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NickaNak for Animated Armoury SimonMagus616 for Adamant
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Animated Armoury Bound Weapons - Adamant Patch - French
Changelogs
Version 1.0
Initial release
Overview
Animated Armory's bound versions of the added weapons (Claws, Rapiers, Katanas, Whips, Pikes, Halberds, Quarterstaves) did not take advantage of Adamant's bound weapon perks, nor were they consistent in spell level, cost, charge time, etc. with Adamant bound weapons. This patch makes it all work together.
Changes Perk Compatibility
All of Animated Armory bound weapons now make use of Adamant Perks:
Spell Consistency
Bound weapons in Adamant follow a fairly standard cost and level progression:
Dagger - Novice
Sword / One Handed Weapon - Apprentice
2 Handed Weapon - Adept
All Animated Armory variants have been made consistent with this progression, along with spell cost and skill use multipliers. Claws / Rapier are Novice. Whip / Katana are Apprentice. QStaff / Pike / Halberd are Adept.
Install with mod manager below both the above mods. Should be safe to install mid game, but be careful uninstalling mid game, especially if you have the bound weapon summoned / active on your save. Known Issues
Animated Armory's Bound Whips are invisible when equipped. This is an issue with the original mod as of 2.3, and an update should fix it.