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Changelogs
Version 2.0
- Non-hostile mounts are also protected via NFAC.
- Added AE port thanks to Tossapon/Tossaponk
Version 1.9c
- Compatibility fixes for Simple Weapon Swing Parry and Parrying - Weapons Bounce
Version 1.9b
- Removed: leftover debug text for getting input IDs
Version 1.9a
- Removed the comment in the .ini because it broke it. " ; " can only be used at the *start* of the line, remember that.
Version 1.9
- Added .ini
- .ini setting: key - the DX Scancode key for toggling the mod on or off.
- .ini setting: bProtectNeutralActor - Protects neutral actors from hit functions while non-hostile if the setting is enabled.
Version 1.8
- Added check for Hostile Guard. Guards that aren't hostile can't be hit.
Version 1.5
Initial Release
REQUIREMENTS: Skyrim Special Edition SKSE
INSTALLATION: Install with your mod manager, preferably MO2.
COMPATIBILITY: Everything?...
ABOUT: An SKSE plugin to skip hit functions entirely if the target is a teammate/follower. So you can finally fight side by side without fear of hitting your friend. Or listening to them whine about getting hit, but doing nothing about it. Or getting arrested just because you wanted to help the poor guards kill a bandit.
Followers also cannot hit each other, though I assumed the game took care of that, but I included it anyway juuuuuust in case. Guards are also effected by the mod while not hostile towards you. The moment a guard turns hostile towards you, they can be hit.
The mod covers melee, sweeping attacks, and arrows. Magic, however, I couldn't figure out a clean way to implement, so for now it's not a feature of this.
.INI FILE: The mod now has a .ini file where you can set a toggle key for the entire mod (by default the Insert key), as well as an optional setting to protect neutral NPCs while not in combat with them. (People had trouble seeing this part)
CREDITS: SKSE team for SKSE Ryan for Commonlib NoahBoddie for helping me understand how this function works