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Changelogs
Version 4.1.0
Fixed ForswornLooter and ForswornRavager sublists (five total) with incorrect items, leading to bad distribution
Adjust weighting of all enchanted versus non enchanted items, making enchanted items less common, and the enchantment quality worse when they are found
Version 4.0.0
Please update RMB SPIDified - Core configs to 3.8.0
246 Enchanted Item Variants added, 1/3 items looted may have an echantment
2 new outfits for Madmen Forsworn Skeletons (for helmet distribution)
Adjusted file name from a to z, to force later distribution - SPID won't apply the outfits if they recieve an outfit from another patch
Version 3.0.0
Reworked keyword distribution in RMB SPID - Core to better handle "capture" of Forsworn characters and their ranks, regardless of set-up
rmb_a_forsworn_variety_pack_DISTR.ini: Now has a new keyword, outfitFF. This controls the chance of Forsworn Fashions outfits being distributed - by default 70%
Fall-back "mixed" outfits, which will be assigned any time a rank specific outfit is now assigned for some reason (basic Forsworn characters will also recieve this)
Version 2.0.0
Core version update. Please update RMB Core. Should be save-game compatible. Minor tweaks/changes
RMB SPIDified Forsworn Fashions adapts GolinskiRH's immersive Forsworn Fashions to use SPID for better compatibility across the board.
It introduces an assortment of outfits which are distributed in a mod-agnostic fashion, natively supporting mods such as Requiem and Madmen out-of-the-box with the power of SPID, all without the need for compatibility patches!
As always, if you have any suggestions or run into any issues, please let me know.
• Includes a modified .esp from the original mod, with removed vanilla edits to references for compatibility with other mods • ESL Light Plugin (doesn't use a slot), to define the outfits • Introduces (5) new outfits, and adds those outfits to Forsworn characters (one of which can be used by Generic Forsworn characters, meaning more characters may use these armours) • Introduces 2 new outfits for Skeletal summons if you use Madmen • Adds an additional 246 enchanted variants of the new armours introduced by Forsworn Fashions into the equipment pool • Name/class specific outfits have a 70% chance of being added to Forsworn Characters • A generic/mixed outfit that constitutes of much randomness has a 20% chance of being given to Forsworn characters • Helmets have a 50% chance of being equipped