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Final Review: Adjusts baseline with 'Carry Weight'
Version 1.4
Final Review
Version 1.3a
Adds Allies to dialogue option
Version 1.3
Provides Mod as light master (.esl)
Version 1.2a
Small adjustment of Dialogue Conditions (looser restrictions)
Version 1.2
Adds Morality
Version 1.1
Adds Damage Reduction
Version 1.0
Corrects a Typo
Version 0.9
1st Try
Interoperability While developed with [CK 1.5.73.0] on [AE engine 1.6.353] there should be no issue with [SE engine 1.5.97] or even older.
Compatibility with Fonts The Messagebox text was formatted while employing vanilla font ["Futura Condensed" Normal]. Since that is a proportional font - another font employed - might have an impact on format.
Installation Since this Mod is 'Light Weight'
You can install/uninstall it whenever you want.
Load Order within your Mod Sequence should be no big deal either.
Set font sensitive format Basically two options here...
Permanent : Before installation - change Global <kvdFont> in ESL with SSEEdit
In-game : Change Global with console <set kvdFont to x>
Three predefined settings
Vanilla : kvdFont = 0 (default)
Sovngarde light : kvdFont = 1
Dear Diary : kvdFont = 2
Dialogue condition An additional dialogue option (Let's look at your profile...) occurs if NPC is at least ACQUAINTANCE and Not Sleeping and
in PotentialFollowerFaction or
in PlayerFollowerFaction or
PlayerTeamMate or
FarmSteward or
in kvdFollowerList.
UI Shows MessageBox with a whole bunch of Stats
Top nine skills
Armor Perk Custom Fit / Well Fitted if available
NPC flagged as E = Essential or P = Protected
Compatibility with custom (+DLC) followers Most popular custom followers...