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╒═══════════════════════════════════════════════════╕ Lesser Power based Restoration spells for the Paladin on the go! ╘═══════════════════════════════════════════════════╛
Bethnet Links: ╒════════════╕ PC | X1 ╘════════════╛
I wanted to be able to cast my restoration spells while wielding my badass two-handed hammer. That's pretty much it. So here we are.
╒════════════╕ Features ╘════════════╛
☼ Adds Lesser Power versions of Restoration spells. They still cost mana to cast.
☼ Undead-only damaging spells will now damage any enemy.
☼ These spells give you Restoration skill experience.
☼ Their magnitude also scales with your Restoration skill.
☼ The spells have their own spell tomes (ie: "Power Tome: Flash Heal") and are distributed in the leveled lists.
☼ The spells are also affected by Restoration perks.
╒══════════════════╕ Things to Note ╘══════════════════╛
☼ Most spells are weaker/cost more than their vanilla counterparts to compensate for the fact that they are instant cast.
☼ Restoration leveling will be faster (on a per-spell basis only) at lower skill levels with these spells, but at higher skill levels it will be slower. Unless I make multiple ranks of spells, this is how it will have to be. I recommend using a Restoration trainer at high levels. On the bright side, the spells give their XP per cast, regardless of whether they hit a target or heal a wound. This is intentional. I consider it "practicing".
☼ This will conflict with anything that changes the spell tome leveled lists. I'm perfectly happy with making patches.
☼ Compatible with all perk and spell mods in the sense that it doesn't touch vanilla perks/spells. However, because I don't use perk mods, there could be balancing issues I'm unaware of. The worst that would happen is a few spells being stronger than intended.