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Apollodown
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Changelogs
Version 1.0
Initial release.
When the dragon is attacked, there's a chance that the injury script will run, but due to the game always return false for IsAllowedToFly() for dead actor, the script keeps looping for it to become true which will never happen.
This fix add a simple IsDead() check to the loop making it exit immediately after the dragon died. Now the corpse and script should be removed from the game normally.
If your game already has a lot of stuck script, use ReSaver to terminate those script. This fix cannot remove the script already started by the game but every dragon spawned after installed the fix will use the new one instead of old one.