One of the last inhabitants of a small island off the coast has asked the Dragonborn for help to stop a group of Necromancers that are kidnapping people to use for their experiments.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
Due to some life changes I don't have the time right now to continue working on this mod. If someone wishes to improve or make any changes feel free to do so as long I am mentioned as the original author. PM me if you have any questions. Aragorn58
File credits
Thanks to Bethesda for creating Skyrim and the Creation Kit, and to all those on the Bethesda and Nexus forums for answering my sometimes silly questions.
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Die Vergessene Insel (The Forgotten Island) SSE DV 1.0.1
Due to some life changes I don't have the time right now to continue working on this mod. As is the mod is complete and fully playable. If someone wishes to improve or make any changes please see the permissions page. I'll still be lurking on the forums from time to time and offer any advice I can.
Voices Have been added to the main characters
They have been graciously done by RopeSander
The Forgotten Island is a small quest mod that adds a new island off the coast of Tamriel. A group of Necromancers have hired some bandits to kidnap people and bring them to use for their experiments. In the first quest, Engar one of the last inhabitants of the island has asked the Dragonborn for help in stopping them. You must first stop the bandits and Engar will then suggest where the Necromancers are hiding so you can put an end to their practices. The quest is started after passing through the intersection of the bridge over the White River outside Whiterun and the road to Riverwood. A courier will deliver a note from Engar. The second quest will start after the first is complete, by Engar asking if you are interested in another adventure. It concerns a secret cave used by the Imperials used to hold weapons and treasure.(After completing visit the Drunken Huntsman in Whiterun ) The third quest is started via a note from Engar after passing through the intersection of the bridge out of Riverwood and the road to Whiterun. After the second quest is completed visit the Drunken Huntsman in Whiterun
I recommend installing with Nexus Mod Manager or the Mod Manager of your choice. Of course manual install is also an option.
This mod has been tested with different level characters and is completely follower friendly. Cleaned with TES5Edit, and will work on existing saves as well as a new game. I suggest saving before activating the mod to make uninstallation easier if its not to your liking.
Thanks to Slothability for the vid.
The Forgotten Island is at 8:34 in the vid.
A walk through done by WollyMammouthGaming (Thanks)