrifice
Starts inside a cage withing a cave and defeat the group of witches. - Search for the Aetherium Forge
Start near Arkngthamz in search of the Atherium Forge. - Servant of Hermaeus Mora
Start at a random location with three random Spell tomes that fall from the sky, and a Special power from Hermaeus Mora. - A Shipful of Bandits
Start on a ship attacked by bandits. - Stormcloak Piracy
Start on a ship that is attacked by Stormcloaks. (Altmer, High elf race only.) - Survivor of a Vampire Attack
You are the lone survivor of a vampire attack on a ship bound for Solitude. - Survivors of the Vampire Attack
Awaken at the remains of the Hall of the Vigilant. You are a lone survivor of the vampire attack at the hall. (A different variant of this start occurs if Stendarr's Maze is installed. - Sword in the Stone
Start near Fort Neugard. (Requires my Sword in the Stone mod for this option to be available.) - Tale of the Unicorn
Start near Riften in search of a Unicorn. (This requires the creation club content wild horses to be installed, though it is not a requirement for this mod). - Temple of the Eight Divines
Start inside the Temple of the Eight Divines in Solitude. - Trapped in a Box
I was drinking and woke up tied in a box. - The Vampire of Blue Water Cave
Start inside Blue Water Cave near Kynesgrove. - Vampire Hunter
Hunting a Vampire from Cydrodiil, Hammerfell, if character is a Redguard, or Morrowind, if character is a Dunmer. - Vampire Refuge
Start in one of the refuges added by my mod Vampire Refuge. - Victim of the Hunt
Start as a werewolf. - The Way of the Prophet
I had a vision of the return of the dragons. - A Time and a Place
A wizard opened a portal allowing me to escape from Kvatch. - Worshiper of Talos
Arrive late at a Shrine of Talos.
Incompatibility
Any mod that makes changes to the following:
- Breton Race (Preset added) *
- CW01A Quest #
- CW01B Quest #
- DA02MinLevel Global Variable
- DA04 Quest
- DA09MinLevel Global Variable
- DefaultNPCVoiceTypes Form List
- DialogueRelationshipGeneric Quest
- DialogueRiften Quest
- DialogueWhiterun Quest
- DLC1VoicesNonUnique Form List
- DLC2MQ05 Quest
- GuardVoiceTypes Form List
- Imperial Race (Preset added) *
- Nord Race (Preset added) *
- Redguard Race (Preset added) *
- TutorialBlacksmithing Quest
- TutorialBlacksmithList Form List
* There is a patch in the FOMOD for Imperious - Races of Skyrim and New Life Festival Gifts or not install these racial presets.
# Added condition into the quest for the two of the ship attacks that will start the Civil War questlines depending on which faction side you are on.
There maybe issues with the Daughter of Cold Harbour start if using a custom race.
It has been pointed out that the Mod "Children of Lilith" is not compatible with the "Daughter of Cold Harbour" start
MCM Save Settings below version 1.0.4 is not compatible, as the save settings are now handled inside this mod. This requires PapyrusUtil SE - Modders Scripting Utility Functions.
The mod Pronouns can affect the following dialogue options for the starts:
- I am Aerin. (Imperial Race)
- I am Ahlam. (Redguard Race)
- I am Jon Battle-Born. (Nord Race)
- I am Nazeem. (Redguard Race)
- I am Olfina Gray-Mane. (Nord Race)
- I am Zargo. (Breton Race)
- I was wrongfully accused by the Alik'r. (Redguard Race)
- I am a Daughter of Cold Harbour.
Have done some testing, and Pronouns overrides the game's detection of gender.
This will affect anyone else's alternate starts for Alternate Start - Live Another Life - SSE that rely on gender detection.
From version 5.0.0
Supports for both Alternate Start - Live Another Life - SSE and Alternate Perspective - Alternate Start.
Though a new game it not required, I recommend a new game if upgrading from an older version.
Not all of the start options are available in Alternate Perspective - Alternate Start as they require aspects of the storyline in Alternate Start - Live Another Life - SSE.
The creation of the settings manager, that appears when using Alternate Perspective - Alternate Start adds the start options from this mod, and they will be added once he has been spoken to, and he disappears.
From Version 7.0.0.0
All previous patches made will need to be redone, as this is a major update and is not backwards compatible.
Temporary removal of "I am a Daughter of Cold Harbour" start option as there are some issues that I have been unable to fix, but hope to have it back working at a later date.
Removal of replacing Aerin, Ahlam, Nazeem and Zargo start options.
Voice Files
Some of the voice files have been created using xVASynth v3 - SKVA Synth (https://www.nexusmods.com/skyrimspecialedition/mods/44184), and some have been created by splicing dialogue. There may be some missing voice files that I may have overlooked. If you do encounter any, please let me know.