About this mod

A lore-friendly expansion of Kolskeggr Mine that turns it into a lively hamlet. It features bug fixes, dynamic stage changes to the area, two new buildings, a rest area, a fishing dock, new merchants, new miners, new bosses, better rewards, two additional CW appropriate guards, a dog, more Forsworn, and three potential followers. (esl flagged)

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs
DESCRIPTION

This is an expansion overhaul of Kolskeggr Mine. It will turn Kolskeggr Mine from being the boring and uninteresting place that you ignored as you are passing by into a place that you will go out of your way to visit. Kolskeggr Mine is the only gold mine in Skyrim. However, it is one of the least interesting places to come across. Once the related quest is completed, the area is likely forgotten and ignored for the rest of the game. The goal of the Forsworn is to take over the mine, yet they only have three people guarding the exterior of the gold mine. This mod will add some believability, beauty, life, activity, and interest to the area. It is customizable. You can have the area looking very vanilla or looking great with the new tree and fountain. Three additional Forsworn have been added to make it seem like they are actually living there now. Unlike the original three who only patrols, these will actually do some work. This will make reclaiming Kolskeggr a bit more challenging. A Forsworn respawn fix has been added to the mod because the new Forsworn won't be covered by other fixes. This mod also fixes other bugs and addresses some inconsistencies in the lore. Both Gat gro-Shargakh and Pavo state that they are the only ones that made it out alive and that everyone else was killed. Where are the victims? When alive, did all those people live inside Pavo's tiny house that only has two beds, three chairs, and a bench? Gat gro-Shargakh states that he had to kill in order to escape. Where is the evidence? Pavo is the owner of a gold mine, yet his house is nothing more than a shack. Most commoners and farmers live in better houses. This mod provides evidence to support the lore, improves the the mine, improves Pavo's house, and adds two new buildings. The population of Kolskeggr has been increased from three (two miners and a guard) to 18.

The Miner's Hall is home to four miners, a blacksmith, and a housekeeper/cook. The mine's warehouse doubles as the general store and is operated by two merchants. Random travellers will stop by the area during the evening hours and travel the road during the day. There's even a guard dog to help keep watch. All the new NPC's have multiple AI packages which will greatly improve immersion. Even the AI packages of Gat gro-Shargakh and Pavo have been improved. They will visit the Miner's Hall for dinner, spend time outside their house, and go fishing on the weekends. As the owner of the mine, Pavo will check on the warehouse once a week. Miners won't work non-stop like robots and then just go to bed. They will now take breaks, eat dinner, and some will even visit the store. Every area is properly NavMeshed and new idles have been added. The area across from Pavo's house has been turned into a small rest area where weary travellers can take a break. The guard at the mine entrance will now also patrol inside the mine, and two additional guards have been added to patrol the roads. Kolskeggr is a gold mine and should have the level of security that shows it. Even with three guards, casualties can still occur. While most of the new unique NPCs are essential, the random NPCs are meant to be expendable, and two of the followers are only protected. A NPC protection mod is highly recommended to protect Gat gro-Shargakh and Pavo if you want to keep them alive. When you first visit Kolskeggr Mine, the Miner's Hall is just a blacksmith's house and the general store is just a warehouse. You will not be able to enter these houses at the beginning. When the mine starts running, the new blacksmith and housekeeper will show up a start cleaning up. At this time, Pavo will send word to have new miners and his new dog to come to Kolskeggr Mine. When the Miner's Hall opens, go inside. When you come back out, the two NPCs that are in charge of the warehouse would have completed turning it into a general store. The clean up of the rest of the hamlet will also be finished and the store will be open. Go inside the store to advance the stage. If both Pavo and Gat don't survive the trip or die later, a new thane will take over the mine. The new thane will take over Pavo's house and is a potential follower and spouse. There are also two other followers willing to join you after you completed a simple unnamed quest. With the new NPCs and services, Kolskeggr is now a place worth stopping by when you're in the area. This is a light plugin (ESPFE/esl flagged) and will not take up any of the 254 esm/esp slots. It is a clean and stable mod that can be added or removed at anytime.

