File information
Last updated
Original upload
Created by
The Requiem Dungeon MastersUploaded by
ProbablyManuelVirus scan
Tags for this mod
- Chargen
- Companion/Follower Friendly
- Companions/Followers
- Compilation
- Gameplay
- Lore-Friendly
- Replacer
- Fair and balanced
- English
- Animation - Modified
- Sound FX
- Models/Meshes
- Textures
- Video
- User Interface
- Utilities for Players
- Total Conversion
- Related to Movies/TV/Books/Other Games
- Birthsigns
- Guilds / Factions
- Leveled Lists
- Quests
- Races - Modified
- Scripted Events
- Armour & Shields
- Books
- Clothing - Male Only
- Clothing
- Creatures
- Creatures - Rideable
- Items - Apparatus
- Items - Leveled
- Locations - Buildings
- Locations - Player-Owned
- Locations - Caverns
- Locations - Dungeons
- Locations - World Map
- Magic - Enchantments
- Magic - Potions
- Magic - Spells
- NPC Trainers
- NPC Vendors
- NPCs
- Foliage (Plants)
- Items - Ingredients
- Items - Clutter
- Weapons
- Skyrim Script Extender (SKSE)
- Overhaul
- SkyUI
- Crafting
- Quality of Life
- Armour
- Shields
- 20 Years of Modding 2021
- ROG Theme Event 2021
About this mod
Requiem is a project with the goal of turning Skyrim into a better roleplaying experience by making the game more immersive, semi-realistic and coherent, with the intent to find a compromise between old school mechanics and more modern approaches. It's too much to describe here, so if you are truly into roleplaying games, feel free to check it out
- Requirements
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Nexus requirements
Mod name Notes Bug Fixes SSE not strictly required, but strongly recommended Dual Casting Fix not strictly required, but strongly recommended Scrambled Bugs not strictly required, but strongly recommended SkyUI SSE Engine Fixes (skse64 plugin) not strictly required, but strongly recommended Unofficial Skyrim Special Edition Patch Off-site requirements
Mod name Notes Installation guide for Mod Organizer 2 Installation guide for Vortex Skyrim Script Extender (SKSE) Mods requiring this file
- Permissions and credits
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Author's instructions
Plugins
You may extend Requiem by plugins without restriction. If you intend to distribute a copy of the file "Requiem.esp", modified or not, please contact us first.
Papyrus Scripts
You may use the Papyrus scripts without restriction.
Meshes and Textures
Most of the meshes and textures are the work of other people. If you want to use them, read our credits and send your permission request to the original authors.
Reqtificator
The Reqtificator is licensed under the GNU General Public License v3.0.
Artwork
You may use all artwork on this page in your Requiem-derived works.File credits
The "Requiem Dungeon Masters"
=============================
* [ProbablyManuel](https://www.nexusmods.com/users/7388094) f.k.a thetrader - Lead Developer (August 2015 - present)
* [Ludovician](https://www.nexusmods.com/users/1693689) - Developer (January 2016 - present)
Retired Dungeon Masters
=======================
* [Xarrian](https://www.nexusmods.com/users/1303819) - Developer and Project Founder (June 2012 - May 2013)
* [Alexels](https://www.nexusmods.com/users/1715824) - Betatester (October 2013 - November 2013)
* [Svantopolk](https://www.nexusmods.com/users/5135607) f.k.a Dead Pacman - Betatester (May 2014 - June 2015)
* [Kazekage1](https://www.nexusmods.com/users/3066967) - Betatester (June 2014 - June 2015)
