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Author notes
You can use my mod in any way you want, but please respect my work and credit when needed. Please also note that this mod contains some free-to-use resources from other authors, so you may want to check their permission as well.
File credits
The author of The Real Way to Shout mod. Mine was started from the beginning as my personal edit for that mod and it grew from there. x0ne for showing me how to fix the Fire Wyrm. Dajemic for allowing me to use their scripts from Storm Wrath Lightning. KeldisSupporter for their Dragon Fast travel mod! guerillamoderno for the idea of Kyne's Peace affects Spriggans. Radioactivelad for the idea of Ethereal Water Waking ability. foxBoxInc for their weapon unequip script. Skyboy999x for the The Need Of Voice mod (some of my edits are inspired from that). SomeWelshGuy for the armor rating reset script from the Marked for Death Fix mod. aleksi134 for the idea of Whirlwind Cloak for Whirlwind Sprint. Deebz96 for the workaround fix of Whirlwind Sprint Delayed Voice Fix - SSE.
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Standardized the casting sound level entry for most of the shouts to ensure NPCs' proper response if you use shouts before being detected.
Slow Time: duration reduced to 10/15/20 (since I did increase the strength of the Slow Time effect, the previous duration was a bit too overpowered)
Soul Tear: The shout now does no damage to dragons, Miraak and yourself (based on the lore, dragon souls are very resilient, so the idea of a shout that "shatters" soul dealing damage to being with dragon souls is kinda wacky).
Marked for Death: armor rating drain rate reduced to 5/10/15 per second per word (in vanilla most enemies have very little to 0 armor rating, so with the previous magnitude this shout is a bit too strong).
Minor text grammar fixes
Version 3.4
Slightly tweaked player's shout resistance effect (the AllowShouting perk). With this change, most shouts when used against you should be on par when compared to vanilla game in term of damage (most enemies would only have access to Frost Breath, Unrelenting Force and Disarm; however; depending on your setup, they could get shouts like Fire Breath and Ice Form).
Kyne's Peace: Slightly rewrote description so that the text won't be cut off when viewing it the shout tab.
Call of Valor: added condition to prevent summon duplication if you have other mods that increases summon limit. Removed the actortypeundead keyword from the 3 heroes.
Animal Allegiance: added condition to prevent summon duplication if you have other mods that increases summon limit. Removed the actortypeundead keyword from them as well.
Summon Durnehviir: added condition to prevent summon duplication if you have other mods that increases summon limit.
Falskaar patch: Champion Spirit: Slightly rewrote description so that the text won't be cut off when viewing it the shout tab and cooldown changed to 15/15/15.
Wyrmstooth patch: for Phantom Form shout, I decided to create 2 new actors, 1 male Nord and 1 female Nord, for the summon effect; I kept getting dark face issue when working with the original actor, so this is probably for the best. Each actor will be summoned depending on your character's chosen sex. Their weapon now has a higher attack damage compared to most weapons in the game (the phantom still deal very little to no damage; this change is made to prevent the phantom sometimes will pick up another weapon with higher base damage during combat).
Wyrmstooth patch: slightly rewrote the magic description text of Phantom Form. The phantom now has an invisible aggro cloak that turn hostiles' attention away from you (using a script from Dragonborn DLC) and is capable of using Whirlwind Sprint to sow chaos during combat. You also can not summon more than 1 phantom, even if you have perks or magic effects increasing summon limit (please note you need to use the optional file along main file so that the phantom can actually use the shout).
Wyrmstooth patch: Vulthurkrah should now properly uses his Storm Call shout (his Storm Call use the vanilla effects without edits from my mod). The shout is still unvoiced since both the mod and vanilla game do not have the dragon voice for this shout).
Wyrmstooth patch: Removed Dismay shout from Vulthurkrah's spell list (Wyrmstooth dragon boss) since he could priority use this shout instead of other normal dragon shouts (the Dismay shout in his spell list is the same one as player's) (I will revert this change in the future if Wyrmstooth's author makes the change by themselves).
Thunderchild patch: Removed the leftover ghost effect from animal spirits of Animal Allegiance.
