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nguyenthengoc13c

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nguyenthengoc13c

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About this mod

The Last Dragonborn is now truly a dragon with mighty shouts at their side!

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Translations
  • Spanish
  • Russian
  • Polish
  • Mandarin
Changelogs
In vanilla, shouts are borderline useless. With my mod, shouts are actually lore-friendly now!

I highly recommend that you should use my mod with those adding more high level enemies to your game and play with higher difficulties, as I usually envision and balance the experience around that idea.

Give me an endorsement if you enjoy my mod. <3

*Installation:
This mod requires Unofficial Skyrim Patch Special Edition Patch! 
Just place my files into your Skyrim's directory location (data folder) and you're done. I do recommend starting a new game with my mod so that the changes for NPCs can actually take effect.

If you decide to install this mod mid playthrough, then make sure you are not under any shout cooldown and don't have any active effect from shouts! You may need to re-equip shout meditation perks and Black book powers to get them to work normally again.


*General changes:
+ Shouts will have dragon language translation in the menu.
+ Shouts now don't belong to any school of magic to avoid unintentional effects from magic mods you have in your load order (Fire Breath/Frost Breath/Ice Form still benefit from vanilla Augmented Flames/Augment Frost perks).
+ You only take a fraction of damage from Unrelenting Force, Frost Breath, Fire Breath, Ice Form and Storm Call.
You may need to use the remove perk command and add perk command if you install my mod mid playthrough, as I edited a default perk on player for the resistance effects and the game may not register these changes on the fly. The perk code is 000f11a9 (internal name in Creation Kit is AllowShoutingPerk).
+ When you are level 51 and above, Unrelenting Force's knockdown and Ice Form's paralysis only have 20% chance to affect you.
+ You can fast travel in real-time with dragons when riding them (delete the INI file if you don't like this feature).
+ Unrelenting Force's cooldown (weaker version used by low level Draugs that does not ragdoll) is increased to 90 seconds. 
+ Miraak's assigned shouts are slightly changed so that he would make use of them during the fight with you in Dragonborn DLC main questline.

*Changes to Word Meditation perks:
+ Force Without Effort: You stagger 25% less and foes stagger 25% more. Unrelenting Force shout deals 50% more damage and you can not be harmed by it.

+ Eternal Spirit: While in Ethereal form, your health recovers 200% faster and your stamina + magicka recover 100% faster.

+ The Fire Within: Fire Breath shout deals 50% more damage and reduces targets' armor rating by 150/300/450 for 15/30/45 seconds.

*Changes to Black Book shout powers:
+ Dragonborn Flame: Summons a fire wyrm when your Fire Breath kills an enemy (the wyrm now has better AI and stronger stats).

+ Dragonborn Force: Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies 
(Unrelenting Forces deals 50/75/100 extra points of damage and has 20% chance to cause 200000 points of damage, enough to kill anyone standing in your way).

+ Dragonborn Frost: Your Frost Breath Shout lasts 50% longer and it can encase your foes in ice. 
(enemies failing to resist are encased in ice for 6/12/18 seconds).

*Changes to Shouts:
[Animal Allegiance
+ cd: 30s/animals under level 25 become your allies for 3 minutes; a spirit wolf comes to your aid for 120 seconds.
+ cd: 50s/animals under level 50 become your allies for 6 minutes; a spirit wolf and a spirit sabre cat come to your aid for 150 seconds.
+ cd: 70s/animals under level 50 become your allies for 9 minutes; a spirit wolf, a spirit sabre cat and a spirit bear come to your aid for 180 seconds.

[Aura Whisper]
+ cd: 10s/nearby creatures' lifeforce are revealed for 30 seconds; your senses are also sharpened, allowing you to deal more critical damage to foes (25% chance to cause 6x critical damage).
+ cd: 15s/nearby creatures' lifeforce are revealed for 45 seconds; your senses are also sharpened, allowing you to deal more critical damage to foes (50% chance to cause 8x critical damage).
+ cd: 20s/nearby creatures' lifeforce are revealed for 60 seconds; your senses are also sharpened, allowing you to deal more critical damage to foes (75% chance to cause 10x critical damage).

[Battle Fury] (Instead of enchanting weapons, this shout increases attack speed directly with a magic cloak and enchanted weapons can benefit from the speed increase)
+ cd: 20s/allies around you attack 30% faster for 30 seconds.
+ cd: 35s/allies around you attack 50% faster for 60 seconds.
+ cd: 50s/allies around you attack 70% faster for 90 seconds.

