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Author notes
Released under CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0/)
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Changelogs
Version 0.5
Increase follower waiting distance
Version 0.4.2
Fix issue with 0.4 and 0.4.1 where rapidly attacking is causing multiple fishing instances to happen at once.
Version 0.4.1
Don't fish on input if fishing rod is not drawn
Version 0.4
Change trigger to left/right attack input, so animation mods don't mess it up
Version 0.3
Dynamic follower waiting spot
Add support for up to 10 waiting followers
Version 0.2
Improve messages
Change input scheme
General script improvements
Donations
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Description
Fish anywhere as long as you are facing a nearby body of water by attacking with the fishing rod.
Does not allow you to fish on land, in lava, or facing away from water
Will attempt use a fish population from the nearest fishing spot. If fishing spot is not available, will fall back to sensible conditional defaults. This means:
Vanilla fish biomes are respected.
Correct local fish populations depletion.
Dynamically generate follower waiting spot behind the player.
Follower waiting logic also now support up to 10 followers instead of vanilla's 1 follower.
Safe to install/upgrade as long as you're not fishing.
Safe to uninstall as long as you keep ccbgssse001_fishingactscript.pex and you're not fishing.
Known Limitations
The water detection mechanism will kill any critter (dragonflies, butterflies, fish) that is unlucky enough to be in the path of its detection projectile.
You can fish in some truly strange places, as long as there is a body of water.