Xelzaz is a Custom Fully Voiced Argonian Lawman of House Telvanni with ~8100 lines. He is on his way to Rivenspire in High Rock, having traveled all the way from Port Telvannis in Morrowind. Xelzaz has just arrived in Skyrim and is looking for a traveling companion. In return he will keep you company, cook you warm meals and brew powerful potions.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Usage of AI to generate voice files for Xelzaz or any other custom voiced actor in the mod is strictly prohibited. Other uses of AI that involve Xelzaz must get my permission first.
File credits
Xelzaz's horns poking through the hood were generated with use of 'Horns are Forever' by Chilean Wolf Xelzaz's Armor comes courtesy of Alexmancer's Telvanni Spellsword Armor who would like to also give credit to THusky, HeirOfTheSeptims, Rafuel, Elianora and Jeir for their part in it's creation. Some of Xelzaz's treats for the player comes courtesy CatPancake and their models from the mod ‘Sweets and Such’. Xelzaz's Guar models comes from Mihail's Guars. Shoveling furniture marker comes from wSkeever's Shovels Bury Bodies mod
Donation Points system
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Xelzaz Version 1.12.3 - Dark Brotherhood Rework Hotfix
Bug Fixes
- Added a line to the script dismissing Remi after the Volkihar confrontation setting her recruited global to 0.
- Fixed some typos
- Fixed Xelzaz appearing at the Abandoned Shack for the DB questline even if he wasn't recruited or following.
Additions
- Added a new snack for Xelzaz to give the player 'Beetle Puffs' with a unique model.
Changes
- Revoiced some old lines
Version 1.12.2
Xelzaz Version 1.12.2 - The Dark Brotherhood Rework
If you have currently begun DB with Xelzaz, I encourage you to finish the quest line before updating. If you haven't started it yet, there shouldn't be any issues with updating mid-save. If you've finished the quest line with Xelzaz already you also shouldn't have any issues. If you update mid quest however there may be inconsistencies, certain hooks may not be/have been triggered. And certain dialogue options reliant on other dialogue options may have been deprecated.
Bug Fixes
- Added a failsafe to cowl scripts to properly remove the cowl from Xelzaz's inventory should it not have worked the first time.
- Added a failsafe to scarf scripts to properly remove the scarf from Xelzaz's inventory should it not have worked the first time.
- Added extra time to the script to forcefully equip Xelzaz's scarf in case he is wearing his default armor, in order to prevent him from requipping on fast travel should he have been told not to.
- Added a failsafe package to move Xelzaz into Castle Volkihar during the Bloodline Quest.
- Added a failsafe package to have Xelzaz abandon the player should they have joined Volkihar without him present.
- Fixed some typos.
- Restored a missing Nebarra line in the Dawnguard (Volkihar) interactions.
- Moved the scripting for activating Roovi to Roovi's alias rather than the Roovi MiscItem itself. This is to prevent an issue when Xelzaz gives Roovi to Malborn during the MQ resulted in Roovi not being able to be activated through your inventory. Roovis acquired through unintended methods, such as additem will no longer function.
- Made it so Volkihar Players picking up the Bee and Barb note about Xelzaz don't get the objective to find him. (As they'd be unable to complete it.)
- Fixed some dialogue options.
- Made it so Xelzaz can be asked to remove his scarf if it's in his inventory at all. This is a failsafe in case the Scarf gets bugged. (Example, it's in his inventory, but the game won't equip it even when asked.)
- Made it so Xelzaz can be asked to remove his cowl if it's in his inventory at all. This is a failsafe in case the Cowl gets bugged. (Example, it's in his inventory, but the game won't equip it even when asked.)
- Removed a script on Remiel's alias checking if Remiel has her default outfit for her introduction scene with Xelzaz. A similar script now runs once at the start of said scene.
Changes
- Xelzaz's Guar can no longer be ridden.
- Reworked Xelzaz's Dark Brotherhood commentary.
- If Xelzaz is made undead (I.E. Reanimated) he will no longer have any dialogue.
- Reworked the Potion System. Powerful, Simple and White Phial potions are now on dedicated timers, rather than on a dialogue timer. This allows you to only get the option to ask for a potion when one is available, as well as be able to exit the dialogue when choosing a potion without this forcing you to wait 20 hours without getting anything.
- Renamed 'waiting' rules to 'waiting and relaxing'.
- Revoiced some old lines.
Quest Commentary
- Added commentary for 'Destroy The Dark Brotherhood!'
Player Names
Five new names have been added to the list of names Xelzaz may call the player, bringing the total to 76!
72 - Nox
73 - Ash
74 - Rain
75 - Ace
76 - Lunar
Additions
- You may now store items in Xelzaz's guar, simply activate it after finishing the quest. (You can ask Xelzaz to have the Guar follow him in the 'Traveling Rules' dialogue, and thus access this feature)
- Xelzaz will now abandon the player if he is at -25 Disposition or lower.
- Xelzaz will now try to sit/work near they player if the player is working/sitting. (This can be toggled off in the 'waiting and relaxing' rules.
Misc.
- Changed the priority of Xelzaz's 'Waiting tracker' quest from 91 to 75.
Version 1.12.1
Xelzaz Version 1.12.1
Bug Fixes
- Added a failsafe to the script that applies toxic damage to the player should they drink Xelzaz's blood.
- Added a failsafe to prevent Xelzaz from repeatedly force greeting for a certain Volkihar Scene
- Tweaked the script tracking how much Nirnroot you have collected for Xelzaz in the 'Of Crimson' Quest to hopefully fix any issues people may have had with it.
- Tweaked the script giving and removing the 'Roovi' power from the player.
- Added packages to more reliably dismiss Xelzaz's Ghostly Version when speaking to him using Roovi.
Additions
- Xelzaz will no longer recall his daggers if you are using an enchantment table or grindstone.
Version 1.12.0
Xelzaz Version 1.12.0 - The Dawnguard Update
NOTICE: Any characters that are in the process of, or that have completed the Volkihar questline will have Xelzaz abandon them after updating or installing the mod. This will happen even if Xelzaz hasn't been recruited yet, Xelzaz will simply continue on to High Rock on his lonesome. If you wish to have Xelzaz along for the Volkihar questline, please bring him along when you are joining the Vampire Clan for the first time.
This update features commentary for the main quest for the Dawnguard expansion! Other additions include bug and typo fixes, more conversations with Xelzaz, interactions with other followers, including interactions with Lucien!
Bug Fixes and Typos
- Fixed some typos.
- Removed disruptive conditions from some dialogues.
- Added a 10 minute timer failsafe for Xelzaz finding Varona that ends the scene should he have gotten stuck.
- Moved scripts checking for quest stages of Thogra and Lucifer's (Nebarra interactions) quests to a new player alias, to prevent potential script spam from the game thinking Xelzaz is constantly changing locations.
- Tweaked the timer on the script forcefully equipping Xelzaz's Scarf should he be wearing his default armor, to prevent him from equipping it during fast travel.
- Sinderion's Journal will now be cleared from the list of aliases attached to the Crimson Nirnroot quest, allowing it to be dropped once it is no longer relevant. (This will not work retroactively.)
- Added a check that Xelzaz is following in order for him to be able to handover Roovi and the Propylon to Malborn during the Main Quest.
Additions
- Added new greet lines.
- Added new goodbye lines.
- Added a new conversation about master spells at the College of Winterhold.
- Added a new conversation relating to Master Sul after reaching 100+ Relationship and having been told a certain story.
- Added new unique daggers (Kukri) for Xelzaz.
- Added a new unique model for Xelzaz's Banquet Fork, which now may also be used as a weapon. (In saves that already has Xelzaz with the fork, simply leave it in his inventory and greet him until he says "Hm?" and it should swap it to the new model/weapon.)
- Added a new food for Xelzaz to cook: "Lava Foot Soup".
Interactions
- Added interactions with Lucien.
- Added new interactions with Remiel.
- Added new interactions with Redcap.
- Added new interactions with Lucifer.
- Added new interactions with Nebarra.
- Added new interactions with Thogra.
Troubleshooting
- Added a line on the Roovi debug dialogue script to tell the player if Xelzaz is in a scene or not. (Translators will likely need to update this script: BPUF_TIF_05F1A5E1)
Quest Commentary
- Added commentary for the Dawnguard Main Quest line.
- Added (more) commentary for 'Discerning the Transmundane'. [See changes further down.]