You ruined the Forsworn's plan to take over Kolskeggr and use the gold mine to fund their rebellion. Do you really think they will just let it go? In version 3.2 and later, they will send people to ambush you. This will be a challenging a rewarding boss fight for those up to the challenge. It may be a bit difficult at low levels, but should be possible. This was tested with a level 14 character wearing steel armor. If you find the fight to be too difficult, you either have to use a better fighting strategy or ask a follower for help.  This unnamed quest will unlock the three followers, but the thane will require you to also do a favor before he is willing to join you.


FEATURES

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  • Fixes interior and exterior bugs from Kolskeggr Mine (some of these bugs are not fix by any other mod)
  • A bathing room
  • Two new building
  • 23 new unique NPCs including a blacksmith, a food vendor, two general merchants, three followers, three bosses, and a dog
  • Three followers that will follow you after completing a quest
  • Three Guards that patrol the inside of the mine and the roads. They will use the mine as their barrack.
  • Guards are Civil War appropriate
  • Four stage dynamic changes to both the interiors and exteriors of the hamlet
  • Travellers that travel the road between Karthwasten and Markarth
  • An additional and more challenging boss fight with better rewards
  • Most NPCs will wear a different random outfit each time you load the game
  • NPCs have immersive AI packages
  • Pavo and Gat gro-Shargakh will visit the Miner's Hall
  • Pavo's house has been overhauled to look more like a house instead of a shack
  • Pavo's house has an extra bed for guests
  • NPCs are quest aware (NPCs do not appear in Kolskeggr until after related quest)
  • NPC casualties to accurately support lore (provides evidences that everyone else didn't make it and that Gat really did kill someone in order to escape
  • Forsworn will not respawn after the mine is running
  • Changes unused space by the bridge into a small rest area
  • Optional better looking tree in the rest area (activate the saw on the crate in the blacksmith area to toggle off)
  • Optional fountain in the rest area (activate the bucket on the crate in the blacksmith area to toggle off, water in fountain is compatible with needs mods)
  • Optional exterior chimney (activate the candle on the right at the fireplace to toggle off)
  • Custom forge (no need for a blacksmith water fix)
  • Interior lighting is design to blend in with lighting overhauls
  • A subtle memorial for the victims of the Forsworn
  • New items (gold plates, platters, jugs, and goblets for decorating your homes with)
  • New items to find when exploring interiors and exteriors
  • Shop specializes in items made from gold or golden coloured items. It is a good place to shop for jewellery, gold plates and goblets, and mining related goods. Shop also sells linen wrap, roll of paper, salt pile, and troll fat (these item have become more popular for use in crafting recipes but are not easily found).
  • Lore-friendly
  • esl flagged (won't require an extra slot)
  • Highly compatible (no scripts or landscape edits, minimal NavMesh edits)
  • Clean, customizable, optimized, and stable



REQUIREMENTS

  • The main mod requires only Skyrim SE
  • Enhanced Landscapes is required for KolskeggrMiningHamlet - EL
  • Farmhouse Chimneys is required for KolskeggrMH-FHC
  • Houses Shops and Inns SE is required for KolskeggrMiningHamlet - HSI and KolskeggrMiningHamlet - HSI Basic
  • Skyrim with CC Fishing is required for KolskeggrMH-Fishing
  • Sounds of Skyrim Complete SE is required for KolskeggrMiningHamlet-SOS


INSTALLATION AND USAGE

Add the contents of archive to the Data directory manually or with a mod manager. Make a clean save before enabling the mod if you are adding the mod midplaythrough. Sort your load order. Enable the mod and play. The use of KolskeggrForswornFix from Kolskeggr Miner's Hall to prevent the Forsworn from respawning is no longer needed. USSEP's Forsworn respawn fix will be overwritten by this mod's fix. KolskeggrPatrolGuard from Kolskeggr Miner's Hall can be use to provide a sixth guard. Do not use this with the main Kolskeggr Miner's Hall.

The new NPCs and some changes to the hamlet do not appear right away. The hamlet will go though four stages of change. You will not be able to enter the new buildings at stage zero. Stage one occurs when Pavo, Gat, or Thane Battig enters the mine entrance on your visit to the area. This will occur randomly. It may occur right away or not at all if it's raining. You can enter the Miner's Hall after stage one occurs and someone is inside. Stage two occurs when you enter the Miner's Hall. You can enter the store after stage two occurs. Stage three occurs when you enter the store. Stage four occurs when you defeat the three bosses. Go around the exterior and interiors after each stage to get the best experience. This mod does not contain any script, so the stage changes can not be done by the passage of time. Except for stage one, you must trigger the other stages.

