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Patch by Mattski123

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mattski123

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About this mod

This is a mod which removes certain creatures from the levelled lists and world placements. Explanation below.

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To get this to work (my mod does NOTHING without these steps)::

Download this mod, then download the Spawn Remover and Find out how to run the script.

Then, open my mod in xEdit and right-click it, then apply script and type spawn remover. Apply script. If there's creatures you WANT to keep, simply delete their records from my mod.

Keep in mind this WILL need to save changes to your original esp file. So, unless you restore a backup of your untampered mod, apply this script and saving the .esps will result in the creatures being gone from the levelled lists for good.

Removing Draugr (IMPORTANT [these extra edits are not included in the mod]):

Spoiler:  
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xEdit plays up when you try to use the spawn remover on draugr. So you have to sort by editor id, open up leveled NPC under SIC, Then delete all record heads from:

1. LCharDraugr04Melee1HFSublist [LVLN:0005594D] to LCharDraugrWarlockMale [LVLN:000BF7BB].
2. SubCharDraugr01Melee1HF [LVLN:00055945] to SubCharDraugr03Melee1HM [LVLN:0005594B].
3. SubCharDraugr01MissileF [LVLN:000387CA] to SubCharDraugr03WarlockF [LVLN:0003BCB6].
4. SubCharDraugr02Melee2HM [LVLN:00023BFF] to SubCharDraugr05EbonyMelee2HMSublist [LVLN:0002433A].
5. SubCharDraugr01Melee1HHelmetFemale [LVLN:000BF7BC] to SubCharDraugr01Melee2HHelmetFemale [LVLN:000BF7BD].
6. dunGeirmundSigdis "Sigdis Gauldurson" [NPC_:000A6842] to dunReachwaterRockSigdisDuplicate "Sigdis Gauldurson" [NPC_:000ECF13].

I'm personally using ROTE & HLE as my Draugr addition mod. Otherwise it gets too much.

Removing extra Individuals:
Spoiler:  
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1. dunJaphetsFollySkeleton "Japhet" [NPC_:000E63D6]
2. JyrikGauldurson "Jyrik Gauldurson" [NPC_:0001BB28]
3. dunFolgunthur_MikrulGauldurson "Mikrul Gauldurson" [NPC_:000AB6FF]
4. dunRebelsCairnLvlDraugrBossRedEagle "Red Eagle" [NPC_:000C1908]

That should stop those extra SIC Draugr. I'm personally also removing TreasCorpseDraugrFemale [NPC_:0004192C] & TreasCorpseDraugrMale [NPC_:0005AFA6] from SIC because they have way too many vanilla references, and I'd rather the vanilla be the override. & dunYngvildDraugr [NPC_:000735DA].
Enjoy!

FAQ:

Why did you make this? - I just didn't like seeing certain creatures in the game that didn't quite "fit" that skyrim aesthetic. All
creatures I kept are probs in the lore too some extent.

Does this make changes to vanilla skyrim? - NO! This will only affect creatures added by the mod.

Which creatures have been removed? - Refer to images as all those xEdit NPCs have been goooooooone. But remember, if you want to keep certain creatures, just delete their records from my mod BEFORE running the spawn remover script. Or just don't select them lol. You can still summon each creature and I recommend NPC Lookup to which I credit helped me make this mod easier/possible.

Please feel free to ask any questions or if there's a monster you think should be added/removed which isn't please let me know! :3

Removed Creatures Collection:

Dugongs and Manatees
Beasts of Tamriel
Monster Mod
Skyrim Immersive Creatures
Ultimate Boss Fight Patch