Патч исправляющий навигационные сетки, установка не требуется.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Undriel for creation of Quaint Raven Rock. Wolfman5750 for completing majority of the nav work here!
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Translations
No translation available on the Nexus
Changelogs
Version 2.23
Linked a broken border that was still present
Corrected a injected reference that was injected into QRR main esp somehow.
Version 2.22
Ran the main plugin through QAC to clean the itms that were present.
Version 2.1
Updated Nav optimizations done to resolve a missing door link that had occurred somehow.
Updated Clockwork patch to be inline with the latest edits
Version 2.0
Added missing navcut box for one of the gates.
Further cleaned up the navm around Ravenrock.
Further cleaned the Clockwork too.
Love Quaint Raven Rock but after looking at the navmesh I couldnt unsee what had been done. Neither could Wolfman5750 so we went resolved the issues (majority of the work is from Wolfman). The gate now has nav so followers and npcs can once again travel through it. Implemented some nav cuts on some clutter and the gate as well.