About this mod
Fixes bright water effects at night and neon green reflections
- Requirements
- Permissions and credits
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Translations
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- Changelogs
- Donations
Description
- Makes water effects not glow at night: they will remain dark unless illuminated by lights or sky. How much light is present depends on your enb, light, and weather.
- Removes neon green reflection
- Improved UV maps on some effects
- Fixes Whiterun rapids animation when loading into whiterun from another save game
- Includes USSEP and SMIM mesh changes
- Details:
- Sets BSEffectShaderProperty lighting influence to 255: removing own glow
- Sets BSLightingShaderProperty emissive multiple to 0: removing own glow
- Give some waterfall BSLightingShaderProperty decal and dynamic_decal flag: remove neon green reflection (this preserves specular effect on the water while other fixes don't)
- Add missing effect_shading flag to BSEffectShaderProperty: make effect react to light
- Add soft_effect flag to BSEffectShaderProperty: make effect less bright during certain night weathers
- Adjust Soft Falloff Depth after adding soft_effect
- Includes replacers for vanilla Dyndolod dynamic waterfall lods. If you were using vanilla waterfalls, you don't need to regenerate Dyndolod. How this works might change in the future.
- Optional file to fix black waterfalls in Nchardak Aqueducts
- Nchardak Aqueducts waterfalls are set to have completely black lighting by Bethesda
- This wasn't a problem because the waterfalls also glow
- With the glow removed, they appear completely black
- The optional module is an ESL-flagged ESP file that changes the Nchardak waterfalls to not use completely black lighting and simply use the lighting from the environment
- Optional file to fix the broken gradwhitewater.dds from Skyrim Particle Patch
- Some Dark dungeons with no ambient lighting will have dark water unless lit
- Waterfalls are subject to the 7 lights per mesh limit, this was the case in vanilla, but since waterfalls glowed, it wasn't obvious. and this will make it more obvious.

Installation/Uninstallation/Upgrade
- Whenever
- Static Mesh Improvement Mod - SMIM
- Unofficial Skyrim Special Edition Patch
- FYX - Water Splash
- Yuril - I just looked at the file names for thing that needed fixing and implemented the changes independently
Q: is this compatible with some water mod?A: this is compatible with Water Mod - ENB Displacement Textures. As for the rest, understand how mod managers work, look at the files, and decide for yourself.