Changes
- Disabled asking Xelzaz to cast Healing Hands on an injured player if they are a vampire.
- Gave Xelzaz his own unique version of 'Reanimate Corpse' with conditions preventing him from raising animals. This should stop him from raising fearsome chickens for battle. It will unfortunately also mean that every creature that has the keyword 'animal' will not be raised by Xelzaz, such as trolls and bears. (On existing saves you will need to go toggle this spell back on.)
- Added a check to prevent Argonian players from spamming Jel greetings when meeting Xelzaz for the first time for disposition.
- Made Xelzaz's comment about being given Frost Resistance increase his disposition towards the player.
- Revoiced some old lines.
- Altered the journal entry for 'A Lawman's Ambition' to encourage players to spend more time with Xelzaz prior to bringing him to the Hammerfell Gate.
- Removed commentary on getting the (Dragon) Elder Scroll from Main Quest commentary. It is now instead located in the commentary for the quest 'Discerning the Transmundane'.
- Made it so the persuasion check at the Hammerfell Gate will always succeed if the player has Telvanni Bug Musk applied (in case people have patches nerfing it.)
- Altered line about 'Altmer eugenics' to 'Altmer traditions'.
- Added a line to the bleedout scrips preventing Xelzaz or the followers he interacts with to comment on each other going down if they are already in a scene. (This was done to prevent, for example, Xelzaz from crying out about Khash being injured way after combat has ended, due to already being in a scene while combat was happening.)
- Upon death or when permanently dismissed, Xelzaz's tracker will now be removed from the quest log.
Misc.
- Migrated some of the Main Quest commentary to Discerning the Transmundane commentary.
- Added failsafes to Remiel-Xelzaz-Redcap Winking Skeever scene
- Xelzaz's Saltrice Noodle Bowl's meshes and textures were modified in order to allow the bowl to be reused for more unique foods. Thus the noodles have a new mesh path. This means you must update the AE plugin if you are using it.
Xelzaz AE Plugin 1.12.0
Compatibility
- Changed the mesh path for Xelzaz's Saltrice Noodles.
- Added hunger and warmth effect to Xelzaz’s Lava Foot Soup.
Fixes
- Added Xelzaz's small treats (from Sweets and Such) to the AE treats formlist.
Version 1.11.2
Xelzaz Version 1.11.2
Bug Fixes and Typos
- Reworked Xelzaz's heal detection system using a different script event and having it handled by a passive. If this does not solve the issues with stacked calls, I will disable this feature in future releases.
Interactions
- Added revoiced lines for Thogra to allow compatibility for her future revoiced update. Players will be able to use either the old voice or new voice without any issues or patches.
Version 1.11.1
Xelzaz Version 1.11.1 Apologies for a late hotfix, I was away on a two week holiday in Japan. But I've quickly tried to fix any issues that became apparent in my absence.
Bug Fixes and Typos
- Split Xelzaz's bleedout script in two, one for when he is healed by the player and one for when he is bleeding out.
- Reworked the cooldown mechanic for his comments about being healed by the player, this will likely fix issues some users experienced with stacked calls.
- Made it so Xelzaz won't comment on Rieklings wielding bows.
- Fixed typo in the journal for 'The Good Stuff' quest.
- Fixed conditions for comments on the East Empire Pendants in Raven Rock.
Version 1.11.0
Xelzaz Version 1.11.0
Bug Fixes and Typos
- Altered Xelzaz's Apple Ale's mesh to make it easier to place on a surface.
- Fixed some typos.
- Altered the scripting for Nirnroot tracking in the ‘Of Crimson’ quest.
- Altered the scripting for adding and removing the ‘Use Roovi’ power.
- Added a condition to prevent Xelzaz from Force Greeting you at the Abandoned Shack should you not have had him along for the DB questline.
- Altered the scripting that plays Xelzaz’s theme when you first meet him to prevent it from stacking.
Troubleshooting
- Added a new dialogue option to Roovi where you can ask Xelzaz to drop everything he is doing. This will forcefully kick him out of scenes he may be stuck in and make him reevaluate his packages.
Additions
- Added a new unique model for Xelzaz’s drink Kyne’s Kiss.
- Added a new unique model for Xelzaz’s drink Fire Salts Cocktail.
- Added more specific location comments.
- Added new general idles.
- Added new combat lines.
- Added new greet lines.
- Added bleedout lines for Xelzaz.
- Added lines for when Xelzaz is healed by the player. (Spells using the ‘RestoreHealthConcActor’ or ‘RestoreHealthFFActor’ magic effect)
- You can now ask Xelzaz where he is residing should you dismiss him. (As long as it is in a Skyrim Hold or Solstheim)
- Xelzaz will now drape his scarf over his face when it snows or there is an ash storm. (This can be toggled on/off)
- Xelzaz may now use some of his own potions when he deems it appropriate. These are on a cooldown. You can adjust the length of the cooldowns in his 'traveling rules' dialogue as well as turning it off completely.
- Added a new interaction that may happen after midnight in Falkreath.
Interactions
- Added new interactions with Remiel ~100 new lines.
- Added new greet lines for Xelzaz in relation to Nebarra.
Quests
- Added a new quest for Xelzaz when you bring him to a meadery: 'The Good Stuff'.
Quest Commentary
- Added commentary for ‘Siege on the Dragon Cult’.
- Added commentary for ‘Distant Memories’.
Dungeons
- Added commentary for Forelhost.
Changes
- Reduced the disposition gained when telling Xelzaz he's sweet for joining in the songs with his family from +5 to +2. (Translators may need to update this script.)
- Added a distance check to Xelzaz's post Meridia quest dialogue so he won't say his line while you are falling from the sky.
Misc.
- Added a description file allowing Xelzaz’s misc items to have a description when used with Description Framework. (Not included in Bethesda.Net version)
- Nexus files are now BSAs rather than loose files.
- Resized Roovi’s in-world model. (Increased her size by 3x)
- Downscaled many textures, reducing Xelzaz’s size by about 250mb
- An optional HD Texture pack is now available for high-res textures of Xelzaz’s models.
- Altered the way ‘Xelzaz is waiting’ quest marker is triggered. The objective is now triggered when Xelzaz begins one of his waiting packages, rather than via his wait dialogue.
- Altered the triggerbox script at the Hammerfell Gate to prevent Xelzaz from triggering the 'Speak with Xelzaz' objective should he leave prior to you taking him there the first time.
Acknowledgements
Thank you to wSkeever for their shovel furniture marker used in their mod 'Shovels Bury Bodies'.
Version 1.10.2
Xelzaz Version 1.10.2
Bug Fixes and Typos
- Altered the script checking if the player attacks Erandur during Waking Nightmare to see if Xelzaz is actually present. He should no longer kill you on sight for something he wasn’t present to witness. Xelzaz and Erandur’s relationship is now also set to be allies, and Erandur will stop attacking Xelzaz if Xelzaz is fighting the player.
Note to translators: Please make sure to update this script “ BPUFXelzazDA16ErandurAttackScript”
Additions
- You can now permanently dismiss Xelzaz at the Hammerfell Gate, should he have stayed after finishing ‘A Lawman’s Ambition’.
- Added a conversation with Xelzaz about his and the player’s birthsigns after he has read ‘The Firmament’ for the player.
- Added a new custom model for Xelzaz’s Apple Ale.
Changes
- Made Xelzaz fade out, rather than abruptly disappear when he leaves through the Hammerfell Gate.
- Ongoing personal quests for Xelzaz will now be marked as failed if he leaves before they are completed.
- Ongoing personal quests for Xelzaz will now be marked as failed if he is killed before they are completed.
- Revoiced some old lines (~50 lines)
Books
- Added ‘The Firmament’ to the list of books Xelzaz can read.
Version 1.10.1 AE
Xelzaz AE Plugin 1.10.1
Misc.
- Fixed things for parity with the core files.
Compatibility
- Added hunger effects to Xelzaz’s small treats.
- Added hunger and warmth effect to Xelzaz’s Saltrice Noodles
Version 1.10.1
Xelzaz Version 1.10.1
- Fixed some typos.
- Hopefully fixed a bug where Xelzaz would reequip his scarf when the player fast-travelled.
- Made it so you can no longer teleport Xelzaz to you using Roovi if he is in a scene.
- Added Saltrice Noodles to Xelzaz’s pool of food.