Whirlwind Sprint: added some minor grammar corrections and incorporated voice fix from "Whirlwind Sprint Delayed Voice Fix - SSE" mod by Deebz96. The cloak effect now also has 75% chance to negate incoming magic damage completely while it's active.
Removed recover flag from 2 summon animal effect of Animal Allegiance (redundant edits from my part).
Dragon Aspect: cooldown changed to 15/15/15.
Rewrote condition to make the 20% chance to resist Ice Form's paralysis and Unrelenting Force's knockdown when you are level 51 and above is actually a 20% chance.
Corrected grammar for some magic effect descriptions. Some minor description texts were also rewritten.
Bend Will: word 1 will now put affected targets in a stone shell for 5 seconds. They are paralyzed and take extremely reduced damage (for this change I have to make to make extra effect flagged as a hostile action in order not to break combat, so during Dragonborn DLC main quest, please be careful when using this shout to cleanse the Maker Stones) (also when using this effect on a non-hostile targets, the game may get funky with the bounty but this is a problem with how the game recognizes crimes and witnesses).
Elemental Fury: the description now will show the percentage of attack speed increase per word.
Gormlaith, Felldir and Hakon now know Elemental Fury and Whirlwind Sprint and may use them in combat.
Slightly tweaked Miraak's combat shouts so that he should use them during combat accordingly.
Miraak's Whirlwind Sprint: when he uses this shout (outside of scripted dashes during your fight with him), he too will be cloaked in whirlwind without dashing forward. The cloak grants him extra armor + spell absorption; the whirlwind also causes stagger when you are close to him.
Whirlwind Sprint: the chance for knockdown from whirlwind cloak is reduced to 25/50/75 percent per word level.
Streamlined and standardized some taper values to ensure shouts' duration and magnitude value are exactly what I state in the description.
Frost Breath: slow effect magnitude increased to 25/50/75% per word level.
Slow effect for Ice Form and Frost Breath now won't stack with other slow effects with the MagicSlow keyword. Targets with 75% Frost resistance or more are immune to the slow.
Dismay: the shout now won't work on Vampire Lord, Miraak, Ebony Warrior and Karstaag.
Version 3.3
Removed the Dragon Rising quest completion requirement from the perk I edited for the shout resistance (not sure if this would break anything, but the Mod Shout OK entry from the perk AllowShouting does not prevent you from using shouts if you add them through Console Command. Also, by default, dragons only spawn after this quest).
Included latest script from Storm Wrath Lightning.
Falskaar patch: Champion's Spirit: duration reduced to 150/300/450 seconds, unarmed damage bonus reduced to 25/50/75 points. Magic resistance bonus is increased to 10/20/30%.
Undeads from Durnehviir's summon shouts: they now only takes 10% of falling damage. Increasing Durnehviir summon range somehow allows him to summon them on his body and those undeads would sometimes drop from the sky.
Storm Call: lightnings strike a little slower, however, the damage is increased to 25/50/75 per level.
Drain Vitality: it now deals 10 points of Health/Magicka/Stamina to affected targets and transfers 5 points of Health/Magicka/Stamina per target hit to you (I forgot to take into account that absorb damage counts as damage for affected enemies, so I lowered the damage for the drain attribute to match what I have in mind initially. In addition, the bonus absorption if the player is a vampire has been removed.
Become Ethereal: Removed the waterwalking ability (while this is fun, it also robs you one of the underwater exploration tool). The shout will now also apply Light Foot perk from Sneak skill tree during its duration.
Slow Time: The shout will now apply Light Foot perk from Sneak skill tree during its duration.
Added some minor tweaks and conditions to make AIs use the available shouts assigned to them more appropriately.
Wyrmstooth patch: Phantom Form - The phantom now is a male Nord with a default face preset. Instead of being locked in one place, the phantom will start to combat hostile targets to distract them (it deals heavily reduced damage).
Thunderchild patch: For Marked for Death's empowered version, the full shout will drain extra 5 points of armor rating from affected targets. This effect persists until they are dead (the armor rating will reset after they die should you still want to reanimate them).
