With the loss of Helgen, Falkreath hold's Eastern border was mostly undefended and bordering rebel Stormcloak holds. When an opportunity arose to claim a defensible position, it was taken. Hasty fortification were erected, and Pinewatch Pass was manned with guards.
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Changelogs
Version 2.00
utilizes records form my common guard resources, which is now a required master
finally broke down and edited the navmesh in this cell- NPCs will now traverse the ground outside the SW, and cover info has been generated. This will benefit both the guards, and the initial badits that occupy the area
changed some of the finished structure components to use "less bandity" textures (Yes, that is now a word. )
Version 1.11
Added missing script to bsa (Thanks Enclave19fall!)
Version 1.10
Minor redecoration continues 2 days after the pass is claimed by Falkreath.
reduced total number of script instances from eight, to one
gave guards patrol routes
Version 1.05
replaced torches at the tower bases with lanterns after reclaimation, to make it look a little more "civilized" and less bandit-owned
fixed several supports being visible prior to the pass being reclaimed
Version 1.01
added "use all" flag to Stormcloak Guard outfit list(thanks Astakos)
Version 1.0
initial release
If, in your travels, you defeat the bandits controlling the Pinewatch "toll plaza" Falkreath will jump at the opportunity to fortify and man that post. With the recent loss of Helgen, Falkreath's Eastern border was vulnerable to enemy attack.
Hastily-erected fortifications and a contingent of four hold guards aren't a lot of defense, but they're something. Besides, those bandits needed to be taught a lesson for not paying proper tribute.
After the bandits are defeated, this adds: - Small hastily-constructed wooden buildings to each side of the bandit bridge, including sleeping accomodations.
- New technology for Skyrim: wooden planks around the perimeter of the platform, that are expected to reduce the incidents of guards taking an arrow in the knee by up to 72%!
- Four guards, with AI packages including sleep schedules.
- If Falkreath changes allegience during the Civil War, so will the guards.
- Slightly revised Falkreath Hold Guard outfits, matching the outfits here.
The only NavMesh edits are to the cell the bridge occupies (-4, -20). A few trees were moved in cell -4, -21. No world edits beyond that.
The lamps and posts lighting the road after the pass is reclaimed are very much inspired by Lanterns of Skyrim. The basic idea for this came from Falkreath Bandit's Downfall. This started as a patch for my personal use, aimed at fixing FBD's fatal flaw: the guards it spawns are always Imperial, regardless of Falkreath's allegiance. But it turned out that it was less work to start over from scratch.