KolskeggrMiningHamlet - EL

Compatibility patch for Enhanced Landscapes. Load after Enhanced Landscapes. It is a light plugin (ESPFE/esl flagged) and will not take up any of the 254 esm/esp slots. It can be added or removed at anytime.

KolskeggrMiningHamlet-SOS
This add-on adds sound markers from Sounds Of Skyrim to Kolskeggr Mining Hamlet. Requires Kolskeggr Mining Hamlet and Sounds Of Skyrim and should load after them. This is a light plugin (ESPFE/esl flagged) and will not take up any of the 254 esm/esp slots. It can be added or removed at anytime.

KolskeggrMH-Fishing
This optional add-on adds a fishing spot to the dock so that you can fish off the boat. The view while fishing is one of the best in the game. If you have your followers wait at the dock instead of following while you are fishing, they will appear in your view. You can use Fish Anywhere With Water to fish at a different spot with a different view. Fishing items have also been added to some interiors to improve the decor. This add-on requires both CC Fishing and Kolskeggr Mining Hamlet v4.0 or later and must load after them. It is a light plugin (ESPFE/esl flagged) and will not take up any of the 254 esm/esp slots. It can be added or removed at anytime.

KolskeggrMH-FHC
The optional KolskeggrMH-FHC patch will give Kolskeggr Miner's Hall a chimney from Farmhouse Chimneys and disable the Miner's Hall chimney. This is done to give the Miner's Hall a more consistent appearance if you are using Farmhouse Chimneys. This patch requires both mods and must load after them. Do not confuse this patch with KolskeggrMH-FC, which is for Kolskeggr Miner's Hall. This is a light plugin (ESPFE/esl flagged) and will not take up any of the 254 esm/esp slots. It can be added or removed at anytime.

KolskeggrMiningHamlet - HSI, KolskeggrMiningHamlet - HSI Basic
Compatibility patches for Houses Shops and Inns All-In-One and Basic versions. Load after Houses Shops and Inns. These are light plugins (ESPFE/esl flagged) and will not take up any of the 254 esm/esp slots. They can be added or removed at anytime.

KolskeggrMH-LuxVia
This patch disables the juniper tree in the rest area and the fern on a rock for compatibility between Kolskeggr Mining Hamlet and Lux Via. This patch requires Kolskeggr Mining Hamlet and should load after Kolskeggr Mining Hamlet and Lux Via. It is a light plugin (ESPFE/esl flagged) and will not take up any of the 254 esm/esp slots. It can be added or removed at anytime.


UPDATING

Method One:
General updating procedure for mods with minor updates (reference additions, but no reference changes). Make a clean save. Note the load order position of the old mod. Uninstall the old mod. Install the updated mod. Place the updated mod at the same load order position as the old mod. Enable the mod and play.

Method Two:
General updating procedure for mods with major updates (reference changes, switching to esl/ESPFE or compacted mods). Remove all personal items that are in containers from the mod. Remove all personal items that are in the new areas from the mod. Remove any unique item from the mod from your inventory if possible. Make a clean save. Exit the game. Note the load order position of the old mod. Uninstall the old mod. Start the game without the new mod and make another save. Exit the game. Install the updated mod. Place the updated mod at the same load order position as the old mod. Enable the mod and play.

If you are updating to v4.0 or if you are upgrading from Kolskeggr Miner's Hall, use method two. Note that patches that are specific to Kolskeggr Miner's Hall will not work with Kolskeggr Mining Hamlet. Patches that are independent will work if they do not conflict. If you have already completed the quest, you will need to revisit Kolskeggr, allow Pavo or Gat to trigger stage one, then visit the Miner's Hall, and then visit Golden Ore Goods. The Forsworn will respawn until stage one is triggered. Be prepare to fight to prevent Pavo or Gat from dying if you are not using a NPC protection mod. All other NPCs either can't be kill or will respawn. When updating patches or files from the optional section, it's best to use method one. However, for minor updates, you can simply replace the old plugin with the new.