Edited some minor text descriptions for Animal Allegiance, Call of Valor and Drain Vitality.
Version 3.2
Whirlwind Sprint: If used during combat, you will get a few seconds of slow time. Also I have changed the shader effect to something more appropriate (the steam one is kind of out of place with the whirlwind cloak).
Become Ethereal: readded the no fall damage effect back to the shout (this prevents your character grunting when landing even though you are invulnerable to fall damage during the effect; I actually forgot why I added this in the first place, silly me)
Force Without Effort: the immunity also apply to Dragon's Unrelenting Force (some mods, like my my mod Slightly Stronger Dragons actually gets dragons to use the shout, so it's nice effect to have)
Eternal Spirit: health regeneration during Ethereal Form increased back 200% (at the 100% value it is a bit underwhelming compared to other 2 word mediations) (also in Creation kit it seems like the default effect is attached to a quest, probably for the purpose of Paarthurnax teaching word meditation, so for safe precaution, the stamina and magicka regeneration effect is now attached to the default health regeneration by the Perk to Apply function (I used an unused vanilla perk called MQGreybeardsFeim).
Marked for Death: the shout now drains 5 point of health and 10/20/30 points of armor rating for 60/90/120 seconds. Overall cooldown is changed to 40/60/80 seconds (the shout can not be stacked and the armor rating will return to normal after the effect ends; thanks to the script of Marked for Death Fix by SomeWelshGuy the armor rating can be drained without getting stuck to one value for the whole duration).
Slow effect from Frost Breath and Ice Form now deals a slightly detrimental effect to opponents' carry weight (vanilla Skyrim does not update actor speed unless something changes their carry weight)
Frost Breath: slow effect duration increased to 20 seconds for all 3 words.
Ice Form: slow effect duration changed to 25/35/45
Elemental Fury and Battle Fury: I discovered an unused visual effect left in the game that looks appropriate to what I am looking for, so I added it to these shouts.
Dragonborn Frost: paralysis duration reduced to 6/12/18 seconds
Gormlaith: I included her facegen texture to prevent crashing when summoning her (in the 3.1 I only included mesh file) (also the mesh and texture are loose file and not packed in the BSA; if you are using mods changing her appearance, you may need to create a patch).
Animal Allegiance: removed the condition that you must be outside to summon the spirit animals.
Added several perks to Felldir, Gormlaith and Hakon
Storm Call: now used updated script from the latest version of Dajemic's Storm Wrath Lightning. Damaged is reduce to 20/40/60 shock damage per word level.
Slightly rewrote the description for Aura Whisper in the magic effect menu.
Version 3.1
Ice Form: the shout will now deal 375/625/875 points of Frost damage over 15/25/35 seconds. Targets affected will also have movement speed reduce by 75% for 30/50/70 seconds.
Cyclone: I accidentally increased the damage of the shout. The damage will go back to 50/100/150 as intended.
Animal Allegiance: summon animal spirits now have new visual, courtesy of Ethereal Beasts - Familiar and Spirit Visuals by PastChristmas
All summons from shouts now have standardized vanilla speed value: 100.
Call of Valor: Gormlaith, Felldir and Hakon now use Sovngarde glow effect (Hakon loses some of his beard with the vanilla ghost effect, also for Gormlaith I included a renamed vanilla facegen nif to prevent black face bug).
Some draugrs use a weaker version of the Unrelenting Force, so for this Unrelenting Force version I set the cooldown to 90 (you would think this does not matter much but in vanilla game the cooldown for this version is 15, so you could get bombarded and stunlocked by a group of draugrs).
Dragon Aspect: updated description about which health value Ancient Dragonborn shows up to help you (25%)
The resistance for Unrelenting Force's knockdown and Ice Form's paralysis when you are level 51 should work properly now.
Disarm Shout: increased cooldown to 20/35/50. Disarm Shout after knockdowns and disarms target now causes disorientation effect for enemies: for 10/15/20 seconds if they try to equip weapons again they get thrown down until the effect goes off.
