About this mod
Added animations for the player when activate to some object.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Added concept of hunger, thirst, exhaustion, body health to the player. When the player good condition, take good buff. But, when not good condition, will be removed the buff. Set to 0 in MCM, buff's effective is disabled. Almost the same as the LE latest version.
<<Difference from the LE version>>
Headtracking Feature : nothing. Recommend "True Directional Movement - Modernized Third Person Gameplay".
Go to bed animation Feature : nothing. Super recommend "Go to bed Lite".
Part of animations Feature : I don't feel like debug them.
Action Animation Feature
1 .Eating foods and drinking drinks animations
There are no rules for xml filenames in the SKSE \ Plugins \ ActionAnimations \ AlchemyItems folder. Don't put except xml to the folder. SKSE\Plugins\ActionAnimations\AlchemyItemsフォルダに突っ込むxmlのファイル名に規則はありません。xmlファイル以外入れないでください。
2. Reading books animations
3. ESD animations
- Drink water from water source(river, pond etc) animations
- Fill water bottle animations
- Washing body animations
- Setting bedroll animations
4. ESD bathing animations
Activation Animation Feature
1. Play animation when the player activate a flora, insect, sharne, door, door bolt, trap-trigger, pazzle-pillar, pazzle-wheel, pull-bar, pull-chain, cage, lever, dwemer button. Enable animation which you need in MCM.
2. Play animation when use Quick Loot RE. Enable animation which you need in MCM.
How to install
- install this mod
- Run Nemesis or FNIS
- Set the MCM settings
Credit
SKSE team for SKSE.
meh321 for Address Library for SKSE Plugins.
Ryan-rsm-McKenzi for CommonLibSSE