* [Vallen128](https://www.nexusmods.com/users/6468378) - Artworker (March 2015 - July 2015)
* [Axonis](http://www.moddb.com/members/axonis) - Developer (November 2014 - January 2018)
* [StriderCal](https://www.nexusmods.com/users/2682781) - Writer (January 2016 - September 2017)
* [MaGlas](https://www.nexusmods.com/users/2073189) - 3D Modeller (February 2016 - July 2016)
* [Heckur](https://www.nexusmods.com/users/134549) - Betatester (October 2013 - May 2021)
* [Ogerboss](https://www.nexusmods.com/users/847294) - Developer and Project Leader (January 2013 - May 2022)
Individual Contributions
========================
* [Fozar](https://next.nexusmods.com/profile/Fozar), [SonneUa](https://next.nexusmods.com/profile/SonneUa), and [Newrite](https://next.nexusmods.com/profile/Newrite) - [Requiem - Dragonborn Patch](https://www.nexusmods.com/skyrimspecialedition/mods/34829)
* [Pamposzek](https://www.nexusmods.com/users/14780709) - Numerous text improvements to magic effects
* [JazzKiwifruit](https://www.nexusmods.com/users/16518979) - Numerous fixes related to armors, weapons, and smithing recipes
* [IamPrettyUgly](https://www.nexusmods.com/users/191297574) - Initial draft of the continuous sun damage for vampires during the day
Assets made for Requiem
=======================
* Covers for Requiem added books by [DanielCoffey](https://www.nexusmods.com/users/3204267)
* Crossbow Bolts, Silver Arrows and Soul Tomatoes by MaGlas
* Requiem Artwork by [Vallen128](https://www.nexusmods.com/users/6468378), [Lazuri](https://www.nexusmods.com/users/506791) and [Metaseverity](https://www.nexusmods.com/users/2174092)
* Removal of the button icon next to interaction tooltips like "talk to" by [VinnytheShiv](https://www.nexusmods.com/users/4717760)
Mods included in Requiem
========================
* [D13 Faster GET UP STAND UP animation vanilla friendly](https://www.nexusmods.com/skyrim/mods/17491) by [Darkangel13](https://www.nexusmods.com/users/771437)
* [ArteFakes - Unique Artifacts Replacer](https://www.nexusmods.com/skyrimspecialedition/mods/41254) by [Registrant](https://www.nexusmods.com/users/2422162)
* [Carved Nordic Crossbow](https://www.nexusmods.com/skyrim/mods/48847) by [DJjojo](https://www.nexusmods.com/users/2977948)
* [Chainmail Armor](https://www.nexusmods.com/skyrimspecialedition/mods/27340) by [NordWarUA](https://www.nexusmods.com/users/53732701)
* [Crossbows Basic Collection](https://www.nexusmods.com/skyrim/mods/23876) by [DJjojo](https://www.nexusmods.com/users/2977948)
* [Crossbows](https://www.nexusmods.com/skyrim/mods/22207) by [scot](https://www.nexusmods.com/users/392488)
* [Heavy Armory - New Weapons](https://www.nexusmods.com/skyrim/mods/21120) by [PrivateEye](https://www.nexusmods.com/users/887024)
* [Horse Armors for Skyrim](https://www.nexusmods.com/skyrim/mods/13348) by [mystikhybrid](https://www.nexusmods.com/users/294935)
* [Insanitys Dragonbane](https://www.nexusmods.com/skyrim/mods/19180) by [InsanitySorrow](https://www.nexusmods.com/users/258945)
* [Insanitys Red Eagles Bane](https://www.nexusmods.com/skyrim/mods/32930) by [InsanitySorrow](https://www.nexusmods.com/users/258945)
* [Katana Crafting](https://www.nexusmods.com/skyrimspecialedition/mods/5306) by [lautasantenni](https://www.nexusmods.com/users/983976)
* [Low-Tier Wooden Crossbow](https://www.nexusmods.com/skyrim/mods/54134) by [Jokerine](https://www.nexusmods.com/users/2543917)