Remove Dismay from Odahviing and remove Ice Form/Soul Tear from Durnnehviir. While it's fun seeing them utilize different shouts, more often than not their AIs freak out and keep spamming low damage/support shouts.
Increase range and duration for Durnehviir's undead summon shout
Version 3.0a
Dragon Aspect: to summon Ancient Dragonborn your health now needs to be under 25%.
Added some missing changes as I uploaded the wrong file for 3.0.
Version 3.0
Unrelenting Force: damage increased from 25/50/75 to 50/75/100 (extra damage from the Dragonborn Force power also been increased to 50/75/100)
Force Without Effort mediation perk: stagger damage and resistance decreased back to vanilla value: 25% with an extra effect: Unrelenting Force's damage is increased by 50%. and you can not be harmed by it.
Eternal Spirit meditation perk: Health regeneration bonus during Ethereal form is reduced from 200% to 100%.
The Fire Within meditation perk: Removed the frenzied effect. Instead, Fire Breath will reduce targets' armor rating by 150/300/400 for 15/30/45 seconds.
Call Dragon: name changed to Summon Odahviing, also you will need to complete the Dragonslayer quest to bend will him with word 1/2 (tested with the new condition I put in and it works wonders)
Summon Durneviir: readded the condition to bend him with word 1/2, which is completing his quest: summoning him for 3 times and learning the Soul Tear shout (tested with the new condition I put in and it works wonders)
Bend Will: reduced the duration for word 2/3 from 600/900 to 180/360 (I did not realize the shout can bend multiple targets at first).
Frost Breath: reduced slow effect from 50/75/100% down to 50% for all 3 words (this change would probably go unnoticed since the slow effect in vanilla is broken)
Ice Form: reduced slow effect from 100% down to 75% for all 3 words (I also reworked player resistance, you would be paralyzed around 9 seconds and take around 67.5 points of Frost damage on Adept)
Drain Vitality: drain damage increased from 5 to 10. If you are a vampire, absorb damage is increased by 100%.
Marked for Death: the purple shader will last for the whole duration (not sure if I messed this up in 2.9 but I found the FX persist flag is unmarked in Creation Kit during my work for the 3.0)
New changes to the resistance against Unrelenting Force's knockdown effect and Ice Form's paralyze effect: raised the level for the resistance to 51, and instead of total immunity, these effects only have 20% chance to occur.
Elemental Fury: removed the MagicShout keyword (not a bugfix, but since some mods strengthen shouts by reading this keyword, removing this can increase compatibilities with them)
Shout effects now use shout icon art in the magic effect menu.
Throw Voice: cooldown reduced from 45/30/15 to 30/20/10
Storm Call: stagger chance changed from 20% for all 3 word to 10/20/30% respectively.
Minor changes: Kyne's Peace description now also alludes to the healing properties, Whirlwind Sprint: the effect name in the magic effect is changed to Tempest Rush and new shader for Elemental Fury and Battle Fury.
Dragonrend: removed the NoFlightAbility script (I did not realize it makes dragons stand completely still after being hit by this shout).
The Dragonborn Force Black Blook perk: the disintegrate chance is reduced from 25% down to 20%
Kyne's Peace: the heal value is increased to 75/150/225 points of health/stamina/magicka.
Thunderchild patch: added missing empowered effects for several shouts
Dismay shout: cooldown is reduced 30/40/50 and the duration is increased to 20/30/40
Version 2.9
Reduced Unrelenting Force damaged to 25/50/75 (extra damage from the Dragonborn Force power also been reduced to 25/50/75).
Fixed Become Ethereal's word 2 bug that causes the shout to not have extra effects (muffe and waterwalking).
Added Soul Tear shout to Durnehviir (he wouldn't spam it all the times, at least in my testing).
Changed visual effect for Whirlwind Sprint, Elemental Fury and Battle Fury.
Added extra effect for Whirlwind sprint: while the cloak is active, you have 75% chance to negate all incoming physical attacks.
Removed quest requirements for Call Dragon and Summon Durnehviir
Version 2.8
Fixed some minor bugs on the main file.
Thunderchild patch: deleted duplicated records when I was converting it to Special Edition.
