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Changelogs
Version 1.5
Added customization of weapon nodes even when not wearing a backpack or cape
Added creation of your own preset (see example file in the mod folder)
Added NiNodeUpdate event (needed for some mods attempting to reset nodes)
Added displacement of nodes with respect to the weight of the character (see ini file for info)
Reduced amount of memory used by the mod
Improved general performance of the mod
Version 1.4
Fixed weapons floating while loading a save that has no backpack or cloak
Fixed weapon shifting to some NPCs not being detected upon loading
Version 1.3
Added version for Anniversary Edition
Added ability to disable movement of nodes (for info see the ini file)
Add possibility to use nodes with prefix "CME" useful to make compatible for example "CBPC Equipment physics"
Version 1.2
Added rotation and scale for all nodes
Fixed possible CTD in reading the extradata
Changed type of extradata from NiFloatsExtraData to NiStringsExtraData (for info download the optional file)
Updated ini file
Version 1.1
Added backpack support
Added modifications for each single node (for info see the ini file)
XP32 Maximum Skeleton Special Extended - XPMSSE (not yet tested with other types of modified skeletons and not even with the vanilla skeleton).
Information:
Full pc/npc support;
No need for esp plugin or script;
It can be uninstalled at any time in the game;
Ability to create your own custom settings for each cloak/cape through the Extradata, this step is not mandatory to make the mod work. (download the explanation in the optional files);
You can change the settings of the plugin through the ini file contained in the folder "Data\skse\plugins" the file is "WeaponsRepositionerSE.ini".
Thanks to Nicoroshi for this video showcase explaining how the mod works