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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Author notes
Newmiller own the files used for physics. Ousnius and Caliente own the cbbe meshes used. Kreiste and Novelyst own the himbo meshes used. I own not single file on this mod, only the work done into convertion and optimization THEREFORE I can't give permissions to files created by those mod creators.
DO ANYTHING YOU WANT WITH THE ESP, FIXES PATCHES ANYTHING YOU WANT WITH THE ESP JUST DON'T TOUCH THE MESHES AND XML.
File credits
Newmiller(https://www.nexusmods.com/skyrimspecialedition/users/4129181) for base meshes and xml Ousnius and Caliente for base models (https://www.nexusmods.com/skyrimspecialedition/mods/198). Kreiste and Novelyst for himbo base models (https://www.nexusmods.com/skyrimspecialedition/mods/46311).
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Changelogs
Version 2.7
Wench dress and vampire robes fixed
Version 2.5.5
Miraak robes added and archmage robes (fem) adjusted tu be closer to vanilla
Version 2.5.0
Added new outfits, minor fixes
Version 2.0.0
Add kids clothing
Version 1.1.0
Major fixes and texture paths
Version 1.0.0
Mod release
Modernize
Modernize is a project that aim to correct and improve some of the aspects of skyrim clothing, trying to make it modern and more in depth with today standard videogame. Using of ingenuity to hide the ugly and improve the bad, giving unique clothes and identity for different groups who lives and die on the beautiful land of Skyrim. Of course by now this is the first step.
Content
This is the vanilla version of the project, aimed to be compatible with the base game, the majority of robes (male and female) and dresses (female) were given physics using the SMP framework. All female clothes use the CBBE base meshes and will suffer distortion if used any UNP or Vanilla texture, the male body HIMBO is pretty vanilla friendly and the clothes don't show so much skin, so it's not a problem.
Considerations
-If you have performance problems try faster smp. -when sitting down some robes may not adjust or take a time to adjust themselves, this is more visible when using faster smp. -you can increase the amount of active bones on faster smp if you're having few physics hicups at the cost of fps