Wyrmstooth patch: fixed some minor bugs with the Phantom from the Phantom Form shout.
Falskaar patch: added the "once a day" description to the Champion's Spirit shout.
In vanilla, shouts are borderline useless. With my mod, shouts are actually lore-friendly now!
I highly recommend that you should use my mod with those adding more high level enemies to your game and play with higher difficulties, as I usually envision and balance the experience around that idea.
Give me an endorsement if you enjoy my mod. <3
*Installation: This mod requires Unofficial Skyrim Patch Special Edition Patch! Just place my files into your Skyrim's directory location (data folder) and you're done. I do recommend starting a new game with my mod so that the changes for NPCs can actually take effect.
If you decide to install this mod mid playthrough, then make sure you are not under any shout cooldown and don't have any active effect from shouts! You may need to re-equip shout meditation perks and Black book powers to get them to work normally again.
*General changes: + Shouts will have dragon language translation in the menu. + Shouts now don't belong to any school of magic to avoid unintentional effects from magic mods you have in your load order (Fire Breath/Frost Breath/Ice Form still benefit from vanilla Augmented Flames/Augment Frost perks). + You only take a fraction of damage from Unrelenting Force, Frost Breath, Fire Breath, Ice Form and Storm Call. You may need to use the remove perk command and add perk command if you install my mod mid playthrough, as I edited a default perk on player for the resistance effects and the game may not register these changes on the fly. The perk code is 000f11a9 (internal name in Creation Kit is AllowShoutingPerk). + When you are level 51 and above, Unrelenting Force's knockdown and Ice Form's paralysis only have 20% chance to affect you. + You can fast travel in real-time with dragons when riding them (delete the INI file if you don't like this feature). + Unrelenting Force's cooldown (weaker version used by low level Draugs that does not ragdoll) is increased to 90 seconds. + Miraak's assigned shouts are slightly changed so that he would make use of them during the fight with you in Dragonborn DLC main questline.
*Changes to Word Meditation perks: + Force Without Effort: You stagger 25% less and foes stagger 25% more. Unrelenting Force shout deals 50% more damage and you can not be harmed by it.
+ Eternal Spirit: While in Ethereal form, your health recovers 200% faster and your stamina + magicka recover 100% faster.
+ The Fire Within: Fire Breath shout deals 50% more damage and reduces targets' armor rating by 150/300/450 for 15/30/45 seconds.
*Changes to Black Book shout powers: + Dragonborn Flame: Summons a fire wyrm when your Fire Breath kills an enemy (the wyrm now has better AI and stronger stats).
+ Dragonborn Force: Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies (Unrelenting Forces deals 50/75/100 extra points of damage and has 20% chance to cause 200000 points of damage, enough to kill anyone standing in your way).
+ Dragonborn Frost: Your Frost Breath Shout lasts 50% longer and it can encase your foes in ice. (enemies failing to resist are encased in ice for 6/12/18 seconds).
*Changes to Shouts: [Animal Allegiance] + cd: 30s/animals under level 25 become your allies for 3 minutes; a spirit wolf comes to your aid for 120 seconds. + cd: 50s/animals under level 50 become your allies for 6 minutes; a spirit wolf and a spirit sabre cat come to your aid for 150 seconds. + cd: 70s/animals under level 50 become your allies for 9 minutes; a spirit wolf, a spirit sabre cat and a spirit bear come to your aid for 180 seconds.
[Aura Whisper] + cd: 10s/nearby creatures' lifeforce are revealed for 30 seconds; your senses are also sharpened, allowing you to deal more critical damage to foes (25% chance to cause 6x critical damage). + cd: 15s/nearby creatures' lifeforce are revealed for 45 seconds; your senses are also sharpened, allowing you to deal more critical damage to foes (50% chance to cause 8x critical damage). + cd: 20s/nearby creatures' lifeforce are revealed for 60 seconds; your senses are also sharpened, allowing you to deal more critical damage to foes (75% chance to cause 10x critical damage).
