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Author notes
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File credits
- Tesak1243 - Yuril (some mesh detail fixes)
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Translations
French
Translations available on the Nexus
Language
Name
French
Author:Tesak1243 et Maar Malur - Trad par pokecraft38
Well In Towns Trad FR
Changelogs
Version 1.2SH
- Moved buckets
Version 1.2
- Karthwasten, Loreius Farm and Shor's Stone wells doesnt lean anymore - Ivarstead and loreius Farm wells are moved to avoid leaning
Version 1.1SH
- Initial release
Version 1.1
- Added an asset behind the black plane (HHstep) to prevent grass to show up in the well with No Grass In Object - Moved Old Hroldan well in a nicer place - Disabled navmesh edits and added navcut boxes - 10% downscaled wells
Elianora made a good use of Tesak1243 Ressources in Skaal Village Overhaul. I wanted to use another of his ressource : the well to fit some places where water is faraway. The purpose of this mod is mainly decorative, the well is not usable. Actually, this well is mainly cultural nord from Morrowind, but works very well in vanilla Skyrim farmhouse architectures set.
/Infos
- 5 wells carefully placed : - Old Hroldan - Karthwasten - Rorikstead - Shor's Stone - Loerius Farm
- No navmesh edits - No landscape edits - Dyndolod should generate proper lod, I included rules for it - Used black plane to hide the ground inside the well - Placed an asset behind the black plane to prevent grass showing through the plane with No Grass in Object - Use vanilla farmhouse texture set - Flagged ESL
/Compatibility
This mod is designed to fit in a lists of mods close to vanilla as possible, some city and towns overhaul can clash with this mod. I will not provide many patches, also it wouldn't be hard to make one, If you created a patch, I can include it if you ask me.