[Become Ethereal
+ cd: 20s/Ethereal form protects you from all damage for 10 seconds; during this time you are muffled and gain Light Foot perk.
+ cd: 40s/Ethereal form protects you from all damage for 20 seconds; during this time you are muffled and gain Light Foot perk.
+ cd: 60s/Ethereal form protects you from all damage for 30 seconds; during this time you are muffled and gain Light Foot perk.

[Bend Will]
+ cd: 20s/targets failing to resist are encased in stone shell for 5 seconds. 
+ cd: 60s/forces enemies to become your allies for 180 seconds.
+ cd: 90s/forces enemies to become your allies for 360 seconds. If your target is a dragon, then it becomes an ally for a time.

[Call Dragon] => Name changed to Summon Odahviing, he has stronger stats and shouts.
+ cd: 5s/bends will Odahviing (requirement: complete Dragonslayer quest)
+ cd: 5s/bends will Odahviing (requirement: complete Dragonslayer quest)
+ cd: 15s/calls Odahviing from the Throat of the World to help you in the time of need.

[Call of Valor] (these heroes now has stronger stats with appropriate combat perks and they will use Fire Breath/Frost Breath/Disarm/Dismay/Ice Form/Unrelenting Force/Dragonrend/Elemental Fury/Whirlwind Sprint in combat. They also got 40% shout cooldown reduction. For Gormlaith specifically, I made her use the default female stance instead of the male one)
+ cd: 90s/summons Gormlaith from Sovngarde for 180 seconds.
+ cd: 90s/summons Felldir from Sovngarde for 180 seconds.
+ cd: 90s/summons Hakon from Sovngarde for 180 seconds.

[Clear Skies] (the shout lasts longer and the shockwave no longer kills birds when used in the wild, it is also considered a non-hostile action when you aim the projectile at someone)
+ cd: 10s/causes clear weather for 60 seconds.
+ cd: 15s/causes clear weather for 90 seconds.
+ cd: 20s/causes clear weather for 120 seconds.

[Cyclone]
+ cd: 40s/summons a cyclone knocking down enemies and dealing 50 magic damage.
+ cd: 50s/summons a cyclone knocking down enemies and dealing 100 magic damage.
+ cd: 60s/summons a cyclone knocking down enemies and dealing 150 magic damage.

[Disarm] (due to the new effect, npcs immune to paralysis are also immune to Disarm; however; in vanilla game, not many npcs have this immunity)
+ cd: 20s/Enemies under level 25 with weapon drawn get knocked down and disarmed. For 10 seconds if they try to equip their weapon again they get knocked down again until the timer goes off.
+ cd: 35s/Enemies under level 50 with weapon drawn get knocked down and disarmed. For 15 seconds if they try to equip their weapon again they get knocked down again until the timer goes off.
+ cd: 50s/Enemies under level 75 with weapon drawn get knocked down and disarmed. For 20 seconds if they try to equip their weapon again they get knocked down again until the timer goes off.

If you are are using multiple weapons and the shout hits you, you may get stuck being paralyzed for the whole duration. This is because the game may automatically equip the previous one on you after the first one gets "disarmed". You may bypass this by unequipping the previous weapon through inventory menu; however, you will still get knocked down if you try to equip any weapon for the remaining duration.

[Dismay
+ cd: 40s/foes under level 25 (except Dragons) flee in terror for 20 seconds.
+ cd: 50s/foes under level 50 (except Dragons) flee in terror for 30 seconds.
+ cd: 60s/foes under level 75 (except Dragons) flee in terror for 40 seconds.

[Dragon Aspect
+ cd: 15s/increases armor rating by 100 points, unarmed attacks deal extra 75 damage, power attack damage is 50% stronger and stamina regenerates 50% faster for 5 minutes
+ cd: 15s/increases armor rating by 200 points, unarmed attacks deal extra 75 damage, power attack damage is 50% stronger, stamina regenerates 50% faster and resistance against fire and frost is 50% stronger for 10 minutes. During this time Ancient Dragonborn is summoned when health falls below 25%.
+ cd: 15s/increases armor rating by 300 points, unarmed attack deal extra 75 damage, power attack damage is 50% stronger, stamina and magicka regenerate 50% faster, resistance against fire and frost is 50% stronger, spells are 50% more effective and shouts recharge 20% faster for 15 minutes. During this time Ancient Dragonborn is summoned when health falls below 25%.

