File information

Last updated

Original upload

Created by

gekkou1992

Uploaded by

gekkou1992

Virus scan

Safe to use

Tags for this mod

About this mod

Added animations for the player when activate to some object.

Requirements
Permissions and credits
Changelogs
Donations
Basic Needs Feature
Added concept of hunger, thirst, exhaustion, body health to the player. When the player good condition, take good buff. But, when not good condition, will be removed the buff. Set to 0  in MCM, buff's effective is disabled. Almost the same as the LE latest version.

<<Difference from the LE version>>
Headtracking Feature : nothing. Recommend "True Directional Movement - Modernized Third Person Gameplay".
Go to bed animation Feature : nothing. Super recommend "Go to bed Lite".
Part of animations Feature : I don't feel like debug them.

Action Animation Feature
1 .Eating foods and drinking drinks animations
There are no rules for xml filenames in the SKSE \ Plugins \ ActionAnimations \ AlchemyItems folder. Don't put except xml to the folder. SKSE\Plugins\ActionAnimations\AlchemyItemsフォルダに突っ込むxmlのファイル名に規則はありません。xmlファイル以外入れないでください。
2. Reading books animations
3. ESD animations
- Drink water from water source(river, pond etc) animations
- Fill water bottle animations
- Washing body animations
- Setting bedroll animations
4. ESD bathing animations

Activation Animation Feature
1. Play animation when the player activate a flora, insect, sharne, door, door bolt, trap-trigger, pazzle-pillar, pazzle-wheel, pull-bar, pull-chain, cage, lever, dwemer button. Enable animation which you need in MCM.
2. Play animation when use Quick Loot RE. Enable animation which you need in MCM.

How to install
  • install this mod
  • Run Nemesis or FNIS
  • Set the MCM settings

Credit
SKSE team for SKSE.
meh321 for Address Library for SKSE Plugins.
Ryan-rsm-McKenzi for CommonLibSSE