* [Modern Brawl Bug Fix](https://www.nexusmods.com/skyrim/mods/77465) by [EnaiSiaion](https://www.nexusmods.com/users/3959191)
* [Shields Block Poisons](https://www.nexusmods.com/skyrim/mods/79280) by [Paulicus](https://www.nexusmods.com/users/23313089)
* [Smaller Ice Spike and Ice Spear](https://www.nexusmods.com/skyrim/mods/31899) by [odin_ml](https://www.nexusmods.com/users/50001)
* [Smaller Kingthings Petrock fonts](https://www.nexusmods.com/skyrim/mods/20773) by[Eckhart](https://www.nexusmods.com/users/2412528) with font improvements (umlauts, parantheses and accents) by myzticrice
* [Sun Rune](https://www.nexusmods.com/skyrim/mods/67891) by [Elianora](https://next.nexusmods.com/profile/Elianora), this mod uses assets from [Arcane Runes II](https://www.obsidiandawn.com/arcane-runes-ii-photoshop-gimp-brushes)
* [True Yield](https://www.nexusmods.com/skyrim/mods/7252) by [sushisquid](https://www.nexusmods.com/users/851501)
* [Varied Guard Armor](https://www.nexusmods.com/skyrim/mods/96744) by [QwibQwibMods](https://www.nexusmods.com/users/57153782)
* [Vastly More Unique Visage of Mzund](https://www.nexusmods.com/skyrimspecialedition/mods/3125) by [Trainwiz](https://next.nexusmods.com/profile/trainwiz)
Assets taken from other mods
============================
* Battlestaves from [Weapons of the Third Era](https://www.nexusmods.com/skyrim/mods/3871) by [747823](https://www.nexusmods.com/users/3186836)
* Dawnguard Crossbow from [Faction Crossbows](https://www.nexusmods.com/skyrim/mods/58704/) by [nsk13](https://www.nexusmods.com/users/3373573)
* Heroic Imperial Armor from [Lore Friendly Armor Pack](https://www.nexusmods.com/skyrim/mods/6684) by [rahman530](https://www.nexusmods.com/users/3052977)
* Open Faced Guard Helmets from [Teh-Husky Mod Compilation](https://www.nexusmods.com/skyrim/mods/32226) by [THusky](https://www.nexusmods.com/users/5226693)
* Rikvard from [Royal Armory - New Artifacts](https://www.nexusmods.com/skyrimspecialedition/mods/6994) by [PrivateEye](https://www.nexusmods.com/users/887024)
Non-Skyrim assets
=================
* Kingthings Petrock font
Assets used in former versions of Requiem
=========================================
* [3rd Person Dual Wield Animation Fix](https://www.nexusmods.com/skyrim/mods/248) by [imeltfaces](https://www.nexusmods.com/users/1073116)
* [Aetherium Armor and Weapons Compilation](https://www.nexusmods.com/skyrim/mods/23530) by [lautasantenni](https://www.nexusmods.com/users/983976)
* [Brawl Bugs Patch - Plugins - Modder Resource](https://www.nexusmods.com/skyrim/mods/24020) by [jonwd7](https://www.nexusmods.com/users/2492841)
* [CAT Hohenzollern](http://www.peter-wiegel.de/CATHohenzollern.html) by Peter Wiegel
* [Dragon Knight Armor](https://www.nexusmods.com/skyrim/mods/28287) by [hothtrooper44](https://www.nexusmods.com/users/3656551)
* [Golden Elven Armour and Weapons](https://www.nexusmods.com/skyrim/mods/31638) by [starz82](https://www.nexusmods.com/users/601350)
* Guard Armors from [Skyrim Knights](https://www.nexusmods.com/skyrim/mods/28044) by [hideouscircus](https://www.nexusmods.com/users/2130985), this mod uses assets from [Robed Steel Plate Armor](https://www.nexusmods.com/skyrim/mods/10506) by [Madcat221](https://www.nexusmods.com/users/115378) and [Nordic Adventurers Armor](https://www.nexusmods.com/skyrim/mods/27068) by [Natterforme](https://www.nexusmods.com/users/2102930)