[Battle Fury] (Instead of enchanting weapons, this shout increases attack speed directly with a magic cloak and enchanted weapons can benefit from the speed increase) + cd: 20s/allies around you attack 30% faster for 30 seconds. + cd: 35s/allies around you attack 50% faster for 60 seconds. + cd: 50s/allies around you attack 70% faster for 90 seconds.
[Become Ethereal] + cd: 20s/Ethereal form protects you from all damage for 10 seconds; during this time you are muffled and gain Light Foot perk. + cd: 40s/Ethereal form protects you from all damage for 20 seconds; during this time you are muffled and gain Light Foot perk. + cd: 60s/Ethereal form protects you from all damage for 30 seconds; during this time you are muffled and gain Light Foot perk.
[Bend Will] + cd: 20s/targets failing to resist are encased in stone shell for 5 seconds. + cd: 60s/forces enemies to become your allies for 180 seconds. + cd: 90s/forces enemies to become your allies for 360 seconds. If your target is a dragon, then it becomes an ally for a time.
[Call Dragon] => Name changed to Summon Odahviing, he has stronger stats and shouts. + cd: 5s/bends will Odahviing (requirement: complete Dragonslayer quest) + cd: 5s/bends will Odahviing (requirement: complete Dragonslayer quest) + cd: 15s/calls Odahviing from the Throat of the World to help you in the time of need.
[Call of Valor] (these heroes now has stronger stats with appropriate combat perks and they will use Fire Breath/Frost Breath/Disarm/Dismay/Ice Form/Unrelenting Force/Dragonrend/Elemental Fury/Whirlwind Sprint in combat. They also got 40% shout cooldown reduction. For Gormlaith specifically, I made her use the default female stance instead of the male one) + cd: 90s/summons Gormlaith from Sovngarde for 180 seconds. + cd: 90s/summons Felldir from Sovngarde for 180 seconds. + cd: 90s/summons Hakon from Sovngarde for 180 seconds.
[Clear Skies] (the shout lasts longer and the shockwave no longer kills birds when used in the wild, it is also considered a non-hostile action when you aim the projectile at someone) + cd: 10s/causes clear weather for 60 seconds. + cd: 15s/causes clear weather for 90 seconds. + cd: 20s/causes clear weather for 120 seconds.
[Cyclone] + cd: 40s/summons a cyclone knocking down enemies and dealing 50 magic damage. + cd: 50s/summons a cyclone knocking down enemies and dealing 100 magic damage. + cd: 60s/summons a cyclone knocking down enemies and dealing 150 magic damage.
[Disarm] (due to the new effect, npcs immune to paralysis are also immune to Disarm; however; in vanilla game, not many npcs have this immunity) + cd: 20s/Enemies under level 25 with weapon drawn get knocked down and disarmed. For 10 seconds if they try to equip their weapon again they get knocked down again until the timer goes off. + cd: 35s/Enemies under level 50 with weapon drawn get knocked down and disarmed. For 15 seconds if they try to equip their weapon again they get knocked down again until the timer goes off. + cd: 50s/Enemies under level 75 with weapon drawn get knocked down and disarmed. For 20 seconds if they try to equip their weapon again they get knocked down again until the timer goes off.
If you are are using multiple weapons and the shout hits you, you may get stuck being paralyzed for the whole duration. This is because the game may automatically equip the previous one on you after the first one gets "disarmed". You may bypass this by unequipping the previous weapon through inventory menu; however, you will still get knocked down if you try to equip any weapon for the remaining duration.
[Dismay] + cd: 40s/foes under level 25 (except Dragons) flee in terror for 20 seconds. + cd: 50s/foes under level 50 (except Dragons) flee in terror for 30 seconds. + cd: 60s/foes under level 75 (except Dragons) flee in terror for 40 seconds.
