About this mod
Adds a full set of lore-friendly fur armor to the game, styled after the bandits and barbarians of Cyrodiil. Male and female versions, weight-slider compatible, works for any race. (Created for Beyond Skyrim: Cyrodiil)
- Requirements
- Permissions and credits
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Translations
- Spanish
- Changelogs
Introduction
Wildling Fur Armor was created for the Beyond Skyrim Cyrodiil project, and adds a brand-new set of light armor to the game based on the bandits and wild men found in Cyrodiil. This armor set comes in two variants, "Wildling" and "Wildling Bone", both featuring unique gloves, boots, helmet, and cuirass. Every piece in both sets will work for both males and female of every race, and is completely weight-slider compatible.
Both "Wildling" and "Wildling Bone" variants can be crafted at the forge, or found randomly in the world and worn by NPCs.
FEATURES
- Custom models and textures
- Two unique variants
- Male and female versions
- Weight-slider support
- Works with beast races
- Custom ground/inventory models
Armor Stats
Armor rating and price for both sets is comparable to Leather armor, with the "Wildling" cuirass offering slightly less protection due to the lack of chest armor. "Wildling Bone" pieces are slightly heavier.
Where is the armor?
Both armor sets can be crafted at the forge, found as random loot, or purchased from blacksmiths.
Additionally, both armor sets have been added to Light Armor leveled lists, so they will sometimes appear on respawning NPCs.
Note: "Bone" gloves and boots require a new item, Imp Skull, to craft. Imp skulls can be purchased from any merchants selling pelts or animal parts.
**If you have other mods that edit leveled lists, you will need to use Wrye Bash to merge your leveled lists!***
Credits and Permissions
The concept for this outfit was created by Suran, a member of the Beyond Skyrim team.
All assets in this mod were created specifically for Beyond Skyrim Cyrodiil, and may NOT be used for any other project, modding or not, commercial or not. Don't PM me to ask, because it won't happen. The ONLY exception to this is mods which will rely on Beyond Skyrim: Cyrodiil as a master.