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C3

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CwalkPinoy

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About this mod

joke mod i made to learn facegen

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these are dark days in skyrim

ulfric stormcloak and general tullius are duking it out, fists flying, to see whomst' weavest is more wovest
of course, tullius is the prettiest bitch in all the land, and ulfric is not having any of that.
he saw jarl elisif the fair posted herself at the club with tullius, and she tagged him in the photo.
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all this mod does is check the female box on both npcs and sets their face to the creation kit's default imperial and nord
this was done so i could learn facegen in the creation kit. i was trying to fix the blackface bug and this is the resulting mod that came out of it, along with a quick guide for future reference on editing vanilla NPCs.
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INSTALLATION:
just download and install with your favorite manager of mods, or unzip to skyrim/data. you know the drill.
load higher up because this edits tullius and ulfric under skyrim.esm

REMOVAL:
delete Meshes\Actors\Character\FaceGenData\FaceGeom\skyrim.esm\0001327e.nif and 0001414d.nif
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DISCLAIMER:
i have not tested this very well, as im just learning how to do this
please report bugs under posts and i'll try to fix them.
you are also allowed to fork this mod without credit.
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PERMISSIONS:
no permssions needed. don't ask.
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QUICK GUIDE:

all of this was done in skyrim.esm, and all it does is change ulfric and tullius's faces and sexes.
i'm honestly not sure where to put it in your load order, i loaded mine somewhere in my STEP load order, below any mods that were considered top of the load order by MO2.
so from STEP 2.0 i put it under 05 - Animation & Physics underneath XP32

getting this to work was a pain in the ass.
the steam verion of the CK should work fine, just save the plugin because facegen cant be manually done for whatever reason anymore
personally i ran the downgrade and installed ckfixes, but i'll be reverting that soon because the CK is a useless piece of dogshit that sucks and todd howard is a fucking liar when he says its good for modders

anyways you'll have to edit the skyrim64_test.ini to enable disableautofacegen=false

save your plugin after editing whatever npcs youre gonna edit, and it should save in an incorrect folder
for mine, it saved to meshes/actors/character/facegendata/facegeom/female1.esp
you need to add a folder called skyrim.esm under that folder because these are vanilla npcs
you now have meshes/actors/character/facegendata/facegeom/skyrim.esm/female1.esp
delete the texture folder, you don't need it
throw the meshes folder and the plugin into a new mod in MO2 and you're good
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ESL FLAGGING:
so i was able to compress the forms in CK under the file menu, and it seems like it just kept them the same. so, knock on wood, this should not affect other mods.
the file extension is ESP though because it allows load order sorting.