UNINSTALLING

Remove any personal items that are in containers added by the mod. Remove any personal items that are in new areas added by the mod. Remove any unique item added by the mod from your inventory if possible. Activate the saw in the blacksmith area to toggle the tree in the rest area back to the Reach tree. Activate the head of the pick axe by the guest bed inside Pavo's house. Dismiss any follower that is from the mod. Make a clean save. Remove the contents that were in the archive manually or with a mod manager.


COMPATIBILITY

The following are compatible unless otherwise stated. Click the spoiler tag below for list.

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  • AI Overhaul
  • All lighting mods (no patches needed)
  • All NPC overhauls
  • Animated Carriage, Animated Carriage Additional Route
  • Blowing in the Wind
  • Blowing in the Wind Lite (moveable lanterns with Base Object Swapper)
  • Civil War Battlefields (NOT compatible, patches that require the original mod will be made for mods that do not have open permission for patches)
  • Covered Bridges of Skyrim
  • Dibella statue by Mandragorasprouts (remove Dibella fountain or turn water off)
  • Dibella Statue Replacer
  • Enhanced Landscapes (use KolskeggrMiningHamlet - EL patch)
  • Environs - Kolskeggr (Environs - Kolskeggr is NOT compatible with Kolskeggr Mining Hamlet, but IS compatible with KolskeggrRestArea.esp and KolskeggrPatrolGuard.esp from Kolskeggr Miner's Hall. )
  • Expanded Towns and Cities SE (ETaC does not affect Kolskeggr)
  • Farm Animals and Co. SE, Farm Animals and Co. Extended Version SE
  • Farmhouse Chimneys (use and load KolskeggrMH-FHC patch after Kolskeggr Mining Hamlet)
  • Hold Riders
  • Houses Shops and Inns SE (use KolskeggrMiningHamlet - HSI for the All-In-One or KolskeggrMiningHamlet - HSI Basic for the basic)
  • Immersive Citizens - AI Overhaul
  • Immersive Fallen Trees SSE
  • Immersive Laundry
  • Improved Bridges of Skyrim
  • JKs Skyrim (JKs Skyrim does not affect Kolskeggr)
  • JK's Markarth Outskirts
  • Kolskeggr Mine - A Great Towns and Villages of the Reach Addon (This mod is NOT compatible. Use it with Kolskeggr Miner's Hall instead.)
  • Kolskeggr Miner's Hall is NOT compatible with Kolskeggr Mining Hamlet, but you can use KolskeggrPatrolGuard.esp from that mod.
  • KSHair for Kolskeggr Miner's Hall is NOT compatible
  • Lanterns of Skyrim SE, Lanterns Of Skyrim II
  • Left Hand Crossing SSE
  • Left Hand Revised - Markarth Mines overhaul
  • Lux Via (use KolskeggrMH-LuxVia patch)
  • Markarth Outskirts
  • New Dibella Statues SE 2.0 (minor visual issue, remove Dibella fountain or turn water off if noticable)
  • Northern Roads
  • Not compatible with any mods that alters the NavMesh or places anything where the buildings are. Mods that edit the Navmesh for the bridge should be fine as long as it is loaded before this mod.
  • Reach Tree Replacer SSE
  • Settlements Expanded is NOT compatible with Kolskeggr Mining Hamlet, but IS compatible with KolskeggrRestArea.esp and KolskeggrPatrolGuard.esp from Kolskeggr Miner's Hall. Using those options with Settlements Expanded will give you nearly the equivalent of Kolskeggr Miner's Hall.)
  • Shurrashi's Den - Tribal Styled Player Home SSE
  • Simply Knock
  • Skyrim AE, Skyrim SE
  • Skyrim Bridges (blends in perfectly with Kolskeggr Mining Hamlet)
  • Skyrim Landscape and Water Fixes
  • The People Of Skyrim 2 (load before Kolskeggr Mining Hamlet)
  • The People Of Skyrim Complete SSE (load before Kolskeggr Mining Hamlet)
  • THE PEOPLE OF SKYRIM V10 AE (load before Kolskeggr Mining Hamlet)
  • True beauty for Dibella
  • Unofficial Skyrim Special Edition Patch (all relevant cell data have been checked with USSEP)
  • WiZkiD Pavo's House (You can toggle off the roof of the porch and the lantern by activating the hammer on the crate in the blacksmith area. This option is mainly for aesthetics and is not needed for compatibility.)



