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KMF and GamerDude092

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Paulkmf

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About this mod

A combination of my own Whiterun Bridges and GamerDude092's awesome mod - with a few changes. Ported to SE.

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  • Portuguese
Whiterun Expansion by GamerDude092 is absolutely my favorite Whiterun Mod and I usually have it installed on any playthrough. It is simply awesome. 
His original mod; Whiterun Expansion (this is LE). 
A version of his mod ported to SE; Whiterun Expansion Redon SSE bykcaz25. 
I have combined his mod and mine Whiterun Bridges (this is also LE as I did not port it over).
On his mod page he gives explicit permission to "Do whatever you want with it. All I ask from you in return is to credit me." which I am. 

The changes I made to his mod are to add a new (and rather derelict) staircase and gate so you can avoid going all the way around to enter at Jorrvaskr.  You simply go straight up from Chillfurrow Farm to the entrance behind Jorrvaskr. 
Also I added a board walkway from Battle-Born Farm that goes up to Silver Tree Mine so you can enter there as well. 
I added a smelter behind the Enchanter's Forge. Seems to me like the blacksmith Lerguk would need one. So do we. 
I tweaked some NavMeshes here and there. 
Those are the only changes I made to his mod. 

My mod "Whiterun Bridges" adds two bridges to the same areas and a road through the farms. 
One I jokingly named Nazeem's Bridge since it crosses that annoying steam between the road and his farm.  It just seems like something needed to be there. Do we really think Nazeem would be bothered to walk all the way around? 
The other bridge crosses White River from Battleborn Farm to the road on the other side. It's just a better place to cross. 

Obviously this conflicts with anything that changes these cells.
I doubt if it conflicts with anything inside Whiterun.

I was advised there were some problems such as no foundation under one house and some floating wall spikes. Version 2 has fixed those issues.