[Dragon Aspect] + cd: 15s/increases armor rating by 100 points, unarmed attacks deal extra 75 damage, power attack damage is 50% stronger and stamina regenerates 50% faster for 5 minutes + cd: 15s/increases armor rating by 200 points, unarmed attacks deal extra 75 damage, power attack damage is 50% stronger, stamina regenerates 50% faster and resistance against fire and frost is 50% stronger for 10 minutes. During this time Ancient Dragonborn is summoned when health falls below 25%. + cd: 15s/increases armor rating by 300 points, unarmed attack deal extra 75 damage, power attack damage is 50% stronger, stamina and magicka regenerate 50% faster, resistance against fire and frost is 50% stronger, spells are 50% more effective and shouts recharge 20% faster for 15 minutes. During this time Ancient Dragonborn is summoned when health falls below 25%.
[Dragonrend] + cd: 25s/When hit dragons are forced to land and unable to take flight for 50 seconds. During this time they are weak against physical blows and magical damage (-250 armor rating and 25% weaker to magic). + cd: 35s/When hit dragons are forced to land and unable to take flight for 80 seconds. During this time they are weak against physical blows and magical damage (-500 armor rating and 50% weaker to magic). + cd: 50s/When hit dragons are forced to land and unable to take flight for 110 seconds. During this time they are weak against physical blows and magical damage (-750 armor rating and 75% weaker to magic).
[Drain Vitality] + cd: 40s/deals 10 stamina damage and absorbs 5 points of stamina for 20 seconds. + cd: 50s/deals 10 stamina/magicka damage and absorbs 5 points of stamina/magicka for 25 seconds. + cd: 60s/deals 10 stamina/magicka/health damage and absorbs 5 points of stamina/magicka/health for 30 seconds.
[Elemental Fury] (Instead of enchanting weapons, this shout increases attack speed directly with a magic cloak and enchanted weapons can benefit from this speed increase. Please note that ranged weapons are only partially affected by this, as the WeaponSpeedMult value only speeds up the drawing speed, the nocking animation speed are not affected). + cd: 40s/physical attacks are 30% faster for 20 seconds. + cd: 50s/physical attacks are 50% faster for 25 seconds. + cd: 60s/physical attacks are 70% faster for 30 seconds.
[Fire Breath] + cd: 40s/deals 400 fire damage over 5s. + cd: 50s/deals 500 fire damage over 5s. + cd: 60s/deals 600 fire damage over 5s.
[Frost Breath] + cd: 40s/deals 400 frost damage over 10 seconds, target's movement speed is reduced by 25% for 20 seconds. + cd: 50s/deals 500 frost damage over 10 seconds, target's movement speed is reduced by 50% for 20 seconds. + cd: 60s/deals 600 frost damage over 10 seconds, target's movement speed is reduced by 75% for 20 seconds.
[Ice Form] + cd: 30s/deals 375 frost damage over 15 seconds while encasing foes in ice, target's movement speed is reduced by 75% for 25 seconds. + cd: 60s/deals 625 frost damage over 25 seconds while encasing foes in ice, target's movement speed is reduced by 75% for 35 seconds. + cd: 90s/deals 875 frost damage over 35 seconds while encasing foes in ice, target's movement speed is reduced by 75% for 45 seconds.
[Kyne's Peace] + cd: 40s/animals and spriggans under level 25 are friendly to you for 5 minutes/heals everyone around you 75 points of health/stamina/magicka. + cd: 50s/animals and spriggans under level 50 are friendly to you for 10 minutes/heals everyone around you 150 points of health/stamina/magicka. + cd: 60s/animals and spriggans under level 75 are friendly to you for 15 minutes/heals everyone around you 225 points of health/stamina/magicka.
[Marked for Death] + cd: 40s/drains 5 points of health and 10 points of armor rating per second for 60 seconds. + cd: 60s/drains 5 points of health and 20 points of armor rating per second for 90 seconds. + cd: 80s/drains 5 points of health and 30 points of armor rating per second for 120 seconds.
[Slow time] + cd: 50s/slows down time to 15% of normal speed for 20 seconds; during this time you are muffled, gain waterwalking ability and have Light Foot perk. + cd: 60s/slows down time to 10% of normal speed for 25 seconds; during this time you are muffled, gain waterwalking ability and have Light Foot perk. + cd: 70s/slows down time to 5% of normal speed for 30 seconds; during this time you are muffled, gain waterwalking ability and have Light Foot perk.