NOTES

Click the spoiler tag and read what's below if you're having issues or just want to be smarter. Most of your questions related to the mod are probably already answered here.

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The stage changes in Kolskeggr Mining Hamlet are all changes that can realistically be done in a day or may take longer if they are put off. Regardless of how you go about doing the quest or how often and when you visit Kolskeggr, all the stage changes are done is such a way as to still be believable.

When deciding between Kolskeggr Mining Hamlet and Kolskeggr Miner's Hall, take note of the following. Kolskeggr Miner's Hall is an add-on expansion of Kolskeggr Mine. It is designed to work on its own or with other mods. It is designed to be highly compatible not just with current mods but also with future mods as well. Kolskeggr Mining Hamlet uses Kolskeggr Miner's Hall as a base and expands it to create an expansion overhaul of Kolskeggr Mine. Overhauls, unlike add-ons, are not overly designed to be compatible with everything. They make more changes and have more features.

Normally, a settlement this small wouldn't have a general store. The store would go out of business within half a year due to lack of customers. The reason this store can exists is because it it a warehouse that is doubling as a store and it is on a main road close to the capital. If you are paying people to watch and manage the warehouse, why not have them sell stuff on the side to make extra money. The two NPCs that manages the warehouse and store wear armor and not merchant clothes because they are responsible for the security of the building. They are part of the guard faction and will help guard the area. Their levels are higher than the other residents, but not by much. Having essential NPCs at very high levels would create too much imbalance in gameplay.

Although the bath doesn't have any soap, the hamlet sells the necessary ingredients to make soap.

Until the related quest is completed, two of the the miners and the thane will be inside Left Hand Mine, the dog will be at Markarth Stables, and the other NPCs will be hidden.

If the blacksmith and housekeeper aren't appearing and Pavo and Gat are at the smelter, you will need to update using method two but without actually updating the mod. Basically, disable the mod, save, then enable the mod. If you have already completed the quest, you will need to revisit Kolskeggr, allow Pavo or Gat to trigger stage one, then visit the Miner's Hall, and then visit Golden Ore Goods. The Forsworn will respawn until stage one is triggered. Be prepare to fight to prevent Pavo or Gat from dying if you are not using a NPC protection mod.

The four merchants and the dog are essential. The guards, random miners, and travelers are not. This will allow for casualties without losing services.

The blacksmith will only buy and sell when he is near the blacksmith area. This is intentional. He will also sell gold ores.

Navarre and Isa are references to characters from the movie Ladyhawke. Battig and Pris are references to characters from the movie Blade Runner. Batty and Navarre were both played by the late Rutger Hauer.

Navarre and Pris will follow you after the briarheart, Black Thorn, is killed. Battig will follow you after Black Thorn is killed and you sell him some ores or maybe if you marry him.
Navarre is a Companion and will visit Jorrvaskr on the weekends. He may even show up at Kodlak's funeral. His AI package will work with Open Cities and SR Exterior Cities Series Whiterun. Navarre is warrior looking to make his fortune through adventuring. After making enough money, he had planned to marry Isa and start a quiet life with her on a farm in Rorikstead. Isa was a fighter and managed the warehouse for Pavo before the attack. With Isa gone, he now roams the Reach seeking vengeance on the Forsworn. When at Kolskeggr, He will sleep in the mine at night, spend the mornings near the waterfall, and travel the rest of the time. He leaves some of his belongings inside the mine.

Pris is a small-town girl working her way to save enough money to buy better equipments so that she can finally go see the world and do some adventuring. She tends the Miner's Hall in the morning when Valery isn't there, moves around the hamlet in the afternoon, and works in the mine in the evenings. After you kill the briarheart, Black Thorn, she is so impressed that she is willy to join you if she doesn't have any good equipments.

The hall is open all the time after stage one. Food and drinks are serve whenever Pris or Valery is inside. It's not an inn. If you want a place to sleep, go to an inn or sleep in the hay pile in the mine. You can also sleep on the guest bed in Pavo's house if he or Gat is home. The general store and blacksmith hours are 8:00 AM to 8:00 PM.

