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ThalmorJusticiar7thUploaded by
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About this mod
This mod, through the Magic of DAR Animation Framework, will give you the option to have any weapon or combination of weapons to have their own custom animations set in an easy, almost completely plug and play way !
- Requirements
- Permissions and credits
- Changelogs
as i was working on creating animations for my upcoming Follower/Quest mod for the past 5-6 days, i was looking for an easy shortcut to have all Weapon Combination folders in my game in order to test Animations for different weapon comps, however, after much search, i didn't find anybody who had done this before, so i decided to do it myself...
i know at this point you may ask: Wait, what are you even talking about you crazy Justiciar ?
well, allow me to clarify, what i have done with this mod, is to create a separate folder for every single weapon or weapon combination that the Dynamic Animation Replacer Mod would support, Fist weapons, Swords, Axes, Maces, two handed weapons, Daggers, Dual Wield... etc while also adding all the conditions and extra animation space that they may have had, through the magic of DAR. with this mod, you can easily go find an animation that you like, then decide what kind of weapon combination you want to use it with for example a mace in your right hand and a dagger in your left hand, and then just drop it in the folder i have made for you, with far more guidance inside each folder to help you through the process, and then just rename it with the instructions i put inside each folder and play without any effort or going through the pain of figuring out DAR's code yourself or test animations !
so here are the Pros of this Mod (i promise i'll summarize this time):
1. You can have Specific set of animations for any kind of weapon combination, for example sword+ waraxe combination can have its own set of animations, whereas sword+ mace can have its own set of animations completely separate from the other one.
2. in Vanilla Skyrim, there are only 5 animations for Unarmed combat, right hand attack and power attack, left hand attack and power attack and left + right power attack... with this mod, you can have those same animations for each direction, forward, right, back and left + the standing animations, so a total of 21 animations for fist weapons.
3. you can have different sets of animations for any kind of dual wielding combination that you want, dagger+sword, mace+waraxe, sword+mace, mace+mace, and then drop any animation that you like in their folders and have those weapon combinations perform the animations while other combinations will have either vanilla animations or their own set of animations that you would decide to set up for them.
4. All Melee Weapons and all their Variations are supported, and every single possibility for them to have more animation slots are now implemented through the (and i don't wonna jinx it but...) the magic of DAR
Take a look at this video that i made to Further Explain what this mod is all about:
How To Install
1. Unzip the file using Winrar or 7zip
2. Drag and Drop the Contents into your Skyrim's Directory
3. Refrain from Talos worship... oh and yeah, you're done.
How to Uninstall
Delete the Folders added by this Mod, Starting from 773041777 and ending in 774257777, which are situated in this location: Data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions
How To Use
Well if you've survived through that "short" description, here's how to use this mod:
1. Find any animations out there that you like, unzip and get the animation files ending with .hkx
2. now Unzip my Mod and go down the rabbit hole of folders to: Data\ meshes\ actors\ character\ animations\ DynamicAnimationReplacer\ _CustomConditions , there you will find a Text file called "DCA Folders Guide":
https://www.mediafire.com/view/vppieo160e8p2u6/12345.png/file
3. open it up and now you will see what each folder is designed for, folders are named from 773041777 to 774257777 in order ( a weird order ngl). the digits 3 and 4 of the folder's name refer to each weapon, for example in 773041777, 30 implies this folder belongs to Unarmed Animations, whereas the digits 5 and 6 of the Folder's name belong to each variation of that same weapon type, always starting from 41 as the basic folder and going up, for example in folder 773042777, 42 is the number of the first variation of the Unarmed Combat Folder
4. now Ignore Step 3 and just check the folder's name in the afforementioned text file and drop the animations you want to use with that weapon combination in that folder. then inside each folder there is another text file (plug and play huh ?), which will show you the name of each animation that can go into that folder, followed by a short explanation of what, each animation is going to replace in the game.
5. Once you've renamed the files, you're done, load the game, enjoy weapon/ weapon combination specific animation sets, you've so effortlessly created for yourself.
Q&A
Q: Is this Mod Compatible with Mod X, or incompatible with Mod Y ?
A: Yes, No... it is compatible with all mods as it doesn't change anything on its own, and it can be removed at any time without any issues whatsoever
Q: Is the Elven Supremacy the Only Truth ?
A: well it is A truth, but not the Only one, for example, Vivec being a tender Lover is yet another Truth, or Delphine being a sore loser is another Truth, Not to Mention Greybeards are Drippin... like Drippin. who can resist Arngeir's Grey beard, well, not me !
Q: Will you Add Animations to your Mod ?
A: once i get the permission from other modders, i will add their animations as an example to each folder, later, i might even share my own animations, but for now they are exclusive to my upcoming follower mod.
Q: will you add Support for Animated Armoury:
A: Yes, Coming up soon.
Q: can you for once explain things in a short, compact manner and actually make sense ?
A: ok, this mod gives you the ability to have specific animations sets for each weapon type and their variations.
Q: Was that So hard to say from the beginning ?
A: Yes.
Q: Are you a Thalmor Justiciar on an important mission that i might be interfering with ?
A: you've read my mind
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Wall of Thanks
Felisky384 For his Great Animation Framework that inspired everybody to make their own conditional Animations. the world of Animation Modding would not be here if not for him and his great work !
Todd Howard for his immortal Quote which kept me going even as i was fucking things up here and there: it just works. without that quote in the back of my head, i could not have overcome my own fuck ups in life and polish the turd just long enough that it starts to look appealing...