Hard requirement for VR because editor ID lookup is used in the default install.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
See open source LICENSE on GitHub which trumps Nexus.
File credits
po3 - for all the work and code
Donation Points system
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Fixes [No Death Dispel]: Add some checks to prevent crashes caused by broken mods
General optimization.
Tweaks [Faction Stealing] : Optimized code, skip factions that aren't flagged as CanBeOwner
Tweaks [Faction Stealing] : Cache faction NPCs to mitigate performance issues on heavily modded games
Fixes: Add MagicItemFindKeywordFunctor crash fix
Fixes [Screenshot Validation]: Fixed issue where validator would treat screenshot prefix as a directory
Tweaks [Faction Stealing]: Now checks if ALL (unique or persistent) actors are friendly with the player, instead of just the actors currently present in the area.
Version 1.11.0
Fixes: Add WornRestrictionsForWeapons (based on Parapet's Ammo Enchanting )
Minor performance improvements
Version 1.10.1
Fixes [FirstPersonSetAlpha Fix] : reverted since some users had purple textures for unknown reasons
Fixes: Add FirstPersonSetAlpha Fix (thanks to ForestJ316 )
Fixes [Map Marker Placement Fix] : Fix is disabled if Disable Fast Travel SKSE is installed
Tweaks [Dynamic Snow Material] : Reworked tweak, fixed bug where snow decals would appear on non snowy surfaces, add support for seasonal snow
Tweaks [Dynamic Snow Material] : Reworked tweak, fixed bug where snow decals would appear on non snowy surfaces, add support for seasonal snow
Removed broken tweaks [GetEquipped Fix, Load Door Fade Out Tweak] from config
Version 1.5.0
Fix bug where objects could not be deselected by crosshair
Version 1.4.0.3
Fix Game.GetCurrentCrosshairRef
Add RememberLockAngle tweak
Version 1.4.0.2
Add fix for CrosshairRefEvent in VR. In VR, this will only fire if gamepad is enabled. The fix fires the event with hand selection. Thanks to adamhynek for figuring out the fix.
Add detection for DisableFastTravel dll. This fixes a CTD due to both dlls modifying the mapMarker function.
Add experimental RemoveSuspendedStackFlushTimeout This disabled the 30 second timer for frozen stacks. This may allow the flush to finish but also may lock the game. Use this for testing. May need to redesign to allow increasing the timeout instead of removing.
VR port of powerofthree's Tweaks. See original for full description and settings. I have tested most but not all, but let me know if any don't appear to work.
This has everything from SSE/AE but also adds:
(VR ONLY) VR CrosshairRefEvent Fix - Trigger CrossHairRefEvent with hand selection (normally requires game controller to enable crosshair events). Enabled by default.
(VR ONLY) Remember Lock Angle Tweak - Broken lock picks do not reset angle. Disabled by default.
Powerof3 is an awesome modder but can't support VR due to a lack of a headset. I've offered to help where I can. I've built this from his latest source under MIT. VR versions will always have a tweak version of .1 although it will be based on SSE as long as possible (e.g., 1.5.0.1).