Version 1.10.0
Xelzaz Version 1.10.0 - The Daedric Update
Perhaps not the largest update in terms of content relative to development time. The update includes commentary on quests, general dialogue and many minor additions to freshen up the experience.
Bug Fixes and Typos
- Fixed some typos.
- Fixed a condition on one of the story dialogues.
- Fixed mixed up audio on two of the MQ commentary lines.
Additions - New Stories, Meshes and Togglables
- Added new enemy specific comments.
- Added new alert comments.
- Added new greet lines.
- Added new goodbye lines.
- Added new general idle lines.
- Added a new story from Xelzaz’s past.
- Added a new question you can ask Xelzaz after completing ‘A Lawman’s Ambition’.
- Added a new standalone version of Xelzaz’s scarf.
- Added a new unique model for Xelzaz’s Telvanni Bug Musk
- Added a new unique model for Xelzaz’s Propylon, replacing the old one.
- Added a new unique model for Xelzaz’s Preserved Hist Leaf, replacing the old one.
- You can now toggle Xelzaz commenting on the player and himself bumping into each other. This is done through the ‘traveling rules’ dialogue, in the ‘topics’ section.
- You now have the option to toggle on a setting that allows you to be notified every time Xelzaz’s opinion of the player changes. (Baldur’s Gate 3 style) This is located in the ‘traveling rules’ dialogue.
- Added new lines to the Hammerfell Gate ‘guards’.
- Added the option to toggle Xelzaz’s scarf if he isn’t wearing his default armor.
Quest Commentary - Most, but not all of the remaining Daedric quests
- The Taste of Death
- Waking Nightmare
- A Daedra’s Best Friend
- The Only Cure
- The Whispering Door
- The Break of Dawn
Player Names
6 new player names have been added, bringing the total to 71.
66 - Sol
67 - Raven
68 - Sage
69 - Ria
70 - Snow
71 - Whiskers
Changes
- Xelzaz’s Telvanni Spellsword armor was altered to fit his new standalone scarf. Textures for the armor were not edited, and thus any mods or patches that change its textures will still be compatible.
Notes
With the addition of the option to see Xelzaz opinion change live, many of Xelzaz's patches and plugins will need updating. These will happen a short while after the update, to allow the most people possible to have updated to 1.10
Xelzaz’s LOTD room will need to be updated to avoid seeing old meshes or missing new ones.
Version 1.9.0
Xelzaz Version 1.9.0
Bug Fixes and Typos
- Fixed an issue with Xelzaz’s DB Commentary where I was checking for the wrong global.
- Tweaked and cleaned the navmesh added around the Hammerfell Gate that allows Xelzaz to pass through it.
- Fixed some typos.
Additions
- Added more sneaking lines.
- Added more combat lines.
- Added more opinion aware lines.
- Added new greet lines.
- Added new general idles.
- Added new context aware idles.
- Xelzaz will now drop his preserved Hist leaf on death.
- Added new stories for Xelzaz to tell the player as your friendship progresses.
- Added new minor gifts to give Xelzaz. Minor gifts will not boost Xelzaz’s relationship before he has received 3 of them, which then resets the counter and grants +1 opinion.
The minor gifts include:
Venison
Horker Meat
Nirnroot
Raw Beef
Boar Tusk
Netch Jelly
Salmon Roe
Vampire Dust
Netch Leather
Chitin Plate
Quests
- Added a new quest: “Of Crimson”. The quest can be triggered by speaking to Xelzaz while either of you are carrying Crimson Nirnroot in Blackreach.
Quest Commentary
- Completely revoiced Xelzaz's Main Quest commentary
- Tweaked and added minor additions to Xelzaz's Main Quest commentary
Spells
- Added ‘Stendarr’s Aura’ to the list of spells Xelzaz can learn.
Changes
- Completely revoiced Xelzaz’s introduction. Also tweaked certain lines.
- Completely revoiced nearly all of the questions you can ask Xelzaz and added additional lines.
- Completely revoiced all the stories from Xelzaz’s past.
- Reworked Xelzaz’s story from his past dialogue.
- Increased the volume of Xelzaz’s theme that plays during his stories and allowed it to loop.
- Changed the giant camp combat detection line to check that the enemy is in a giant’s camp, rather than Xelzaz.
- Made it so that Xelzaz’s first time in Solstheim line will only happen when he is near you and you aren’t speaking to Adril. Also revoiced this line.
- Added conditions to prevent Xelzaz from commenting on quests or speaking certain idles prior to recruitment.
- Revoiced, reordered and reconditioned certain combat lines.
- Gave all hug dialogue from “I’m Glad You’re Here” interactions the same prompt to prevent the topic menu from skipping. Revoiced and reconditioned certain hug lines.
- Xelzaz will now stop moving for a short period of time when he gets a pebble in his shoe.
- Xelzaz will now not speak general idles or start interactions while he is sleeping. Quest commentary may still happen even if Xelzaz is sleeping.
- Made Xelzaz headtrack Dusty when making a comment on her.
- Ever so slight edits to the scene where Xelzaz’s leaves for Hammerfell to make Xelzaz’s movements more natural.
- The Reclamations conversation in the Tribunal Temple in Raven Rock has been completely reworked. Additional dialogue is available depending on if the player is a Dunmer, as well as Xelzaz’s relationship with the player.
- Slightly altered the journal entry for ‘A Lawman’s Ambition’ should Xelzaz leave through the Hammerfell Gate to remove the suggestion that he may return at some point.
- You can no longer gift Xelzaz Crimson Nirnroot.
Player Names
Added four new player names, bringing the total to 65:
62 - Aria
63 - Khaj
64 - Solana
65 - Ren
Interactions
- Added a variety of more interactions between Xelzaz and Remiel. Including (very) minor quest commentary on ‘Discerning the Transmundane’, ‘Ill Met by Moonlight’ and ‘Waking Nightmare’. As well as interactions while both are relaxing in different areas. But also lots of general dialogue and expansion on existing interaction branches.
- Made sure certain Xelzaz-Remiel-Redcap scenes do not repeat OR they will rarely repeat if they’ve previously occurred.
Version 1.8.2
Xelzaz Version 1.8.2
This update brings with it something very unique! Triple follower interactions! Redcap, Remiel and Xelzaz will be able to all converse when in a party together! New names have also been added. All together this brings Xelzaz’s line count to: ~5550
Bug Fixes and Typos
- Fixed some typos.
- Fixed some dialogue connections in the rules section.
Additions
- Added an alternative line if doing the quest ‘Lights Out’ as an Argonian.
- Added new lines for having Xelzaz follow you again once dismissed.
- Added new lines for when you are brewing potions. Xelzaz will occasionally chime in and comment on your progress, giving you a tip or suggestion, as well as a tiny bit of experience.
- Added new greet lines.
- Helping Xelzaz in combat when he requests it will now give a relationship boost.
Changes
- Revoiced some old lines.
- Added player prompts to certain blocking dialogues.
Player Names
Nine new player names have been added, bringing the total to 61:
53 - Iris
54 - Minerva
55 - Whisper
56 - Fenrir
57 - Silas
58 - Leaf-Scales
59 - Enora
60 - Ansleis
61 - Kylan
Interactions
- Added three-way interactions with Remiel and Redcap
Version 1.8.1
Xelzaz Version 1.8.1
Bug Fixes and Typos
- Added some missing voice files.
Additions
- Added new taunt lines.
Changes
- Lowered Xelzaz’s Following quest’s priority down from 80 to 55. This means mods such as Campfire will now be able to have priority with packages such as sitting in a tent or by a fire. [This will unfortunately, due to the way packages and quests function, only work on new saves. In ongoing saves you can simply ask Xelzaz to wait, he will then be able to interact with the camp and sit in the tent.]
- Changed the cooldown periods of certain lines, in order to make them less annoying.
- Made Xelzaz’s scene in the House of Horrors kick off at stage 10 while you are in the house, rather than 15. This was due to some triggering his script for the scene, when their stage should have been 15 due to slowdown or similar it was still at 10 when entering the House for the first time, and thus the scene would immediately end due to invalid stages for the scene.
Version 1.8.0
Xelzaz Version 1.8.0 - One Year Anniversary Update
Bug Fixes and Typos
- Added conditions to Bigpig combat comments so Xelzaz only comments on him after meeting Redcap.
- Revoiced some missing lines.
- Fixed some typos.
Additions
- While at a player home or while waiting, you may ask Xelzaz to give you a small treat.
