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Changelogs
Version 1.1
Changed one texture and modified the UV
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The texture choices for the Hearthfire Trophy Pedestals might look ok in Vanilla, but once you add a few texture packs they start to look downright weird. This is a little mesh edit that changes the textures to something more cohesive. Obviously this is heavily dependent on your particular texture sets, but I tried to make it fairly texture-choice-agnostic.
I chose to use exclusively whiterun textures instead of a blend of whiterun and farmhouse like vanilla, as I felt that would lead to the greatest cohesiveness for the largest number of users.
The models changed are: byohbyohmannequinbase01.nif byohbyohtrophypedistal01.nif byohbyohtrophypedistal02.nif
The textures referenced are: WRWoodPlaster01.dds WRwoodbeamint01.dds WRwoodfloorint01.dds wrtempletiles01.dds
Version 1.0 used WRtemplepoolslate01.dds (Only use this version if you have a texture pack that adds this texture!)
A finale note: I used WRWoodPlaster01.dds instead of WRPlasterInt01.dds because it looked best with my particular textures, however this is probably the change which has the greatest chance of looking poor depending on your Whiterun textures, so if the top surface of your pedestal has an odd texture comment and I'll upload an alternate version that uses the WRPlasterInt01.dds texture for that surface.