The hamlet is customizable. Some options can be toggle off to have a more vanilla look.

Pavo's house looked too much like a shack next to the Miner's Hall, so it got an overhaul. It's not that the Miner's Hall is extremely great looking, it's more because Pavo's house doesn't look like a house befitting the owner of a gold mine. The roof over the porch and the lantern can be toggled off by activating the hammer on the crate in the blacksmith area. The interior changes can not be toggle like in KolskeggrMinersHall-KOPH.

Both the tree and fountain in the rest area can be toggle. Toggle the tree on or off by activating the saw on the crate in the blacksmith area. Toggle the fountain by activating the bucket on the crate in the blacksmith area.

This mod contains some minor details for those who enjoy exploring to find. In vanilla, only the gold in the mine was worth spending your time on.

Save your game after toggling anything, as Skyrim can occasionally crash after something is disabled. This is a Skyrim issue and not a mod issue. If it does crash, it will occur within the first few seconds the player is in range of the cell where the objects were disabled. If it doesn't crash within that time, it will not crash later. This type of crash will not be passed on to your save, so there's no need to worry that your game will crash upon loading the save.

This mod now has a built-in Forsworn respawn fix, but a NPC protection mod is still highly recommended to protect Pavo and Gat. Some mods add hostile spawns to the area. Protection for the other NPCs is not needed. The new NPCs have combat packages that have been carefully tweaked to be fair and balanced. Their frost spells should slow down the attackers and minimize casualties. The miners, travellers, hunters, and town guards are meant to be expendable because they will respawn. The other NPC's are essential.

Use No Grassias and/or No Grass In Objects if you have grass clipping issues around the bench by the bridge when using a grass mod.

Some of the new NPCs have random outfits. The blacksmith will randomly wear the white or red blacksmith's outfit. The miners will randomly wear the white or brownish miner's outfit. The food vendor will randomly wear merchant's or cook's outfits.

This mod was inspired in part by Settlements Expanded. If this mod isn't to your liking, try that mod instead. This mod wouldn't have been created if that mod was modular. The Miner's Hall is place at the same location as the blacksmith's house from Settlements Expanded. This was done for compatibility reasons. If new mods are created to be compatible with one mod, there is a higher chance that they will be compatible with the other mods as well. While the main mod is not compatible with Settlements Expanded, the standalone options from Kolskeggr Miner's Hall are. This was by design. This way, you can have the best modded Kolskeggr regardless of which mod you use.

There are a lot of confusion about esl and mod limits, so here is a brief summary.
There are a total of 256 slots in the game. This is the case with Morrowind and Oblivion as well. Of the 256 slots, one is reserved for the ess file. This leaves 255 slots for esm/esp files. 255 is the esm/esp limit, not the mod limit. Some mods do not take up any slots. The five official masters are part of the game and shouldn't be consider mods. Therefore, the esm/esp mod limit is actually 250. It has often been stated that esl and esl flagged esp files do not take up a slot. That is incorrect. Using one or more esl or esl flagged esp file will reduce the 255 esm/esp slot limit to 254.



CHANGE LOG

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v4.0
Improvements to AI packages. Added rain packages and new packages for for most NPCs. Added new AI packages for Pavo and Gat via quest alias. Added a Bath to the Miner's Hall. Miner's Hall is now open all day after stage one. Pris is now also a food vendor. Food is now served in the Miner's Hall anytime Valery or Pris is inside. Miner's Hall no longer uses key to Pavo's house. New NPCs now carry key to Miner's Hall. Fix visual glitch with Blowing in the Wind Lite. Increased seating capacity of the Miners Hall and added new idle markers. Tweaked NavMesh of interiors and dock. Added more clutter and markers. Rearranged clutter on Miners Hall shelves. Made more display items and new items purchasable in Golden Ore Goods. Lowered merchant sign. Added water height to cells. Changed water in fountain to work better with water mods. Followers will only follow you after Black Thorn is killed. Battig will follow you after after Black Thorn is killed and you sell him some ores. Tweaked SpellList for Battig and Pris. Other minor fixes, tweaks and improvements.