- Added new unique treats Xelzaz’s can make you, courtesy of CatPancake and their models from the mod ‘Sweets and Such’.
- Added more lines dependent on the player’s race.
- Added more context aware/location specific idle lines.
- Added new Crossbow & Bow lines.
Quest Commentary
- Reworked and expanded upon ‘The House of Horrors’ commentary
- Added commentary for ‘The Cursed Tribe’
Spells
Two new spells were added for Xelzaz to use, these were mainly intended for the period between 1-7, as Xelzaz gets access to most of his spells at level 8.
- Added Flames to Xelzaz’s base spells (Must be toggled on if on an old save.)
- Added Healing to Xelzaz’s base spells (Must be toggled on if on an old save.)
Book Readings
- Added ‘Children of the Sky’.
- Added ‘A Tragedy in Black’.
- Added ‘The Argonian Account - Book Two’.
Changes
- Added the new treats Xelzaz can make you to the list of treats he may randomly give you.
- Added an animation to the end of Xelzaz’s book readings in order to have him put away the book, rather than having him stand around continuously reading it.
- If Xelzaz is asked to read while dismissed or waiting, he will now try to stay in the same spot as when you asked him to read, rather than pace around.
- Made Xelzaz’s Flin drinking line not trigger in dungeons.
- Made Xelzaz travel to Remi when he is asking to lend a copy of one of her books for reading.
- Revoiced some older lines.
- Moved some lines out of taunt and instead into combat start.
- Significantly reordered and tweaked the taunt lines to make specific taunts more likely.
Player Names
52 - Galbruk
Interactions
Misc.
- Made checking for Remiel and Thogra’s quests stop once the relevant stage had been reached.
- Increased the likelihood of Redcap commenting on you being under the effect of Xelzaz’s potions.
- Made some changes to the Ghostly version of Xelzaz to prevent it from joining combat.
Xelzaz AE Plugin 1.8.0
Compatibility
- Added hunger effects to Xelzaz’s small treats.
Version 1.7.3
Xelzaz Version 1.7.3
Bug Fixes and Typos
- Fixed the scripting on re-recruiting Xelzaz if he leaves you during the Dark Brotherhood Questline.
- Added lines to the Roovi conversation to prevent you from re-recruiting Xelzaz without persuading him.
- Fixed some typos and missing words in Xelzaz’s family questions.
- Added missing punctuation to some names.
- Fixed the conditions on a Redcap-Xelzaz scene initiated by Redcap, it will now check that Xelzaz is not in a scene/talking to the player, rather than Redcap.
- Fixed the conditions for Xelzaz suggesting you deliver your East Empire Pendants to Fethis.
Additions
- Added more context aware idle lines.
- Added more general idles.
- Added more combat lines.
- Added more trade lines.
- Added a bunch of lines if Xelzaz has a Chef’s Hat, Knife or Fork equipped.
- Added a scene in Windhelm’s New Gnisis Cornerclub.
- Added interactions with Milore in Raven Rock.
Quest Commentary
- Added commentary for the quest “Lights Out!”.
Changes
- Revoiced some old lines
- Added a check for Xelzaz having line of sight to the player when commenting if they are undressed. Xelzaz should no longer tell you off for being naked in the privacy of your own room.
- Reduced the maximum distance from Xelzaz to Remi, as well as checked if she is moving for her comment about tripping over Xelzaz’s tail.
Player Names
- Added 6 new player names, bringing the total names to 51:
46 - Neetzara
47 - Morgan
48 - Luna
49 - Loki
50 - Ragnar
51 - Xavier
Interactions
- Added more interactions with Nebarra.
Version 1.7.2
Xelzaz Version 1.7.2
Changes
- Redcap will no longer tell Xelzaz to help the player if Xelzaz is bleeding out.
- Increased cooldown for specific combat lines.
Misc.
- Removed an accidental edit to soultrapping scripts.
Version 1.7.1
Xelzaz Version 1.7.1 Hotfix
Bug Fixes:
Xelzaz will no longer speak about the mystical 'Redcap' and the elusive 'Bigpig' if you don't have Redcap installed.
Xelzaz will now trade with you when Redcap is nearby, instead of simply just referring to him as a goblin.
Version 1.7.0
Xelzaz Version 1.7.0 - Two for One Update
Bug Fixes and Typos
- Fixed Xelzaz offering to contribute a Taproot for a Telvanni quest prior to recruiting him.
- Prevented the House Redoran courier from traveling to Blackreach.
- Made the name ‘Screams’ be ‘Screams’ rather than ‘Screams-Real-Loud’ in the name picking menu
- Fixed a bug where the sound and message displayed when Roovi can’t be used wouldn’t happen.
- Fixed a bug where Xelzaz sometimes wouldn’t hug you if you were a Vampire or Werewolf. (I’m Glad You’re Here)
- Fixed an issue with the “Beast of Burden” quest where you’d still have uncompleted objectives.
Additions
- Xelzaz may now learn ‘Conjure Frost Atronach’.
- You may now refresh Xelzaz’s Follower Interaction Detection by asking him to ‘Pay attention to party members’ in the traveling rules section. This clears all the aliases for patchless interactions and then attempts to refill them.
- Added more context aware greet lines.
- Added a short chat with Xelzaz discussing his singing. Becomes available after hearing Xelzaz sing to himself once.
- Added a new conversation with Xelzaz about drinks while you are at an inn.
- Xelzaz may now mix you a drink once a day while you are at an inn, after you have had the aforementioned conversation.
- Added more sneaking dialogue.
- Added a notification displaying your relationship value with Xelzaz when you ask him how he feels about you. This is OFF by default and must be toggled ON in the ‘traveling rules’ section.
- Gave Xelzaz some Light Armor perks.
- Added a bunch of enemy specific combat lines.
- Added new favor lines
- You may now ask Xelzaz to cast Candlelight (“I need you to do something for me”)
- You may now ask Xelzaz to cast Healing Hands (“I need you to do something for me”)
- Xelzaz will now poison an enemy when using a weapon. The damage scales up every few levels.
Quests
- Added a new quest “An Unwanted Scion”. In order to start the quest, bring Xelzaz to the Sleeping Tree Camp.
Quest Commentary
- Added commentary for the Companions Questline.
- Added commentary for the Thieves Guild Questline.
- Added commentary for Ill Met By Moonlight.
Changes
- Made it so that Xelzaz will only complain about the player bumping into him if the player is moving and Xelzaz is not. This means that Xelzaz is significantly less likely to complain when loading into a cell or similar. If Xelzaz collides with you while you are still, he will apologize.
- Xelzaz will no longer say anything if bumped into while sneaking.
- Prevented giving Xelzaz a hug if the player or Xelzaz is sitting. (I’m Glad You’re Here)
- Made it so Xelzaz will evaluate his packages when asked to wait or stop waiting, making him sandbox or stop sandboxing much faster.
- Made Xelzaz evaluate his packages after combat, this should make him immediately catch up with you, rather than stand around unsure about what to do next.
- Disabled Roovi in the Underforge.
- Disabled Roovi in Snow Veil Sanctum.
- Changed the conditions on lines relating to Frost Resistance. They should now not fire if Xelzaz has any frost resistance.
- Very slightly boosted the armor value of Xelzaz’s Armor. The armor is now better than Scaled, weaker than Glass, as opposed to being equal to regular Chitin Armor.
- Enabled asking Xelzaz questions, read a book, cook food, tell stories, etc even if Xelzaz is dismissed, as long as he is in a player home.
- The Merchant’s Note about Xelzaz in the Bee and Barb has been moved to the bar. This should increase compatibility with mods such as JK’s Bee and Barb.
- Xelzaz will no longer make negative remarks when greeting the player if they are a Werewolf or Vampire and his opinion of the player is 50 or greater.
Interactions
- Added interactions with Redcap
- Added interactions with Nebarra
- Added more interactions with Remiel
Potions
- Potion of Heightened Senses | Nearby creatures, including undead, machines and Daedra, can be seen through walls for 60 seconds.
Player Names
4 new player names, bringing the total to 45
- Shadu
- Krystal
- Damien
- Thesparalius
Music
- Added Xelzaz’s own theme, which will play at certain points of his personal quests. A short variant of the theme will also play when Xelzaz is telling a story from his past.
- Added Xelzaz’s own battle theme, which will play when you are fighting him.
Misc.
- Altered Remiel and Thogra’s quest tracker scripts. The script will no longer try to update their respective global variables if Remiel and/or Thogra’s aliases are empty.