[Dragonrend
+ cd: 25s/When hit dragons are forced to land and unable to take flight for 50 seconds. During this time they are weak against physical blows and magical damage (-250 armor rating and 25% weaker to magic).
+ cd: 35s/When hit dragons are forced to land and unable to take flight for 80 seconds. During this time they are weak against physical blows and magical damage (-500 armor rating and 50% weaker to magic).
+ cd: 50s/When hit dragons are forced to land and unable to take flight for 110 seconds. During this time they are weak against physical blows and magical damage (-750 armor rating and 75% weaker to magic).

[Drain Vitality]
+ cd: 40s/deals 10 stamina damage and absorbs 5 points of stamina for 20 seconds.
+ cd: 50s/deals 10 stamina/magicka damage and absorbs 5 points of stamina/magicka for 25 seconds.
+ cd: 60s/deals 10 stamina/magicka/health damage and absorbs 5 points of stamina/magicka/health for 30 seconds.

[Elemental Fury(Instead of enchanting weapons, this shout increases attack speed directly with a magic cloak and enchanted weapons can benefit from this speed increase. Please note that ranged weapons are only partially affected by this, as the WeaponSpeedMult value only speeds up the drawing speed, the nocking animation speed are not affected).
+ cd: 40s/physical attacks are 30% faster for 20 seconds.
+ cd: 50s/physical attacks are 50% faster for 25 seconds.
+ cd: 60s/physical attacks are 70% faster for 30 seconds.

[Fire Breath]
+ cd: 40s/deals 400 fire damage over 5s.
+ cd: 50s/deals 500 fire damage over 5s.
+ cd: 60s/deals 600 fire damage over 5s.

[Frost Breath]
+ cd: 40s/deals 400 frost damage over 10 seconds, target's movement speed is reduced by 25% for 20 seconds.
+ cd: 50s/deals 500 frost damage over 10 seconds, target's movement speed is reduced by 50% for 20 seconds.
+ cd: 60s/deals 600 frost damage over 10 seconds, target's movement speed is reduced by 75% for 20 seconds.

[Ice Form]
+ cd: 30s/deals 375 frost damage over 15 seconds while encasing foes in ice, target's movement speed is reduced by 75% for 25 seconds.
+ cd: 60s/deals 625 frost damage over 25 seconds while encasing foes in ice, target's movement speed is reduced by 75% for 35 seconds.
+ cd: 90s/deals 875 frost damage over 35 seconds while encasing foes in ice, target's movement speed is reduced by 75% for 45 seconds.

[Kyne's Peace
+ cd: 40s/animals and spriggans under level 25 are friendly to you for 5 minutes/heals everyone around you 75 points of health/stamina/magicka.
+ cd: 50s/animals and spriggans under level 50 are friendly to you for 10 minutes/heals everyone around you 150 points of health/stamina/magicka.
+ cd: 60s/animals and spriggans under level 75 are friendly to you for 15 minutes/heals everyone around you 225 points of health/stamina/magicka.

[Marked for Death
+ cd: 40s/drains 5 points of health and 10 points of armor rating per second for 60 seconds.
+ cd: 60s/drains 5 points of health and 20 points of armor rating per second for 90 seconds.
+ cd: 80s/drains 5 points of health and 30 points of armor rating per second for 120 seconds.

[Slow time]
+ cd: 50s/slows down time to 15% of normal speed for 20 seconds; during this time you are muffled, gain waterwalking ability and have Light Foot perk.
+ cd: 60s/slows down time to 10% of normal speed for 25 seconds; during this time you are muffled, gain waterwalking ability and have Light Foot perk.
+ cd: 70s/slows down time to 5% of normal speed for 30 seconds; during this time you are muffled, gain waterwalking ability and have Light Foot perk.

[Soul Tear]
+cd: 15s/causes stagger and soul traps target for 6 seconds.
+cd: 30s/causes stagger, soul traps target for 8 seconds and deals 200 magical damage.
+cd: 90s/causes stagger, deals 400 magical damage and soul traps target for 10 seconds; target under level 99 will be reanimated for 180 seconds if killed on hit.