* [Hedge Knight Armor](https://www.nexusmods.com/skyrim/mods/13961/) by [hothtrooper44](https://www.nexusmods.com/users/3656551)
* Less Ruined Books by Ichibu
* [Lockpicking interface retex](https://www.nexusmods.com/skyrim/mods/2845) by [quazaque](https://www.nexusmods.com/users/2401225)
* [Lockpick Inventory Remodel](https://www.nexusmods.com/skyrim/mods/13901) by [born2bkilled](https://www.nexusmods.com/users/255383)
* [Mage's Plate Armor](https://www.nexusmods.com/skyrim/mods/92916) by [QwibQwibMods](https://www.nexusmods.com/users/57153782)
* [No bethesda Intro](https://www.nexusmods.com/skyrim/mods/20020) by [agonbar](https://www.nexusmods.com/users/1898333)
* [Redguard Knight Armor](https://www.nexusmods.com/skyrim/mods/13500) by [hothtrooper44](https://www.nexusmods.com/users/3656551)
* RequiemPlugin.dll by [Meh321](https://www.nexusmods.com/users/2964753) (SKSE plugin made specifically for Requiem)
* [Skyhighrim - Craftable Drugs - Alcohol - Drunk FX](https://www.nexusmods.com/skyrim/mods/22287) by [Ichibu](https://www.nexusmods.com/users/2063119)
* Steel and Iron Bolt/Quiver Retextures by Chenoa
* Steelplate cuirass textures from [aMidianBorn Book of Silence](https://www.nexusmods.com/skyrim/mods/24909) by [CaBaL120](https://www.nexusmods.com/users/571605) (to provide the optional patch for hold guard armors in the FOMOD installer)
* [SPOA Silver Knight Armor](https://www.nexusmods.com/skyrim/mods/32275) by [dopalacz](https://www.nexusmods.com/users/3478029)
* [Stormlord Armor](https://www.nexusmods.com/skyrim/mods/40216) by [gechbal](https://www.nexusmods.com/users/3054798)
* [Vagabond Armor](https://www.nexusmods.com/skyrim/mods/13230) by [hothtrooper44](https://www.nexusmods.com/users/3656551)
* [Vanguard Armor](https://www.nexusmods.com/skyrim/mods/16238/) by [hothtrooper44](https://www.nexusmods.com/users/3656551)
* [Warchief Armor](https://www.nexusmods.com/skyrim/mods/13366) by [hothtrooper44](https://www.nexusmods.com/users/3656551)
* [Weapons of the Third Era](https://www.nexusmods.com/skyrim/mods/3871) by [747823](https://www.nexusmods.com/users/3186836)
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Spanish
- Russian
- Portuguese
- Polish
- Mandarin
- Italian
-
Translations available on the Nexus
Language Name Portuguese Author:SirOminos - ProbablyManuel Requiem - 6.0.2 e 5.4.5 -PTBR Polish Author:The Requiem Dungeon Masters Requiem - The Roleplaying Overhaul - POLISH Spanish Author:Orvandel87 Requiem - The Roleplaying Overhaul (Spanish) Mandarin Author:Xivkyn00X Chinese Translation of Requiem - The Roleplaying Overhaul Italian Author:Kh47 Requiem - Traduzione italiana Russian Author:The Requiem Dungeon Masters Requiem - The Roleplaying Overhaul - RU Portuguese Author:Donatelo422 Traducao PTBR - Requiem 5.4.5 Portuguese Author:Canhotorto Requiem - The Roleplaying Overhaul - Portugues - PT-BR Mandarin Author:jiuxin303 requiem -chs - Changelogs
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Version all
- Our changelogs are posted at https://github.com/ProbablyManuel/requiem/wiki/Changelogs
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Requiem started as a personal project to turn Skyrim into a more realistic, internally consistent roleplaying experience... and it has grown greatly ever since. Built and developed by a small team of dedicated modders, writers and testers - the Requiem Dungeon Masters - Requiem is the result of several thousand hours of continual development and refinement.
