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This mod adjusts poison damage to creatures by their mass, a humanoid is mass 1 and unchanged,while a giant at mass 4 will take noticeably less poison damage due to the toxin not being concentrated enough to harm him as well. This is applied via a perk to all creatures using SPID, so there is little to no performance impact.
less than 0.25 mass => +20% poison weakness
less than 0.5 mass => +10% poison weakness
less than 0.75 mass => +5% poison weakness
more than 1.5 mass => +5% poison resistance
more than 2.5 mass => +10% poison resistance
more than 3.5 mass => +20% poison resistance
Numbers are subject to change, I'm looking for your feedback. If some creature feels off, please give me name, actor value mass(console "getav mass") and it's current resistance(console "getav poisonresist").
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