[Storm Call] (the lightning only strikes hostile targets, however, neutral animals may still get targeted)
+ cd: 600s/summons a lightning storm dealing 25 points of shock damage (per strike) ONLY TO YOUR FOES for 60 seconds. Lightning strikes have 10% chance to cause stagger.
+ cd: 700s/summons a lightning storm dealing 50 points of shock damage (per strike) ONLY TO YOUR FOES for 120 seconds. Lightning strikes have 20% chance to cause stagger.
+ cd: 800s/summons a lightning storm dealing 75 points of shock damage (per strike) ONLY TO YOUR FOES for 180 seconds. Lightning strikes have 30% chance to cause stagger.

[Summon Durnehviir] (he has stronger stats and shouts)
+ cd: 5s/bends will Durnehviir (requirement: finish his summon quest)
+ cd: 5s/bends will Durnehviir (requirement: finish his summon quest)
+ cd: 15s/summons Durnehviir from Soul Cairn for 3 minutes.

[Throw Voice] (the range is increased with slightly longer cooldown)
+ cd: 30s
+ cd: 20s
+ cd: 10s

[Unrelenting Force]
+ cd: 15s/staggers enemies and deals 50 magic damage.
+ cd: 30s/staggers enemies and deals 75 magic damage.
+ cd: 45s/knocks down enemies and deals 100 magic damage.

[Whirlwind Sprint
+ cd: 15s, the Thu'um carries you forward and encases you in a whirlwind cloak lasting for 4 second; enemies in melee range have 25% chance to be flung away. You are immune to fall damage and have 75% chance to negate all incoming physical/magic attacks while the cloak is active. You get a few seconds of slow time effect if you use the shout during combat.
+ cd: 20s, the Thu'um carries you forward and encases you in a whirlwind cloak lasting for 7 second; enemies in melee range have 50% chance to be flung away. You are immune to fall damage and have 75% chance to negate all incoming physical/magic attacks while the cloak is active. You get a few seconds of slow time effect if you use the shout during combat.
+ cd: 25s, the Thu'um carries you forward and encases you in a whirlwind cloak lasting for 10 second; enemies in melee range have 75% chance to be flung away. You are immune to fall damage and have 75% chance to negate all incoming physical/magic attacks while the cloak is active. You get a few seconds of slow time effect if you use the shout during combat.

[Phantom Form] (Wyrmstooth mod, the phantom is no longer naked and knows Whirlwind Sprint shout. However, you need to use the patch in tandem with the main plugin for them to utilize it)
+ cd: 20s, summons a spectral clone to act as a decoy for 30 seconds, the phantom know Whirlwind Sprint and can use it during combat to sow chaos.
+ cd: 30s, summons a spectral clone to act as a decoy for 45 seconds, the phantom know Whirlwind Sprint and can use it during combat to sow chaos.
+ cd: 40s, summons a spectral clone to act as a decoy for 60 seconds, the phantom know Whirlwind Sprint and can use it during combat to sow chaos.

[Champion's Spirit] (Falskaar mod, can only be used once per day).
+ cd: 10s, increases weapon damage by 25%, incoming physical damage is reduced by 15%, stamina is increased by 50 points, unarmed attacks deal extra 25 damage, resistance against magic is 10% stronger and incoming spells have 10% chance to be negated completely for 150 seconds.
+ cd: 10s, increases weapon damage by 50%, incoming physical damage is reduced by 30%, stamina is increased by 100 points, unarmed attacks deal extra 50 damage, resistance against magic is 20% stronger and incoming spells have 20% chance to be negated completely for 300 seconds.
+ cd: 10s, increases weapon damage by 75%, incoming physical damage is reduced by 45%, stamina is increased by 150 points, unarmed attacks deal extra 75 damage, resistance against magic is 30% stronger and incoming spells have 30% chance to be negated completely for 450 seconds.


Credits:
x0ne for showing me how to fix the Fire Wyrm.
Dajemic for allowing me to use the scripts from their Fixed Storm Call mod.
KeldisSupporter for Dragon Fast travel mod.
guerillamoderno for the idea of Kyne's Peace affects Spriggans.
Radioactivelad for the idea of Etheral Water Waking ability.
foxBoxInc for the unequip script. 
Skyboy999x for The Need Of Voice mod (some of my edit are inspired from this).
PastChristmas for spirit beast visual from Ethereal Beasts - Familiar and Spirit Visuals
SomeWelshGuy for the armor rating reset script from the Marked for Death Fix mod.
aleksi134 for the idea of Whirlwind Cloak for Whirlwind Sprint.
Deebz96 for the workaround fix of Whirlwind Sprint Delayed Voice Fix - SSE.