This mod changes nearly every aspect of the vanilla game, including basic gameplay concepts such as combat, magic and player statistics, rebalances items across the game world, introduces interface and aesthetic treatments, and so much more. Perhaps most importantly, it also completely delevels the game world's challenges and rewards. Taken as a whole, Requiem creates a vastly different playing experience compared to vanilla Skyrim - it encourages more intelligent, tactical play, allows for creative, emergent game styles, and gives the player a much more enriching and rewarding path of character growth inside the game world.
A few things worth mentioning up front: One, Requiem requires a new game - the changes made by Requiem are far too extensive to apply to an existing save file. Two, the lack of modular .esps is intended, and the whole mod consists of a single .esp. This ensures that everything in the game intertwines correctly, that everything fits perfectly together as intended. And three, while the mod is not modular, Requiem features several user-requested options found in the Mod Configuration Menu. But we imagine that if you only wanted a few aspects of what Requiem does, it's likely that you'd probably use a smaller mod package in the first place!

There are a few common misconceptions about Requiem. It is not intended to serve as a difficulty mod, or to turn Skyrim into a hardcore-only experience. That being said, Requiem does increase the difficulty greatly compared to vanilla. However, compared to simply changing the difficulty setting to make enemies deal more damage and be harder to kill, Requiem's extensive changes are designed to make the game world more dangerous, in a logical and immersive fashion.
This distinction between "harder" and "more dangerous" is the key to Requiem's magic - the end result is a more organic, believable world that boosts immersion by providing challenges that your character can only overcome by growing in power and adapting to encounters in real time.
If you want to know more about the defining features of Requiem, we recommend to lean back and watch this great summary video from Greed Gaming.
Here are a few examples of how you might experience Requiem's design goals in action during your play-through:
New adventurers lack the skill and equipment to tackle the dangers of Skyrim. During early levels, a lack of healthy fear and preparation will quickly result in death. Even as you grow in experience, combat will always remain deadly, as a sword or arrow in the gut is a death sentence without some measure of protection.
Properly trained and equipped warriors can smash through enemy lines and shrug off flying arrows, but powerful mages can incinerate them from afar. Meanwhile, sneaky rogue- or ranger-type characters may be able to move with stealth and kill an unarmored mage with a well-aimed strike. This rock-paper-scissors approach to combat encourages flexible tactics and smart play - but rest assured, there are always multiple options available to you to fight and thrive in Requiem's version of Skyrim.
Powerful foes may seem unbeatable at first, but they will fall when confronted with clever planning and strategy, giving access to items of incredible power. Items of all sorts are balanced to match the challenges required to claim them, even if you have to wrestle them from the cold, dead hands of their previous owners!
Non-combat skills are heavily reworked, to bring balance, immersion and tangible character growth to crafting, trading, inventory management and even your mastery of the Voice.
However, Requiem's mission and resulting gameplay changes are not suited for the average player who simply wants to explore vanilla Skyrim and then be done with it. Requiem's world is dangerous and deadly for the unprepared and unskilled. Requiem requires patience, planning and a willingness to invest time in growing your character from a humble adventurer into a true savior of Tamriel. One of the most important things to remember about your character in Requiem is that you are defined by your perks, as skills primarily allow you to unlock perks, but affect little else. Invest your perks into the character you want to play, not the character you think you should play.

Much of our inspiration for Requiem came from older titles like previous Elder Scrolls Titles (mainly Morrowind and Daggerfall), Gothic, Deus Ex, Baldur's Gate, Icewind Dale, Planescape: Torment and so on. You might also see bits of the Witcher series or even Dark Souls, too. But just as importantly, we also looked to traditional pen-and-paper roleplaying games for ideas on how to build the world, give players more freedom and inject a sense of realism into our vision for Skyrim.
Remember, all this began with a personal project that was built to be shared with like-minded individuals who enjoy an immersive and challenging roleplaying experience. We have tried to create something unique, and we aren't doing this for fame, money or popularity. We love this game, and want to share the joy we found in working, improving and building upon an existing piece of art. Thanks to everyone for your feedback, bug reports, criticism, suggestions and comments. Now get out there and save Tamriel!