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Author notes
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File credits
Sandman53 for the Blacksmith Forge Water script (code reference for plugin flag manipulation) Jonathan from the xEdit Discord for help handling nil references in scripts zilav and ElminsterAU general script help that I don't remember but probably needed GGUNIT for testing
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Changelogs
Version 1.7
Corrected light base edits to edit fBaseFade instead of fRefFade, which is meant for light references
Version 1.6
Public release
Fixed Fade factors not being applied to light reference in worldspaces
Aimed at mod developers, in particular those who are developing lighting overhaul plugins.
Allows for quick adjustment of light base and light reference values in a plugin for:
Radius
Fade
Adjustments are made by the factor input in the script by the user at runtime.
Altered values can be written directly to the plugin or to a patch file that is ESL flagged. Allows for more targetted adjustments for spotlight-type lights as I understand these have some special behaviour.