File information

Last updated

Original upload

Created by

Saiska

Uploaded by

saiska

Virus scan

Safe to use

Tags for this mod

About this mod

A new orphanage where you can send orphans in Solitude, 21 places, you'll see the kids in the city and even in the LOTD museum if you have it.

Share
Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs
Kinghall Orphanage


A new orphanage where you can send orphans in Solitude, 21 places, you'll see the kids in the city and even in the LOTD museum if you have it.

It's sort of continuation of my previous work, Stonehall Orphanage. Also a new one vampire themed, Bloodhall Orphanage. I play with TKAA Wild Child and i needed a place to send rescue the kids i find, and my previous orphanage in Markath was full - thanks to TKAA adding so much kids, so here we are, a new one in Solitude.

It works like my other mod, you can talk to the kids and send them here, and if you can't talk -because hostiles or whatever- you have a spell to send them anyway. The spell can be found on the desk of the director in the orphanage. The orphanage is between the inn and the apothecary, in the back.

You can visit, ask the director to dress the kids as you want, support the orphanage and buy goods for your own childs. The director and the cook have their own schedule, so have the kids.

It comes with esl patchs:
- for Legacy of the Dragonborn, it updates the kids schedules so they visit the museum, if they can.
- for the anniversary edition, or at least anyone who got the CC gray cowl and bloodchill manor, it adds custom toy to the vendor.

Incompatible:
- Any Solitude city mod that touch the merchant quarter. You'll need to try see if this work on two part: 1/ if the entrance is accessible; 2/ if the navmesh work. Best way to test is to check if the staff is at the inn between 21 and 23h. Best case: the incompatible mod don't add any new interior and don't move doors: in this case let kinghallorphanage.esp wins.
- Any mod changing the interior "Temple of the Divines" in solitude.

Some Q/A:
Q: There is no kids !
A: No there is not. Bring your own kids. Even in the base game there is a lot of adaptable kids, when their parents dies under a dragon fire.

Q: Why Solitude ?
A: I tried to find a place in Morthal, Winterhold and Dawnstar at first, but it was difficult to make an orphanage entrance -i obviously don't have a new building model which would need to be enormous- and to connect it to the city, without being too far, with minimal impact on the content... I finally found a place in Solitude to put it and it wasn't simple even then.

Q: But it's in the middle of Solitude, it must come with a lot of incompatibilities.
A: Yes, it should be very much a pain to anyone modding Solitude in the same place. I don't play with city overhaul mods so i won't be any help but I welcome if anyone want to make a patch, because editing the navmesh in the middle of solitude is the worst - the WORST.

Q: The kids and the staff don't do anything !
A: The Solitude navmesh, again. If they don't know how to exit/enter, they are like frozen.

Q: Why do they eat on benchs like beggars ?
A: Because Bethesda didn't make any table for kids other than the dwemer ones. Good job as always. Immersive Children SE do that, but i didn't wanted to make it a requirement.

Q: Why did you copy paste a lot the Solitude Jail Cell ?
A: Even with the copy paste, and i copy pasted a lot, it took me 15h, yes, 15h to make it and debug it. My weekend. Just imagine if i had started from scratch. Let's hope the genius at Bethesda work on a better CK for the next game.

Q: Black face / appearance problem with kids !
A: Nothing to do with this, it doesn't touch anything related to appearance other than their clothes and only if you ask it.

Q: Can you... ?
A: Ask in the posts, no promise but i welcome good ideas.

Q: ...make a patch ?
A: Nop. I only make patch for the mods i play with, and if there is no patch yet a mod needs one, it's because i don't use this mod.