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Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
I hereby give permission for this mod to be ported to bethesda net. To use the alternative esp, you still need to credit Jackga. Check Jackga for the alternative file redistribution. The alternative version will always be free non commercial only. For console ports, feel free to upload on Bethesda net including credits. Can I edit your mod? --Yes. But if you re-upload as a standalone, you must credit me in if your standalone edits my files/esp. Any reupload edit should consider Opt in courtesy to the resource authors if you re-uploaded their files in your mod. If just re-uploading their resource, you don't need to credit me, you need to credit them. For patchers: If you re-upload as a patch to my mods, you only need to add my original mod as a requirement and credit any resource author if used.
-Updated the new Falkreath Road to not clash with Hearthfire DLC
-restored the Whiterun guard contraband shed for all users
-adjusted a few floating decorations
-improved the new road between windhelm/winterhold
-updated the civil war clutters
-added a bit more navcuts to fences
-fixed typos on notes and journals
-updated the nordic ruins outside rorikstead road to solitude
-updated the caged bridge on the reach giant bridge to normal, instead of ice to allow console command clicks. -moved a dead tree laying on road, on the road heading to riften -adjusted for Watchtowers of Skyrim -adjusted more areas to not clash with Lux Via.
Version 3.1
covered some pesky seams ,fixed some floating meshes from 3.0, navcuts allow for better AI pathfinding, added just the bridge option.
Version 3.0
New Road between Falkreath. New Road for Windhelm. Redid a lot of older LE areas. New BSA version. Adjusted a floating meshes. Removed the bulky Dawnstar gate. Removed Dragonbridge pond bridge. Adjusted a few buildings that were blocking modded npcs on roads.
Version 2.0
Same, but new file by Todov0r optimizes Prettier Roads with Lux, Jk's Whiterun outskirts, and disables some decorations.
Fixes a few hanging meshes, adds more decorations, new road to Ivarstead, more hidden items, alternative version added.
Version 1.0
Initial release. Covers all of skyrim.
PRETTIER DECORATED ROADS BY RETROPHYX
* "You know, I really feel like a mod has done a great job when it becomes almost hard to tell whether it is an original feature or not. That said, I hope this mod will make it harder for you to tell the difference.
Is it my mod? Or is it skyrim? Only time will remember..."
*
What this mod adds
PDR is your one stop for adding a base decor to all your skyrim roads. Paired with Lux via, Ancient Land, or Anything else, PDR will fill those decor gaps.
Nordic Dungeons next to roads will have added exteriors. Dwemer ruins will be more visible to show their ancient importance. Civil War will add more damaged buildings to reflect the fighting. Daedric some statues have been placed to show a bigger influence. Custom- some designs done by me to compliment each region. + Lots of much needed fences for the main roads Clean with xedit, 0 landscape edits, pc and console ready.
-------YOU CHOSE--------
1. Prettier Roads Default(lore version) ~or~ 2. Prettier Roads Alternative ( with custom statue by Jackga...not lore friendly)
Compatible Lux via Lanterns of Skyrim Watchtowers of Skyrim Hold Borders/Checkpoints Dunpar Wall Ancient Land
Not Compatible This mod replaces / does the same as other mods like -Granite Hill, same area, needs patch -SkyRERoads -Interesting Roads -Northern Roads might conflict if they both clutter the same area -no issue with JK or Ryns have been brought up, load this before just in case