- Converted sound effects from .wav to .fuz. A significant compression, but very little in regards to the total storage used by the mod.
- Made it so bleedout comments will only happen if both followers are currently following the player.
- Made it so a follower that is already bleeding out will not comment when another follower starts to bleedout.
Xelzaz AE Plugin 1.7.0
Additions
- Made Fire and Frost Shield potions restore warmth and fortify it, if using Survival Mode.
- Added unique packages for Myrwatch, allowing Xelzaz to sandbox across both levels of the Tower.Changes
- Made any non-quest related idles not fire if Xelzaz is sneaking.
Version 1.6.0
Xelzaz Version 1.6.0 - Beast of Burden
Bug Fixes and Typos
- Made edits to Xelzaz’s dismissal script to make sure he becomes protected. (Before on occasion he would not always be marked as protected.)
- Fixed a bug where if Xelzaz wasn’t recruited while his passive relationship increase would have happened, his relationship would never passively increase ever again. (Will not work on saves that were impacted. PC users that were impacted can fix the issue by typing in console: “resetquest BPUFXelzazRelationshipQuest” and “setstage BPUFXelzazRelationshipQuest 10”)
Additions
- Added a conversation with Dunmer characters allowing them to tell Xelzaz what Great House they belong to, if any, if they are Ashlander and more. This requires a cordial relationship with Xelzaz.
- Added alternate dialogue for Dunmer characters at the end of the Tel Mithryn Questline based on the answer you give Xelzaz in relation to your Great House.
- Added new greet lines.
- Added new combat lines.
- Added new idle lines.
- Added a mount for Xelzaz (See ‘Quests’ further down)
- Added a new powerful potion: “Potion of Grand Restoration” - Restores Health, Stamina and Magicka by 200 and boost their regeneration by 100% for 1 minute.
Quests
- Added a new quest ‘Beast of Burden’. You may start this quest by asking Xelzaz about riding after you’ve completed ‘A Lawman’s Ambition’. This quest will lead to Xelzaz getting his very own mount, courtesy of MihailMods.
Changes
- Made it so Xelzaz will not drop his armor on death.
- Made it so you cannot sell Xelzaz’s powerful potions.
- Made it so you cannot use Roovi if Xelzaz is dead.
- Cyrodiilic style Argonian names have now been shortened in the name picking menu in order to reflect the fact that Xelzaz will only refer to such names shortened. I.e. ‘Sleeps-While-Standing’ has been shortened to ‘Sleeps’ like Xelzaz was already referring to the player as. This was done to make the names more widely available.
Player Names
13 New Player Names, bringing the total to 41
- Asya'la
- Caradanwe
- Kintyra
- Belladonna
- Baits
- Sings
- Heals
- Walks
- Shines
- Sits
- Scales
- Swims
- Captain
Misc.
- Slightly altered the Mod Detection Script.
- Removed punctuation from quest objectives in order to keep them in Bethesda style.
Version 1.5.4
Xelzaz Version 1.5.4
Bug Fixes and Typos
- Fixed the conditions of certain lines.
- Added missing Remiel sound files.
Additions
- You may now give Xelzaz certain items once per 24 hours for a relationship boost.
- Added the ability to ask Xelzaz to focus on melee combat, ranged combat or leave it up to himself.
- Added more context sensitive trade lines.
- Added more combat lines.
- Added commentary for ‘The Black Star’ quest.
- Added commentary for ‘Rise in the East’ quest.
Changes
- Made giving Xelzaz Flin a part of the gifting system.
- Disabled Roovi in the Soul Cairn.
- Reworked the ‘A Lawman’s Ambition’ quest, it will now take into account your relationship with Xelzaz upon reaching the gate.
- Increased the chance of Xelzaz giving the player a snack the higher his relationship is to the player.
Misc.
- Cleaned up and compressed parts of the mod, in order to reduce size.
- Added variables that allows for tracking of the total amount of times Xelzaz has given potions and food to the player.
Version 1.5.3
Xelzaz Version 1.5.3
Bug Fixes and Typos
- Fixed conditions on the chat after the first dragon fight.
Changes
- Significantly compressed Roovi’s texture files down from 80mb to 20mb.
Additions
- Added the ability to ask Xelzaz what he thinks of you.
Version 1.5.2
Xelzaz Version 1.5.2 - Hotfix’s Hotfix
Bug Fixes and Typos
- Properly exported the meshes and textures for Xelzaz’s hood.
- Removed an accidental edit to the Riften Docks.
- Fixed conditions on the chat after the first dragon fight.
Changes
- When escorting Xelzaz to the Hammerfell Gate, only Xelzaz will advance the quest once close enough to the gate. He will now also stay at the gate until you speak with him.
Version 1.5.1
Xelzaz Version 1.5.1 - Hotfix
Bug Fixes and Typos
- Fixed some conditions in the White Phial Quest commentary.
- Made slight alterations to the mod detection script.
- Fixed some condition issues with Khash-Xelzaz lines.
Changes
- Set a relationship minimum for Xelzaz to start the Amulet of Mara conversation.
Additions
- Added more things to cause Xelzaz to like or dislike you.
- Added the name “Cyrus” to the list of player names.
- Added a new line of questions to ask about Xelzaz’s family.
Version 1.5.0
Xelzaz Version 1.5.0 - The Utility Update
Bug Fixes and Typos
- Fixed being able to ask Xelzaz to read a book in Remi’s inventory even if she wasn’t nearby or recruited.
- Fixed a bug where quest items for certain quests would not stop being a quest item once the quest was completed.
Additions
- Added the ability to have Xelzaz learn new spells. Simply go to the “traveling rules’ magic section”. From there you can ask him to learn a new spell if you have the right spell tome. Current spells he can learn are:
Flame Cloak
Conjure Ash Spawn
Ice Spike
Ice Storm
Lightning Bolt
Chain Lightning
Fireball
More spells are likely to follow in a future update!
- When Xelzaz tells you the effect of an ingredient, you will now learn the effects mentioned. (There will not be a notification for this.)
- Added a housing system. You can now ask Xelzaz to return to a location tagged as “player home”, if dismissed. Simply speak with Xelzaz in your specified player home and invite him to stay.
- If Xelzaz is staying at any of these homes, he will be able to venture out of the home and into the nearby area:
Severin Manor
Breezehome
Honeyside
Hjerim
Proudspire Manor
Vlindrel Hall
Tundra Homestead
Goldenhills Plantation (Main House)
- Added more general idle lines.
- Added more context sensitive combat lines.
- Added a waiting timer for Xelzaz. If Xelzaz is left waiting in a location for over 3 days he will dismiss himself.
- Added a Relationship System. As you travel with Xelzaz in your party, he will slowly gain opinion of the player. This can be increased or decreased in a variety of ways, such as completing quests, doing things Xelzaz likes/dislikes and through speaking with him.
- Added 3 new hug lines depending on how much Xelzaz likes you. If you had already asked Xelzaz for a hug on an earlier save, he will give you a hug. (Unless you’ve made him upset.)
- Added more player names for Xelzaz to call the player. Bringing the total to 27.
17 - Willow
18 - Blue
19 - Tsvanni
20 - Blue-Scales
21 - Red
22 - Vaerys
23 - Jade
24 - Victoria
25 - Light-feet
26 - Thux-ei
27 - Ca'mo (Kai-ah-moe)
Changes
- Xelzaz’s Hood has been changed from an Adept Hood to “Xelzaz’s Padded Hood”. This hood has unique meshes, and should thus prevent texture mods from changing the color of the hood. It also provides Xelzaz’s head with armor, so he will be less likely to unequip it. This will only be in his inventory on new saves. (Thanks to Kriana for their infinite patience in helping me with this.)
- Xelzaz’s AI Morality changed from “Violence Against Enemies” to “Any Crime”. This means you should be able to ask him to, for example, steal an item for you.
- Added the Dual Flurry perk to Xelzaz’s list of perks.
Quest Commentary
- Added commentary for the White Phial Quest
Interactions
- Added more interactions with Remiel. (Bringing total unique lines between them to ~970)
Xelzaz AE Plugin 1.5.0
Additions
- Added snacks, stews and soups from the Fishing creation to the list of foods Xelzaz can give you.
- You can now ask Xelzaz to “heat” food for you. (Survival Mode) This is on a 12 hour cooldown.
