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Changelogs
Version 2.0
The changelog for 2.0 is the entire description
Version 1.2
Fixed CTD caused from mus_dungeon_cave_01. Courtesy of Xtudo
Added Sound Record Distributor Version courtesy of Arkadios12
Dungeon Sounds Overhaul Version 2.0 Requires Sound Record Distributor Completely rebuilt from scratch.
Dungeon Sounds Overhaul V2.0 comes with a highly modular FOMOD, so you can make your dungeons how you want them (hopefully!)
FOMOD Features: Default Plugin & Sounds (Now ESL) Includes common dungeon sounds like rocks falling, dust & debris, bats & rats, interior fort winds, and ice cracking in ice caves.
Eerie or Terror sounds placed in dungeons, caves, forts, & mines. Terror will include things like creature growls and agonizing screams in Nordic Ruins. Eerie gears more towards ghostly breaths and effects. Select none if you only want the default common sounds.
The next step allows you to choose your generic dungeon loop for Catacombs, Caves, Ice Caves, Forts & Mines, and Dwemer (silent only option for now). You can also choose to silence any or all generic loops (my personal preference).
Next you can choose to make your dungeons nearly silent. I like to silence everything except for doorways.
Optional sound replacers now included. Choose all or none.
Final step allows for you to choose how you like your dungeon music implemented. The music included in this mod is dark and drone-based. You can replace, add, or silence dungeon music, or you can simply keep vanilla as is.
Please remember to endorse if you like this mod!
Because it's impossible to capture everything in a showcase, here are a few examples of what you can do.