v3.6
Improved general merchant container by adding scrolls and soul gems and increasing the amount of some of the other goods. Increased the amount of bows and arrows in the blacksmith's merchant container. Added package for Navarre to visit Old Hroldan Inn. Other minor tweaks and improvements.

v3.5
Added missing BSA. Changed class and combat style of followers.

v3.4
Corrected conditions in some AI packages. Other minor tweaks and improvements.

v3.2
Fixed a CK issue with Pris. Changed Pris' race and voicetype. Pris is now marriageable. Added a challenging additional boss fight. Cleaned some unneeded edits added by the CK. Tweaked the appearances of the followers to better fit their backgrounds. Added new NPCs to locklist. Added ownership to some exterior clutter to match USSEP. Forwarded USSEP cell data for Pavo's house.

v3.0
Prevent Miners Hall NPCs from being chosen for radiant quests. Prevent fountain from being toggle off if the fountain is running. Changed housekeeper's voice to female commoner. Housekeeper will now offer rumours and bounty quests just like innkeepers. Improved merchant containers. Tweaked AI packages. Added three followers and another miner. Added a shrine of Dibella. Improved visuals. Other minor tweaks and improvements.

v2.221216
Fixed Forsworn respawning inside the mine. Improved Forsworn presence during Forsworn occupation. Gat gro-Shargakh can now also trigger stage one changes to the settlement. Improve NPC navigation. Added a third stage to the hamlet changes. Added a dock. Added a fishing boat that you can sit in. Settlement renamed to Kolskeggr on map to convey its hamlet status. Separated hunters from Travellers list. Hunters now spawn at the dock. Hunters will also sell fish, insects, and bird items. Minor changes to store. Improved exterior clutter. Lowered mudcrab spawns. Added more flowers to area. Fountain can now be activated to turn on/off water. This will allow compatibility with more Dibella statue replacers. Other minor tweaks and improvements.

v2.221122
Added civil war banners to mine arch. Added three more Forsworn to the exterior. All the Forsworn at Kolskeggr will no longer respawn. Other minor tweaks and improvements.

v2.220408
Corrected level of Golden Ore Goods NPCs and added IsGuardFaction to both NPCs. Changed voice of Rianne to FemaleNord and added GuardDialogueFaction to her faction list. This will improve the security of the store.

v2.220404
Initial release



RELATED MODS

Kolskeggr Miner's Hall
Kolskeggr Mining Hamlet中文翻译


CREDITS AND THANKS

Linthar for More Informative Console
LOOT Team for LOOT
MO2 Team for Mod Organizer 2
Nukem for SSE CreationKit Fixes
SKSE Team for Skyrim Script Extender
Wrye Bash Team for Wrye Bash
xEdit team for SSEEdit

Bethesda for the game and Creation Kit


MY MODS

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Ebony Armor Male Neck Fix SE (fix for neck gap and neck clipping in the male ebony armor)
Jorrvaskr Holidays (allows you to decorate Jorrvaskr for the holidays)
Jorrvaskr Tavern And Companions NPCs (turns Jorrvaskr into a lively tavern and adds new NPCs to Jorrvaskr)
Jorrvaskr Trapdoor (adds trap doors between the main hall and living quarters)
Jorrvaskr Wuuthrad Display (allows weapons and shields to be mounted on the display)
Karthwasten The Silver Anvil (adds a blacksmith/inn)
Kolskeggr Miner's Hall (adds a blacksmith and more miners)
Kolskeggr Mining Hamlet (a great Kolskeggr settlement overhaul with services)
Morthal Where's Wares (adds a much needed general store)
Morthal Quartermaster (adds a blacksmith to the Guardhouse)
No Grassias (a universal grass mod fix that works well with Landscape Fixes and No Grass In Objects)
SICKM - Skyrim Interface Controller Keyboard Mouse
Skyforge Complete (adds missing blacksmith stations and a blacksmith sign)
SMIM Upper Furniture Fix (2K-4K texture fix for SMIM's mismatched upper furnitures)
This Is Jorrvaskr (a great and customizable Jorrvaskr overhaul, turns Jorrvaskr into an awesome player home)
Whiterun Watchtowers (minor improvements to Western Watchtower and Whitewatch Tower)


PERMISSION

Patches and translations have open permission.