- When Xelzaz mentions the effects of specific ingredients, you will now learn them. (There is no notification for this.)
- Added idle lines for when the player is fishing.
Version 1.4.2
Xelzaz Version 1.4.2 Solstheim Update
Bug Fixes and Typos
- Fixed some scenes where Remi would speak to Xelzaz if he was busy.
Additions
- Added player names. You may now ask Xelzaz to call you a certain name through the “traveling rules” section. Current names:
1 - Alex
2 - Ganbald
3 - Joseph
4 - Nerussa
5 - Dosa
6 - Tarquin
7 - Avery
8 - Llileth
9 - Runa
10 - Screams-Real-Loud (Screams)
11 - Misara
12 - Kisara
13 - Sleeps-While-Standing (Sleeps)
14 - Azure
15 - Candle
16 - Bathes-In-Shourds (Bathes)
- Added more combat lines.
Version 1.4.1
Xelzaz Version 1.4.1 Solstheim Update - Hotfix
Bug Fixes and Typos
- Added missing voice line to Remi - Xelzaz conversation.
- Fixed typo in Remi - Xelzaz conversation.
Additions
- New unique model for Xelzaz’s Propylon, courtesy of gutmaw.
- Added stop combat lines between Xelzaz and Khash.
- Added more stop combat lines between Thogra and Xelzaz.
Changes
- Xelzaz’s horns will now be visible by default if wearing vanilla open face hoods and helmets. There will now be an optional file to have them disabled instead.
- Xelzaz attacking the player when Khash is killed has been temporarily disabled, until I find a way for Xelzaz not to proc it.
Version 1.4.0
Xelzaz Version 1.4.0 The Solstheim Update - The Dunmer Settlements
Additions
- Added Invisibility to Xelzaz’s list of togglable spells.
- Added more idle lines.
- Added more combat lines.
- Added specific hug lines if you are a Werewolf or a Vampire.
- Added more context sensitive greeting lines.
- Added Roovi functionality. (For some reason the Ghostly Xelzaz will not have lines unless you’ve saved and reloaded once. I have been unable to figure out why.) (On saves made prior to 1.3.5 activating Roovi from the inventory will not work. This is due to changes to the Roovi alias. Instead use the “Use Roovi” power. This will be added to your power list if you speak to Xelzaz a few times if he has already handed you Roovi. Look for the line “I’m listening” specifically.)
- Added the ability for Xelzaz to teleport to the player. 3 days after Xelzaz hands you Roovi, he will hand you a propylon. You may then use Roovi to ask Xelzaz to teleport to you.
- Xelzaz will now whisper in most cases if sneaking and refrain from using general idles. Quest commentary will still happen regardless if sneaking or not.
- Added a new conversation if you speak to Xelzaz while wearing an Amulet of Mara. (With unique lines for Argonian females.)
- When Xelzaz first meets Thogra, Khash, and/or Remiel they will have their relationship ranks set to “ally” with each other. This should significantly reduce the chance of friendly fire resulting in in-fighting. This also prevents asking for a favor from Xelzaz and asking him to attack any of them. For ongoing saves there will be failsafes to set their relationship ranks to ally.
- Added combat lines with Thogra and Remiel where if they are fighting Xelzaz, while both of them are party members, it will stop combat.
- Made it so Xelzaz should easily be able to float up Tel Mithryn on his own.
Changes
- Made it so Xelzaz won’t make you simple potions immediately after finishing A Lawman’s Ambition. Instead the player must leave the Hammerfell Gate area first.
- Reduced the cooldown for asking for a potion from Xelzaz to 20 hours instead of 24 hours. This makes it less likely for the cooldown to get bugged.
Book Reading
- Azura and the Box (Can be read from Remiel’s inventory)
- Antecedents of Dwemer Law (Can be read from Remiel’s inventory)
Quest Commentary
-Added or supplemented commentary for most if not all of Raven Rock’s quests.
-Added or supplemented commentary for most if not all of Tel Mithryn quests.
Interactions
-Added interactions with Thogra gra-Mugur.
-Added more interactions with Remiel. (Total is now about 820 lines between them)
Bug Fixes
- Made it so Xelzaz won’t comment on you being naked when you are in Werewolf or Vampire Lord form.
- Fixed a bug where Brand-Shei and Xelzaz would be frozen if Xelzaz asked for Flin.
- Fixed a bug where Xelzaz would not attack you if you murdered Khash.
- Fixed a bug where Xelzaz’s hug lines wouldn’t play.
Xelzaz Version 1.4.0 The Solstheim Update - The Dunmer Settlements
Additions
- Added Invisibility to Xelzaz’s list of togglable spells.
- Added more idle lines.
- Added more combat lines.
- Added specific hug lines if you are a Werewolf or a Vampire.
- Added more context sensitive greeting lines.
- Added Roovi functionality. (For some reason the Ghostly Xelzaz will not have lines unless you’ve saved and reloaded once. I have been unable to figure out why.) (On saves made prior to 1.3.5 activating Roovi from the inventory will not work. This is due to changes to the Roovi alias. Instead use the “Use Roovi” power. This will be added to your power list if you speak to Xelzaz a few times if he has already handed you Roovi. Look for the line “I’m listening” specifically.)
- Added the ability for Xelzaz to teleport to the player. 3 days after Xelzaz hands you Roovi, he will hand you a propylon. You may then use Roovi to ask Xelzaz to teleport to you.
- Xelzaz will now whisper in most cases if sneaking and refrain from using general idles. Quest commentary will still happen regardless if sneaking or not.
- Added a new conversation if you speak to Xelzaz while wearing an Amulet of Mara. (With unique lines for Argonian females.)
- When Xelzaz first meets Thogra, Khash, and/or Remiel they will have their relationship ranks set to “ally” with each other. This should significantly reduce the chance of friendly fire resulting in in-fighting. This also prevents asking for a favor from Xelzaz and asking him to attack any of them. For ongoing saves there will be failsafes to set their relationship ranks to ally.
- Added combat lines with Thogra and Remiel where if they are fighting Xelzaz, while both of them are party members, it will stop combat.
- Made it so Xelzaz should easily be able to float up Tel Mithryn on his own.
Changes
- Made it so Xelzaz won’t make you simple potions immediately after finishing A Lawman’s Ambition. Instead the player must leave the Hammerfell Gate area first.
- Reduced the cooldown for asking for a potion from Xelzaz to 20 hours instead of 24 hours. This makes it less likely for the cooldown to get bugged.
Book Reading
- Azura and the Box (Can be read from Remiel’s inventory)
- Antecedents of Dwemer Law (Can be read from Remiel’s inventory)
Quest Commentary
-Added or supplemented commentary for most if not all of Raven Rock’s quests.
-Added or supplemented commentary for most if not all of Tel Mithryn quests.
Interactions
-Added interactions with Thogra gra-Mugur.
-Added more interactions with Remiel. (Total is now about 820 lines between them)
Bug Fixes
- Made it so Xelzaz won’t comment on you being naked when you are in Werewolf or Vampire Lord form.
- Fixed a bug where Brand-Shei and Xelzaz would be frozen if Xelzaz asked for Flin.
- Fixed a bug where Xelzaz would not attack you if you murdered Khash.
- Fixed a bug where Xelzaz’s hug lines wouldn’t play.
Version 1.3.5
Xelzaz Version 1.3.5
Additions
-Xelzaz may now randomly give you a treat when greeted.
-Added a few new idle lines.
Bug Fixes
-Made some changes to the Xelzaz Tracker Quest as some people were having issues. Xelzaz should now hand you Roovi, if you do not have her in your inventory already.
Version 1.3.4
Hopefully fixed issues with Khash and Remiel interactions
Version 1.3.3
-Disabled Xelzaz from walking away in a tavern to go listen to the bard.
-Made Xelzaz not scream about a bear attacking when you had Remi in the party, if there was no bear attacking.
Version 1.3.2
Fixed some issues with aliases causing quest issues.
Version 1.3.1
-Fixed Xelzaz poisoning and scolding you for feeding on NPCs that aren't him.
-Fixed Xelzaz actually attacking you after feeding on him for the fourth time.
Version 1.3.0 AE
Xelzaz AE Plugin 1.3.0
Lines
-Added commentary for Ghosts of The Tribunal series of quests and items.
Version 1.3.0
Xelzaz Version 1.3.0
The Friendship Update
Bug Fixes and Typos
-Again made Xelzaz’s Daggers owned by no one.
