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Darenii

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New aura themed enchantments.

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New aura themed enchantments.
Enchantments are splitted up between benefical enchantments that are restricted to Rings and harmful enchantments that are restricted to Amulets. The enchantment are disenchantable and scale in range.

Beneficial - Aura - Ring exclusive


Determination - Within 50 feet, increase Armor Rating of allies by 75.
Haste - Within 50 feet, increase Movement Speed of allies by 25%.
Discipline - Within 50 feet, increase Absorb Chance of allies by 5%.
Malevolence - Within 50 feet, increase physical damage dealt by summoned Daedra by 25%.
Iron Maiden - Within 50 feet, allies reflect 25% of incoming melee damage back at their attacker

Ebon Armory - Within 50 feet, increase Health of allies by 25.
Worm's Raiment - Within 50 feet, increase Magicka of allies by 25.
Hircine's Veneer - Within 50 feet, increase Stamina of allies by 25.
Vitality - Within 50 feet, restore 10 Health to allies every 5 seconds.
Clarity - Within 50 feet, restore 20 Magicka to allies every 5 seconds.
Grace - Within 50 feet, restore 20 Stamina to allies every 5 seconds.

Purity of Elements - Within 50 feet, increase Elemental Resistance of allies by 10%.
Purity of Fire - Within 50 feet, increase Fire Resistance of allies by 25%.
Purity of Ice - Within 50 feet, increase Frost Resistance of allies by 25%.
Purity of Lightning - Within 50 feet, increase Shock Resistance of allies by 25%.
Purification - Within 50 feet, increase Poison Resistance of allies by 25%.
Benediction - Within 50 feet, increase Magic Resistance of allies by 10%.


Harmful - Curse - Amulet exclusive

Vulnerability - Enemies within 50 feet have 75 reduced Armor.
Temporal Chains - Enemies within 50 feet are slowed by 25%.
Nullfield - Enemies within 20 feet are unable to regenerate Magicka.
Sanctuary - Undead enemies within 50 feet are staggered by a small chance.
Soul Harvest - Enemies within 50 feet have their Soul trapped.
Frailty - Enemies within 20 feet below 15% Health are executed.
Distortion - Enemies spell casting within 20 feet is interupted by a small chance.
Enfeeble - Enemies within 50 feet deal 10% less physical damage.
Profane Bloom- Enemies within 50 feet explode for 25% of their Health withhin 10 feet as magic damage on death.

Flammability - Enemies within 50 feet have 25% reduced Fire Resistance.
Bonechill - Enemies within 50 feet have 25% reduced Frost Resistance.
Conductivity - Enemies within 50 feet have 25% reduced Shock Resistance.
Pestilence - Enemies within 50 feet have 25% reduced Poison Resistance.
Malediction - Enemies within 50 feet have 10% reduced Magic Resistance.


Special - Absorb - Amulet exclusive

Vampiric Hunger - Absorb 5 Health from nonmechanical enemies within 15 feet, if the wearer is undead.
Vampiric Thirst - Absorb 10 Magicka from nonmechanical enemies within 15 feet, if the wearer is undead.
Vampiric Fatigue - Absorb 10 Stamina from nonmechanical enemies within 15 feet, if the wearer is undead.


Note:
Every enchantment will not be effective on two subjects with the same enchantment due to a bug where the effects will start to stack on both infinitly if source id is identical.
Visual effect is not the lighteffect in screenshots. Lighteffect comes from ENB Lights For Effect Shaders.


Requirements: (v1.2+)
  • SKSE

Compatibility:
  • Mod changes Ring and Amulet leveled lists. Other mods that changes those require a bashed patch.
  • Mod changes vampire outfit [00033840] to distribute the vampire Amulets. Other mods that changes this outfit require a patch.

Added 2 versions to use with Thaumaturgy or Thaumaturgy and Mysticism 2
Version for Thaumaturgy adjusts enchanting values to match values with max enchanting.
Version for Mysticism 2 also changes Malevolence to increase all damage instead of only physical dmg for summons that are affected by Mysticism's new perk for summons. (3P summon spells may need a patch)

Recommended:
Thaumaturgy - An Enchanting Overhaul
ENB Lights For Effect Shaders

Credits:
Path of Exile
The Elder Scrolls Online
Diablo 2 & 3