[Soul Tear] +cd: 15s/causes stagger and soul traps target for 6 seconds. +cd: 30s/causes stagger, soul traps target for 8 seconds and deals 200 magical damage. +cd: 90s/causes stagger, deals 400 magical damage and soul traps target for 10 seconds; target under level 99 will be reanimated for 180 seconds if killed on hit.
[Storm Call] (the lightning only strikes hostile targets, however, neutral animals may still get targeted) + cd: 600s/summons a lightning storm dealing 25 points of shock damage (per strike) ONLY TO YOUR FOES for 60 seconds. Lightning strikes have 10% chance to cause stagger. + cd: 700s/summons a lightning storm dealing 50 points of shock damage (per strike) ONLY TO YOUR FOES for 120 seconds. Lightning strikes have 20% chance to cause stagger. + cd: 800s/summons a lightning storm dealing 75 points of shock damage (per strike) ONLY TO YOUR FOES for 180 seconds. Lightning strikes have 30% chance to cause stagger.
[Summon Durnehviir] (he has stronger stats and shouts) + cd: 5s/bends will Durnehviir (requirement: finish his summon quest) + cd: 5s/bends will Durnehviir (requirement: finish his summon quest) + cd: 15s/summons Durnehviir from Soul Cairn for 3 minutes.
[Throw Voice] (the range is increased with slightly longer cooldown) + cd: 30s + cd: 20s + cd: 10s
[Unrelenting Force] + cd: 15s/staggers enemies and deals 50 magic damage. + cd: 30s/staggers enemies and deals 75 magic damage. + cd: 45s/knocks down enemies and deals 100 magic damage.
[Whirlwind Sprint] + cd: 15s, the Thu'um carries you forward and encases you in a whirlwind cloak lasting for 4 second; enemies in melee range have 25% chance to be flung away. You are immune to fall damage and have 75% chance to negate all incoming physical/magic attacks while the cloak is active. You get a few seconds of slow time effect if you use the shout during combat. + cd: 20s, the Thu'um carries you forward and encases you in a whirlwind cloak lasting for 7 second; enemies in melee range have 50% chance to be flung away. You are immune to fall damage and have 75% chance to negate all incoming physical/magic attacks while the cloak is active. You get a few seconds of slow time effect if you use the shout during combat. + cd: 25s, the Thu'um carries you forward and encases you in a whirlwind cloak lasting for 10 second; enemies in melee range have 75% chance to be flung away. You are immune to fall damage and have 75% chance to negate all incoming physical/magic attacks while the cloak is active. You get a few seconds of slow time effect if you use the shout during combat.
[Phantom Form] (Wyrmstooth mod, the phantom is no longer naked and knows Whirlwind Sprint shout. However, you need to use the patch in tandem with the main plugin for them to utilize it) + cd: 20s, summons a spectral clone to act as a decoy for 30 seconds, the phantom know Whirlwind Sprint and can use it during combat to sow chaos. + cd: 30s, summons a spectral clone to act as a decoy for 45 seconds, the phantom know Whirlwind Sprint and can use it during combat to sow chaos. + cd: 40s, summons a spectral clone to act as a decoy for 60 seconds, the phantom know Whirlwind Sprint and can use it during combat to sow chaos.
[Champion's Spirit] (Falskaar mod, can only be used once per day). + cd: 10s, increases weapon damage by 25%, incoming physical damage is reduced by 15%, stamina is increased by 50 points, unarmed attacks deal extra 25 damage, resistance against magic is 10% stronger and incoming spells have 10% chance to be negated completely for 150 seconds. + cd: 10s, increases weapon damage by 50%, incoming physical damage is reduced by 30%, stamina is increased by 100 points, unarmed attacks deal extra 50 damage, resistance against magic is 20% stronger and incoming spells have 20% chance to be negated completely for 300 seconds. + cd: 10s, increases weapon damage by 75%, incoming physical damage is reduced by 45%, stamina is increased by 150 points, unarmed attacks deal extra 75 damage, resistance against magic is 30% stronger and incoming spells have 30% chance to be negated completely for 450 seconds.