About this mod
Tweaks races to be more balanced across the board while still keeping a vanilla+ experience.
- Permissions and credits
- Changelogs
Core Version (Skyrim+)
Altmer (High Elf)
• Syrabane's Boon: High Elves are born with 50 extra magicka.
• Highborn (1/day): High Elves recover magicka ten times faster for 1 minute.
Argonian
• Disease Resistance: Argonians have 60% resistance to disease.
• Marshlander: Argonians can breathe underwater, and swim 50% faster.
• Histskin (1/day): Argonians recover health ten times faster for 1 minute.
Bosmer (Wood Elf)
• Affliction Resistance: Wood Elves have 50% resistance to both poison damage and disease.
• Hunter's Eye (1/day): Wood Elves ignore 50% of enemy armor for 1 minute.
Breton
• Magic Resistance: Bretons have 25% resistance to damage from spells.
• Dragonskin (1/day): Bretons absorb 50% of the magicka from hostile spells for 1 minute.
Dunmer (Dark Elf)
• Fire Resistance: Dark Elves have 50% resistance to fire damage.
• Ancestor's Wrath (1/day): Dark Elves summon a cloak of fire to surround them for 1 minute.
Imperial
• Imperial Mettle: Imperials are born with 25 extra health and stamina.
• Voice of the Emperor (1/day): Imperials have 90% faster shout cooldowns for 1 minute.
Khajiit
• Claws: Khajiit deal 4 additional unarmed damage.
• Night Eye (at will): Khajiit can see better in darkness for 1 minute.
• Lunar Blessing (1/day): Khajiit recover health, magicka, and stamina three times faster for 1 minute.
Nord
• Frost Resistance: Nords have 50% resistance to frost damage.
• Battle Ready (1/day): Nords take 60% less damage from all sources for 1 minute.
Orsimer (Orc)
• Magic Resistance: Orcs have 25% resistance to damage from spells.
• Berserker Rage (1/day): Orcs deal double damage, and move 20% faster for 1 minute.
Redguard
• Poison Resistance: Redguards have 100% resistance to poison damage.
• Adrenaline Rush (1/day): Redguards recover stamina ten times faster for 1 minute.
Morroblivion
Altmer (High Elf)
• Syrabane's Boon: High Elves are born with 100 extra magicka, and 50% resistance to disease.
• Elemental Weakness: High Elves have 25% weakness to fire, frost, and shock damage.
• Highborn (1/day): High Elves recover magicka ten times faster for 1 minute.
Argonian
• Affliction Resistance: Argonians have 45% resistance to poison damage and disease.
• Marshlander: Argonians can breathe underwater.
• Histskin (1/day): Argonians recover health ten times faster for 1 minute.
Bosmer (Wood Elf)
• Affliction Resistance: Wood Elves have 50% resistance to both poison damage and disease.
• Command Animal (1/day): Wood Elves can command a wild animal to fight for them for 1 minute.
Breton
• Magic Resistance: Bretons have 13% resistance to damage from spells.
• Gift of Magnus: Bretons are born with 25 extra magicka.
• Dragonskin (1/day): Bretons take 60% less damage from all sources for 1 minute.
Dunmer (Dark Elf)
• Fire Resistance: Dark Elves have 50% resistance to fire damage.
• Ancestor's Wrath (1/day): Dark Elves summon a cloak of fire to surround them for 1 minute.
Imperial
• Star of the West: Imperials are born with 50 extra stamina.
• Voice of the Emperor (1/day): Imperials can calm nearby foes for 1 minute.
Khajiit
• Claws: Khajiit deal 4 additional unarmed damage.
• Night Eye (at will): Khajiit can see better in darkness for 1 minute.
• Frightening Roar (1/day): Khajiit can let our a roar, demoralizing foes for 1 minute.
Nord
• Elemental Resistance: Nords have 30% resistance to frost damage, and 20% resistance to shock damage.
• Nordic Woad (1/day): Nords take 30% less damage from all sources, and deal frost damage to nearby foes for 1 minute.
Orsimer (Orc)
• Magic Resistance: Orcs have 25% resistance to damage from spells.
• Berserker Rage (1/day): Orcs deal double damage, and move 20% faster for 1 minute.
Redguard
• Affliction Resistance: Redguards have 50% resistance to poison damage and disease.
• Adrenaline Rush (1/day): Redguards recover stamina ten times faster for 1 minute.
Online
Altmer (High Elf)
• Syrabane's Boon: High Elves are born with 50 extra magicka.
• Highborn: High Elves recover magicka twice as fast.
Argonian
• Histskin: Argonians recover health twice as fast.
• Affliction Resistance: Argonians have 30% resistance to poison damage and disease.
• Marshlander: Argonians can breathe underwater, and swim 50% faster.
Bosmer (Wood Elf)
• Y'ffre's Endurance: Wood Elves are born with 25 extra stamina, and recover stamina 50% faster.
• Affliction Resistance: Wood Elves have 50% resistance to both poison damage and disease.
Breton
• Gift of Magnus: Bretons are born with 25 extra magicka, and recover magicka 50% faster.
• Magic Resistance: Bretons have 25% resistance to damage from spells.
Dunmer (Dark Elf)
• Dynamic: Dark Elves are born with 25 extra magicka and stamina.
• Fire Resistance: Dark Elves have 50% resistance to fire damage.
Imperial
• Imperial Mettle: Imperials are born with 25 extra health and stamina.
• Red Diamond: Imperials have 10% faster shout cooldowns.
Khajiit
• Lunar Blessing: Khajiit recover health, magicka, and stamina 30% faster.
• Claws: Khajiit deal 4 additional unarmed damage.
• Night Eye (at will): Khajiit can see better in darkness for 1 minute.
Nord
• Rugged: Nords are born with 50 extra health.
• Frost Resistance: Nords have 50% resistance to frost damage.
Orsimer (Orc)
• Brawny: Orcs are born with 25 extra health and stamina.
• Swift: Orcs move 10% faster.
Redguard
• Conditioning: Redguards are born with 50 extra stamina.
• Adrenaline Rush: Redguards recover stamina twice as fast.