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File credits
-Powerofthree for making SPID -Enaisiaion for making Apocalypse
thanks to both of them for making their mods open permission too
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Changelogs
Version 1.4
updated to the 5.0 format
removed twister
made all summons not get spells the proper way with -S
added the spells: ghostwalk, backlash and Sotha's Maelstrom from illusion and alteration. its in the restoration file
NEW SKILL LEVEL DISTRIBUTION:
apprentice 25-49
adept 50-90
expert 75
standardized all spells to have a 20% chance since enemies will have fewer spells now.
updated the optional file
Version 1.3
excluded vampires from getting restoration and fire spells
made vampires be able to get some frost and shock spells
Version 1.2
-made fire, frost and storm mages not get destruction spells from the other elements.frost mages wont cast fire spells, etc
-made the above mentioned mages not get adept conjuration spells. they now only have access to novice and apprentice conjuration spells.
Version 1.1
increased the skill requirement for expert spells to 100, this should make npcs be able to cast spells longer. lvl 37+ npcs should be able to cast expert and master spells.
lowered the chance of master spells to 5. enemies got them way too often and ended up also burning through their magica really fast.
Version 1.0
added a new optional file which makes conjured npcs not get spells from the main file. i have learned how to better assign keyword to npcs. the file in the main files should barely do anything.
WHAT DO THE MOD DO:
gives: Conjuration Destruction Restoration and some alteration and illusion spells from Apocalypse to npcs. the distribution chance is 20%.
HOW DOES THE MOD DO IT:
this mod gives spells to any actor who use the ActorTypeNpc string and who have high enough skill level to use that spell. Any humanoid npc (the vanilla playable races, dremora race, mod added humanoid races) will get spells from Apocalypse. npcs who have 50-90 in conjuration will get adept conjuration spells, if they have 100 then they will get master conjuration spells. this applies to the Apocalypse spells for npcs main file
any npc who use one of the vanilla spellcaster/hybrid classes will get spells based on their affinity to a school of magic. Any class who have 3 or higher in a school of magic will get access to apprentice to master spells in a school of magic, classes with a 2 will get access to spells from apprentice to adept. the classes with a 1 wont get any Apocalypse spells. this applies to the Apocalypse spells for spellcasters main file https://en.uesp.net/wiki/Skyrim:Classes this is where i get the numbers from.
installation: just download with manager and enable the mod in your mod manager.
additional info: -summons dont get spells. -npcs who level with the player (like followers) can get more spells the higher level they get ingame. spid runs each time the player level up, so if you are level 50 then npcs might have completely different spells from when you were lvl 10. -vampires dont get restoration spells. -pyro, cryo and electromancers dont cast destruction spells from outside of their element with the spellcaster main file.