About this mod
Add some Special attacks and a solution for playing SkySA, ABR, MCO or any mod add animations without installing them, or even more, make your own special attack, require DAR, AMR, Payload Interpreter (Nemesis is not required)
- Requirements
- Permissions and credits
You can use TK dodge and TUDM together, in this case, Nemesis will be required.
You can dodge as always, the hotkey rings doesn't remove TK dodge function.
Basic Special Attack
If you equip 2H weapon, try press m1 and m2 mouse button together, it will trigger an extra power attack, if you press and hold the m1 key while the m1 + m2 attack is running, it will even trigger sprint power attack, make it a really cool combo.
Special Attack Ring
If special attack rings don't work properly, try the patch 2HSpecialAttackModPIE in optional files.
Equip these rings will trigger the special attack with any weapon, if you WANT to use them you need TK dodge SE (or TK Dodge RE, compatible). Get these rings on the barrel outside of Ysolda's House in Whiterun (or install Additemmenu), favorite and hotkey them. Extended Hotkey System is highly recommended.
Ring 1 Jump Slash, 200 magicka cost (folder 180101)
Ring 2 Weapon Throw, 200 magicka cost (folder 180102)
Ring 3 Lightning Claw, 50 magicka cost each lightning, max 3 lightning with 150 magicka cost (folder 180103)
Ring 4 Ice Strike, 200 magicka cost (folder 180104)
Ring 5 Lightning Ball, 120 magicka cost (folder 180105)
Ring 6 Summon Headless Horseman, 200 magicka cost, use Axe, Claw (Health Drain), Kick and Dodge (folder 180106)
Ring 7 Drain Health Claw, 100 magicka cost, AOE, drain 40 health per hit (folder 180107)
Ring 8 Flame Bash, 120 magicka cost (folder 180108)
Ring 9 Less Guardian Circle, 150 magicka cost, heal 20 health per second, repel undead lower LV 20 (folder 180109)
Ring 10 Storm of Arrows, 200 magicka cost, can only work outdoors (folder 180110)
Ring 11 Forgemaster Fireball, 160 magicka cost (folder 180111)
Ring 12 Drink Potion, 75 magicka cost, heal 100 HP (folder 180112) (testing)
Custom Ring 1 Mofu Thunder Strike, 200 magicka cost (folder 185101)
This is not animation included (copyright), need to download the hkx file from the author (free released). Mofu Elden Ring Attack Animations SE download AMR version, copy and rename the skysa_power2hm2.hkx to dodgeback.hkx then put it in folder 185101
Optional files
DIY Rings 1 to 5 (folder 280101 to 280105), you can put your hkx file in these folders and these rings will trigger the animation, all we need to do is to RENAME the xxx.hkx to dodgeback.hkx. Try check at the ring script section in SSEEdit, I put mana cost, spell cast and wait time (to adjust timing) there, fill the properties and see how it works, every time you edit the ring script property you might have to DROP the ring and ADD it again in game to update.
SPID distribute dodge skill to all NPC, if you just want the dodge ability, you can only install main esp, TK dodge SE (or TK Dodge RE), SPID. Other requirements are not necessary.
Optional Ring1 Summon Nightingale, 200 magicka cost, credit to J3X Automatic Crossbows, this is a machine gun bow version (NPC only).
Minotaurs (by Mihail) move set, require High Minotaurs - Mihail Monsters and Animals (SE-AE version) (''eso'')
Misc
The script added in this mod is nothing but says play animation when equip the ring, it's a function, it will do nothing to the saves or delay the game, have fun =)
I will keep developing this mod, slowly since I only make it in my free time, life and work XD
If you don't want new NPC attack animations, please remove 16XXXX folders.
Update version 1.2
Add a way for NPC to use MCO animation or any other Mods, copy and rename the hkx file to dodgeback.hkx and put it into folder 163401 to 163405 (for 2HW weapon, battleaxes and warhammers) then NPC will have a chance to use it, no hkx modify needed, just rename it. You can create as many as folders you want, just look at my folders for reference. The trigger folder is 169995, remove the "-" in front of hkx file will enable 1hm and 2hm NPC special attack (disable since no animation hkx file yet), edit _conditions.txt file to adjust chance, default is 0.2, have fun. Use DAR Explorer to find the specific hkx file you like.
My another mod NPC Skating Chance Reduce is highly recommended to reduce vanilla NPC skating issue
For people want to go further into Skyrim animation editing, these guides are really helpful Skyrim - Animation Importing Editing Export - Blender (works on ver. 2.93).
Credit to
Stuxjr
https://www.nexusmods.com/skyrimspecialedition/mods/69506
Dualsun
https://www.nexusmods.com/skyrimspecialedition/mods/70284