-Added a check to Xelzaz’s comments on Paarthurnax’s death that checks if Paarthurnax is dead. (This should prevent him from scolding you if you use The Paarthurnax Dilemma.)
Lines
-Added location specific lines.
-Added combat lines.
-Added general lines.
-Added a new story from Xelzaz’s past.
-Added comments about the player being a Werewolf or Vampire
Quests
-Added commentary for A Night To Remember
Additions
-Added Xelzaz to AFT’s Follower Blacklist, if you are using it.
-Xelzaz may now leave you to go shopping when you are in town. You can toggle this feature in the traveling rules section. This currently only applies to Brand-Shei and Anoriath but will expand in the future.
-When you first greet Xelzaz as an Argonian, the response you give will indicate if you know Jel or not. Xelzaz will remember this.
-When you ask Xelzaz about what gods he follows as an Argonian, you can now tell Xelzaz if you are part of the Hist or not.
-24 hours after completing ‘A Lawman’s Ambition’ Xelzaz will give you Roovi, which allows you to track his current location.
-If you are diseased, Xelzaz will give you a cure disease potion. This has a cooldown of 24 hours.
-If you feed on Xelzaz as a Vampire you will take damage.
Interactions
-Added interactions between Remiel and Xelzaz.
-Added more interactions between Khash and Xelzaz.
Version 1.2.0 AE
Lines
-Added comments about new ingredients added with Curios.
-Added comments related to Survival Mode.
-Added comments about Backpacks.
-Added comments on Fishing.
Version 1.2.0
Xelzaz Version 1.2.0
The Dark Brotherhood Update
Bug Fixes and Typos
-Changed the ownership of Xelzaz’s daggers to none rather than being owned by Xelzaz. This allows the player to take them and sell them without them being marked as stolen.
Lines
-Added new combat lines.
-Added more general lines.
Changes
-The cooldown of asking Xelzaz for a potion has been increased to 24 hours, up from 12. This is to balance the addition of Xelzaz creating simple potions for you on a separate cooldown, after “A Lawman’s Ambition” has been completed.
Minor Additions
-You may now ask Xelzaz not to sandbox when asked to wait. This is done through the “traveling rules” section.
-During the quest "A Lawman's Ambition", you may now ask Xelzaz to head into Hammerfell alone. This allows you to get payment, and permanently removes Xelzaz from the game. This allows you to use him as a side quest, for characters who might not want to have him with them forever.
-Added patchless compatibility with “I’m Glad You’re Here”, thanks to MrVideoFreak.
-After the quest ‘A Lawman’s Ambition’ you can ask Xelzaz to make you simple potions as well.
Quest Lines
-Added commentary for the entire Dark Brotherhood Questline.
Book Readings
-Added Sithis
-The Lusty Argonian Maid
-The Sultry Argonian Bard
Interactions
-Added interactions between Khash and Xelzaz.
Version 1.1.0
Xelzaz Version 1.1.0
Since the last patch, Xelzaz has gotten his own Discord. If you are interested, please stop by!
Bug Fixes and Typos
-Fixed a large amount of typos, formatting, grammar and stylistic choices with the help from jwisser.
-Fixed a bug where Xelzaz would call you Thane, despite not being Thane in the current hold you are in.
Lines
-Added new combat related lines.
-Added new idle lines.
-Added new questions to ask Xelzaz
Minor Additions
-If you hand Xelzaz Flin, he will drink it.
-You may now find a note on the wall in the Bee and Barb in Riften, directing you to go find Xelzaz. This is added so that players can have an RP reason to head to the Southern Morrowind Gate.
-When asked to wait, Xelzaz is now able to sandbox in a radius of 1000.
-Added a new dialogue tree to allow you to ask Xelzaz not to say certain things or cast specific spells. Spell toggle was made possible by MrVideoFreak.
Quest Lines
-Added complete commentary for the College of Winterhold quest line.
Book Readings
-Added Night of Tears.
-Added Fragment: On Artaeum.
-Added The Last King of the Ayleids.
Version 1.0.0
Xelzaz Version 1.0.0
Changes
-Xelzaz will shut up about catching Salmon if you have Salmon Roe already. (Salmon Roe can be acquired from ‘jumping’ salmon waterfalls/rivers.)
-Xelzaz will no longer trigger traps and has muffled movement.
-Xelzaz’s Book Reading has been changed into a scene rather than dialogue. This allows the player and Xelzaz to move around while reading if so desired. Also added a function that allows you to tell Xelzaz to stop reading.
Quests
-Added Xelzaz’s first quest “A Lawman’s Ambition”, you may be able to finish this quest on an existing save. If you are having issues finishing it on an existing save, simply set the stage of the quest to 50 to complete it. If you'd like to see the end of the quest check the video page, or alternatively do it on a new character!
Bug Fixes and Typos
- Fixed typo in Xelzaz’s trading line.
Dialogue
-Added new questions you can ask Xelzaz once you pick a side in the Civil War.
-Added plenty of new idle dialogue, many relating to player race.
-Added new lines relating to friendly fire
-Added new greet lines
Version 0.7.5
Fixed bug that caused Xelzaz to wait forever.
Fixed bug that Xelzaz could be repeatedly asked to wait.
Version 0.7.4
Small update focused on voicing lines that were in the mod, but unvoiced, as well as small typos. Bug Fixes and Typos
-Fixed typo in bandit related taunt
-Fixed typo in Silt Strider comment
Lines
-Added lines relating to the player being naked.
-Added a line relating to the player being a vampire.
-Added new greet line
-Added four new trade lines
-Added new favor line
-Added new hurt line
-Added new wait and follow lines
-Added taunt related to smaller edible animals
Version 0.7.3
Minor bug fixes.
Version 0.7.2
Fixed issue of Xelzaz not speaking to you if certain mods were active.
Xelzaz is an excellent alchemist and chef, and in return for taking him with you he will cook you a warm meal twice a day, as well a powerful potion of your choice each day. He will occasionally provide cynical commentary on quests from an Argonian as well as Telvanni perspective. While he has the air of Telvanni arrogance, he is quite relatable and friendly. A proud Argonian from Thorn, he will occasionally speak in Jel and reminisce on both Morrowind and Black Marsh. He currently has over 8100 lines and has a full commentary on the Main Quest, Dawnguard, College of Winterhold, The Dark Brotherhood, The Companions, The Thieves Guild as well as other quests and quest-lines. He has his own personal quests, with more to come!
Art by: Anne Wild
Features Spell Toggling - You may ask Xelzaz to use or not use certain spells. Potions - Xelzaz will create powerful and after you finish the quest "A Lawman's Ambition" additionally simple potions Food - Xelzaz can cook you two large and warm meals a day, and may occasionally hand you a snack. Book Reading - You may ask Xelzaz to read certain books if you or him have the book in your inventories. He may follow you while doing so, allowing you to have books read to you while traveling, or perhaps while relaxing in camp. A list of all the books Xelzaz can read can be found below. Player Names - You can ask Xelzaz to call you certain names, this can be done through the "traveling rules" section. List of names further down. These names are suggested and voted on in Xelzaz's Discord Server. Feature Toggling - You may request that Xelzaz do not say or do certain things, such as not relax while waiting or running off to shop. Shopping - Xelzaz may leave you to barter with certain vendors, and occasionally may buy you a gift! Lore Friendly Tracker - After completing the quest "A Lawman's Ambition", Xelzaz will give you his Dwemer Hummingbird 'Roovi' which you can use to track him. Roovi is inspired by 'Coo' from the Elder Scrolls Novels. Speak with Xelzaz from afar - Roovi allows the player to speak with Xelzaz if he is far away. This allows you to recruit, dismiss, ask him to wait or stop waiting as well as... Lore Friendly Teleport - Some days after you receive Roovi, Xelzaz will hand you a propylon allowing him to teleport to you at your request! Patchless Follower Interactions - Xelzaz has interactions with other custom followers, a list of them all can be found further down. These interactions do not require an additional patch! Mod Interactions - Xelzaz has patchless compatibility with the mod "I'm Glad You're Here", for which he has unique lines. (Xelzaz will exclusively use the regular hugging animation.) As well as patches for Tel Jerdein, Wyrmstooth and Sirenroot! Quest Interactions - For parts certain quests you may ask Xelzaz to aid you with them directly. Horn Meshes - Xelzaz's horns are visible if he is wearing open face helmets and hoods. An optional patch disables this feature. Housing System - You may ask Xelzaz to return to a house when dismissed, as long as said house is marked as a player home. If left at certain homes, he will venture out into the surrounding area/city. Relationship System - Xelzaz may begin to like or dislike the player based on time traveling together, gifts, certain bits of dialogue, completing certain quests and other varieties of things. Spell Learning - Xelzaz may learn new spells that aren't this base spells. Simply go over traveling rules while carrying a valid spell tome, and you can give it to Xelzaz to learn. Multiple Combat Styles - You may ask Xelzaz to be a melee fighter, a ranged fighter or leave it up to him for a mixed approach to combat. Own Unique Mount - Xelzaz has his very own guar mount with a related quest! The mount is very practical, and you can even choose among three names for the guar! Poisons - If Xelzaz is attacking with a weapon, he will apply poisons to his enemies. Helpful Spells - Xelzaz can be asked to cast Candlelight on himself and Healing Hands on the player. Own Theme - Xelzaz has his own theme and combat theme composed by Eric Gordon Berg! New Unique Items - Xelzaz adds many new unique items, predominantly food and drink, some with their own unique models! Description Framework Integration - If you are using the Description Framework Mod Xelzaz's misc items will now have descriptions.
