About this mod
Alters the Slaughterfish collision slightly to prevent the fish from being half-above the water. An imperfect method, but perfectly compatible with just about everything.
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UPDATE: Added a new version for Savage Skyrim users. This will alleviate the rare, but annoying "Stiff Fish" bug that will occasionally occur when loading slaughterfish from SS and other mods together. (Just a visual bug, but still, I aim to please as best I can).
I had a silly theory for fixing the slaughterfish living half-above water like a crocodile problem, to alter the collision to see if a taller dorsal-fin collision would force the fish under the water... and it seems to have worked!
Granted, the collision of the fish still protrudes above the actual mesh and you can, in theory get snagged on it if you try to swim over top of slaughterfish. However, you really have to get close for this to happen and it really isn't so bad unless you slam into the front of the fish, instantly aggro-ing it and making it kind of make sense that something "latched-on" to you, giving you a small warning that you are being targeted by the predator.
The rear collision capsules are slightly tapered so that you don't get caught as easily when coming up from behind the fish.
COMPATIBILITY: The only way this will be incompatible with something is if the mod also alters Slaughterfish, namely the Slaughterfish's "skeleton.nif" file in particular. If you load this after that mod, the slaughterfish would use this skeleton instead, possibly making your other mod have some wonky animations or alignment issues if the conflicting mod also adds animations or changes the slaughterfish mesh in some significant way. A high-poly model weight-mapped to use the vanilla skeleton should, theoretically, work perfectly fine, as I did nothing to change the bones.
KNOWN ISSUE: Sometimes, Slaughterfish will still work their way onto shore anywhere where there is a smoothly-sloped surface exiting the water, like many shorelines along the coast. I believe that to fix this, one would basically have to replace the Slaughterfish's behavior at a code level. As I am happy with this compromise, I will not be addressing this issue in this mod. Perhaps in the future, I will look into it in a new mod.