2 items

File information

Last updated

Original upload

Created by

Glanzer

Uploaded by

Glanzer

Virus scan

Safe to use

Tags for this mod

About this mod

Tweaks the heal and cure spells in the Wounds Add-Ons mod to require spell cooldowns and prevent spamming.

Share
Requirements
Permissions and credits
Changelogs
The Wounds Add-Ons mod provides great spells to treat and soothe injuries received in the Wounds mod, but I found that once I had the spells there was no longer any need for recovery times or slower treatments, making the Wounds mod pretty useless. So I added cooldown times to the spells and prevented its "soothe" spells from stacking on top of each other. Previously you could spam the soothe spells and easily double or triple your weapon speed or other stats. I also noticed the "Arm Pain Relief" MGEF was not referenced by anything, so I added that effect to the soothe spells to help alleviate weapon speed debufs. I made all these tweaks for myself and thought others would like them too.

IMPORTANT NOTE: Two versions are available in the downloads, one is for "Wound Spells and Healers" if you're using that, the other is for "Wounds Spells Only" if you're using that. Don't use both downloads, choose ONE of them. As a side note, the version for "Wound Spells and Healers" is untested since I don't play with that version, but it should work fine since the Spells and MGEF are identical. Let me know if you have any problems.


COOLDOWN TIMES:

Heal Bruise: 3 game days
Cure Concussion: 5 game days
Close Cut: 4 game days
Mend Broken Bone: 7 game days

The cooldown times above are based on the timescale being set to 6 (not the default 20). So if you play at the default timescale of 20, your cooldown times will take over 3 times as long. If you want to change the cooldown times, just open the plugin in xedit and change each spell's "CooldownFlag" Duration (at the bottom) to the number of seconds you want. Here is a formula:

((Number of game days you want for the cooldown) * (3600 seconds in each hour) * (24 hours in each day)) / (timescale) = SECONDS COOLDOWN

Example:

((3 game days for the cooldown) * 3600 * 24) / 20 (default timescale) = 8,640 seconds

I'd like to thank Zuroi for the idea about how to implement the spell cooldowns. I saw how he did it in his Shadow Stone mod and I used the same technique.