If you want to get the full experience with Xelzaz, I highly recommend running him with other custom followers. Each interaction explores different aspects of both Xelzaz and the other follower, allowing for a more immersive party, and a deeper delve into both characters. Some companions also have three-way interactions when all in a party with Xelzaz.
I created Xelzaz with the goal in mind of setting him apart from other followers. I wanted someone who saw you as an equal. Not worshiping the ground you walk on, being edgy and mysterious or a love interest. I wanted a follower that was unique and could bring a new perspective on the world around him. I wanted a companion that would be a boon to you, not just for company, but also being genuinely helpful. This brought the addition of him cooking you food, as well as powerful potions. Xelzaz is intended to have interactions with all the base game content, as well as the Creation Club/AE content, but most importantly, I wanted him to have interactions with mods that I myself enjoy. I intend to have interactions with mods as I continue working on him, however content that is available to everyone has a priority.
Xelzaz's Backstory
Xelzaz grew up in Thorn, north east in Black Marsh. As a child he proved himself to have the potential to be a very skilled alchemist. A Telvanni Tower Alchemist made him a hireling, as she had too much work to do herself. So he came on as her assistant. Xelzaz saw this as an opportunity to improve his skills. He'd have access to a lab as well as a conservatory and rare ingredients. He would move to Llothanis, in Tel Sul under Master Sul. Over the years climbed the ranks of House Telvanni, as the Telvanni in his tower grew to respect him and saw not only his skills be very useful, but also his abilities as an Argonian. Disease resistance, poison resistance, they could send him into Black Marsh to get things that would be far too deadly for any Dunmer to do. While the rest of House Telvanni views Xelzaz with distaste, his own circle held him in high regard. As it is with House Telvanni, Master Sul would end up assassinated, which would crush Xelzaz as he had gained so much respect for his Master. He moved to Port Telvannis, figuring the de facto capital of House Telvanni would be an excellent place to find a new Master to become a Mouth for, in order to advance. Of course this was not the case. People mostly just gave him simple jobs that he was fit for. He would then hear word of a Telvanni Master without a Mouth that did not have reservations against Argonians. Master Helseth Ren, who is away in Rivenspire to research the Ayleid Ruins of the Doomcrag. He therefore decided to travel to High Rock from Morrowind, and along the way he would do field research and network with people. Just as he crosses the border into Skyrim, he spots an adventurer approaching...
Recruitment
You can find Xelzaz by the Southern Morrowind Gate. This is located east of Dayspring Canyon and north east of Stendarr's Beacon. Speak with him and he will introduce himself. You may find a note on the bar in the Bee and Barb talking about Xelzaz. If you pick up the note you get a quest to go find him.
Xelzaz's Themes
Recommendations It is safe to install Xelzaz mid playthrough. I have tried to limit any comments that would indicate Xelzaz was there for any quests you completed without him, but some lines may have slipped through the net. Occasionally he will have something to say about the current quest you are on, the area you are in or other conditions.
Feedback Feedback is very welcome, if you run into any issues, have any recommendations, ideas or just have something to say, please feel free to get it touch on Discord or make a post here. Currently I plan on updating Xelzaz every time there is significant progress made, this would for example be the completion of commentary for a quest line or the addition of Xelzaz's own quests. I will try to keep updates common, but substantial.
Current Potions Potion of Become Ethereal - Become Ethereal for 20 Seconds | Useful for when you are falling off a cliff. Potion of Fire Shield - Shroud yourself in fire dealing damage to nearby enemies and gaining 100% Fire Resistance for 1 minute. Potion of Frost Shield - Shroud yourself in frost dealing damage to nearby enemies and gaining 100% Frost Resistance for 1 minute. Potion of Windform - Take on the form of the wind. Granting you a speed boost, the power of waterwalking and the chance to fling away nearby enemies for 1 minute. Potion of Spelldrinking - Gain 50% Magic Resistance and 50% Spell Absorption for 1 minute. Potion of Imperception - Gain invisibility and muffled movement for 1 minute. Potion of Grand Restoration -Restore 200 Health, Stamina and Magicka and double their regeneration for 1 minute. Telvanni Bug Musk - Fortify Speech by 40 for 1 minute. -More to come-
Xelzaz also has simple potions he can make for you, once you have completed his first personal quest.
Xelzaz's Quests
Spoiler:
Show
A Lawman's Ambition - Bring Xelzaz to the Hammerfell Gate (Available after recruiting Xelzaz) Beast of Burden - Speak with Xelzaz about riding in the questions section of his dialogue, once 'A Lawman's Ambition' has been completed. What is in a Name - Find out the meaning of Khash's name (Available after a certain point in Khash-Xelzaz interactions) An Unwanted Scion - Bring Xelzaz to the Sleeping Tree Camp Of Crimson - Speak to Xelzaz in Blackreach while you or him are carrying Crimson Nirnroot The Good Stuff - Bring Xelzaz to the Honningbrew or Black-Briar Meadery
Spells Xelzaz Can Learn Flame Cloak Conjure Ash Spawn Conjure Frost Atronach Ice Spike Ice Storm Lightning Bolt Chain Lightning Fireball Stendarr's Aura More spells are likely to follow in a future update!
Book Readings - If you or Xelzaz are carrying any of these books, you can ask him to read them for you The Affairs of Wizards (Carried by Xelzaz) The Hope of the Redoran Night of Tears Fragment: On Artaeum The Last King of the Ayleids The Argonian Account: Vol 1 The Argonian Account: Vol 2 Sithis The Lusty Argonian Maid The Sultry Argonian Bard Antecedents of Dwemer Law Azura and The Box Children Of The Sky A Tragedy In Black The Firmament -More to come-
Things to Note If you experience issues with Xelzaz and your load order includes mods that alter follower behavior, or other behaviors for NPCs like altering the idle chance. I will not be supporting these load orders, should you encounter issues. Xelzaz does have a script that blacklists him from AFT, however any load orders that still run AFT or the like will be dismissed due to the fact these measures may fail, either due to the load order itself, or due to AFT or similar deciding to manage Xelzaz anyway.
Acknowledgements Thank you to my friend Pasha, not just for his Xelzaz artwork, but also for being a good friend all these years. Thank you so much to Andrey Harchenko for making Roovi's model. You can find his other work here. Thanks to Eric Gordon Berg for composing Xelzaz's themes! I would like to thank the wonderful people at Joseph Russell's (Lucien) Discord Server for helping me playtest Xelzaz, special mention to Gnewna. Thank you so much to northwindblue for Xelzaz's wonderful models! I would also like to thank Joseph Russell, the creator of Lucien, for his very helpful guide to creating custom followers. I would also like to credit him for the script allowing for patchless interactions between Xelzaz and other followers. Xelzaz's Armor comes courtesy of Alexmancer's Telvanni Spellsword Armor who would like to also give credit to THusky, HeirOfTheSeptims, Rafuel, Elianora and Jeir for their part in it's creation. Many thanks also to MrVideoFreak, Lucifer's author, for helpful tips and additions in relation to Skyrim modding. Many thanks to jwisser for looking over lines and making sure they are up to par. Thank you so much to MihailMods for allowing me to use their Guar Mod for Xelzaz's mount!